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-rw-r--r--src/compiler/glsl/standalone.cpp7
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp8
2 files changed, 8 insertions, 7 deletions
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 2f74813182f..85e94a1095b 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -101,7 +101,7 @@ private:
};
static void
-init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
+init_gl_program(struct gl_program *prog, bool is_arb_asm)
{
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
@@ -109,7 +109,8 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
}
static struct gl_program *
-new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
+new_program(UNUSED struct gl_context *ctx, GLenum target,
+ UNUSED GLuint id, bool is_arb_asm)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
@@ -119,7 +120,7 @@ new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
case GL_FRAGMENT_PROGRAM_ARB:
case GL_COMPUTE_PROGRAM_NV: {
struct gl_program *prog = rzalloc(NULL, struct gl_program);
- init_gl_program(prog, target, is_arb_asm);
+ init_gl_program(prog, is_arb_asm);
return prog;
}
default:
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index bc916826360..34065a9fe10 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -100,19 +100,19 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
}
GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
+_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH])
{
return 0;
}
char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
+_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH])
{
return NULL;
}
void
-_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+_mesa_delete_shader(struct gl_context *, struct gl_shader *sh)
{
free((void *)sh->Source);
free(sh->Label);
@@ -120,7 +120,7 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
}
void
-_mesa_delete_linked_shader(struct gl_context *ctx,
+_mesa_delete_linked_shader(struct gl_context *,
struct gl_linked_shader *sh)
{
ralloc_free(sh);