diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl | 50 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl | 34 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl | 948 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl | 62 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl | 12 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl | 176 |
6 files changed, 641 insertions, 641 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl index 7efcae5f431..7edeff94f79 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl @@ -123,7 +123,7 @@ typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS interface ID3D10BlendState1 : ID3D10BlendState { void GetDesc1( - [out] D3D10_BLEND_DESC1 *pDesc + [out] D3D10_BLEND_DESC1 *a ); }; @@ -131,7 +131,7 @@ interface ID3D10BlendState1 : ID3D10BlendState interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView { void GetDesc1( - [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc + [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a ); }; @@ -139,14 +139,14 @@ interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView interface ID3D10Device1 : ID3D10Device { HRESULT CreateShaderResourceView1( - [in] ID3D10Resource *pResource, - [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, - [out,optional] ID3D10ShaderResourceView1 **ppSRView + [in] ID3D10Resource *a, + [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b, + [out,optional] ID3D10ShaderResourceView1 **c ); HRESULT CreateBlendState1( - [in] const D3D10_BLEND_DESC1 *pBlendStateDesc, - [out, optional] ID3D10BlendState1 **ppBlendState + [in] const D3D10_BLEND_DESC1 *a, + [out, optional] ID3D10BlendState1 **b ); D3D10_FEATURE_LEVEL1 GetFeatureLevel(); @@ -157,35 +157,35 @@ interface ID3D10Device1 : ID3D10Device typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE; HRESULT D3D10CreateDevice1( - [in,optional] IDXGIAdapter* pAdapter, - [in] D3D10_DRIVER_TYPE DriverType, - [in] HMODULE Software, - [in] UINT Flags, - [in] D3D10_FEATURE_LEVEL1 HardwareLevel, - [in] UINT SDKVersion, - [out,optional] ID3D10Device1** ppDevice + [in,optional] IDXGIAdapter* a, + [in] D3D10_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in] D3D10_FEATURE_LEVEL1 e, + [in] UINT f, + [out,optional] ID3D10Device1** g ); typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)( - [in,optional] IDXGIAdapter*, + [in,optional] IDXGIAdapter*, D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, - [in, optional] DXGI_SWAP_CHAIN_DESC*, + [in, optional] DXGI_SWAP_CHAIN_DESC*, [out,optional] IDXGISwapChain**, [out,optional] ID3D10Device1** ); HRESULT D3D10CreateDeviceAndSwapChain1( - [in,optional] IDXGIAdapter* pAdapter, - [in] D3D10_DRIVER_TYPE DriverType, - [in] HMODULE Software, - [in] UINT Flags, - [in] D3D10_FEATURE_LEVEL1 HardwareLevel, - [in] UINT SDKVersion, - [in,optional] DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, - [out,optional] IDXGISwapChain** ppSwapChain, - [out,optional] ID3D10Device1** ppDevice + [in,optional] IDXGIAdapter* a, + [in] D3D10_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in] D3D10_FEATURE_LEVEL1 e, + [in] UINT f, + [in,optional] DXGI_SWAP_CHAIN_DESC* g, + [out,optional] IDXGISwapChain** h, + [out,optional] ID3D10Device1** i ); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl index d3f8b75db85..6088a8894a2 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl @@ -178,19 +178,19 @@ typedef struct _D3D10_SHADER_INPUT_BIND_DESC interface ID3D10ShaderReflectionType { HRESULT GetDesc( - [out] D3D10_SHADER_TYPE_DESC *pDesc + [out] D3D10_SHADER_TYPE_DESC *a ); ID3D10ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR Name + [in] LPCSTR a ); LPCSTR GetMemberTypeName( - [in] UINT Index + [in] UINT a ); }; @@ -200,7 +200,7 @@ interface ID3D10ShaderReflectionConstantBuffer; interface ID3D10ShaderReflectionVariable { HRESULT GetDesc( - [out] D3D10_SHADER_VARIABLE_DESC *pDesc + [out] D3D10_SHADER_VARIABLE_DESC *a ); ID3D10ShaderReflectionType* GetType(); @@ -210,15 +210,15 @@ interface ID3D10ShaderReflectionVariable interface ID3D10ShaderReflectionConstantBuffer { HRESULT GetDesc( - [out] D3D10_SHADER_BUFFER_DESC *pDesc + [out] D3D10_SHADER_BUFFER_DESC *a ); ID3D10ShaderReflectionVariable* GetVariableByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR Name + [in] LPCSTR a ); }; @@ -226,31 +226,31 @@ interface ID3D10ShaderReflectionConstantBuffer interface ID3D10ShaderReflection : IUnknown { HRESULT GetDesc( - [out] D3D10_SHADER_DESC *pDesc + [out] D3D10_SHADER_DESC *a ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT Index + [in] UINT a ); ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR Name + [in] LPCSTR a ); HRESULT GetResourceBindingDesc( - [in] UINT ResourceIndex, - [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc + [in] UINT a, + [out] D3D10_SHADER_INPUT_BIND_DESC *b ); HRESULT GetInputParameterDesc( - [in] UINT ParameterIndex, - [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D10_SIGNATURE_PARAMETER_DESC *b ); HRESULT GetOutputParameterDesc ( - [in] UINT ParameterIndex, - [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D10_SIGNATURE_PARAMETER_DESC *b ); }; diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl index e23c2f83527..cac046fac77 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl @@ -1335,24 +1335,24 @@ interface ID3D11Device; [object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")] interface ID3D11DeviceChild : IUnknown { void GetDevice( - [out] ID3D11Device **ppDevice + [out] ID3D11Device **a ); HRESULT GetPrivateData( - [in] REFGUID guid, - [in, out] UINT *pDataSize, - [out] void *pData + [in] REFGUID a, + [in, out] UINT *b, + [out] void *c ); HRESULT SetPrivateData( - [in] REFGUID guid, - [in] UINT DataSize, - [in] const void *pData + [in] REFGUID a, + [in] UINT b, + [in] const void *c ); HRESULT SetPrivateDataInterface( - [in] REFGUID guid, - [in] const IUnknown *pData + [in] REFGUID a, + [in] const IUnknown *b ); }; @@ -1364,21 +1364,21 @@ interface ID3D11InputLayout : ID3D11DeviceChild [object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")] interface ID3D11DepthStencilState : ID3D11DeviceChild { void GetDesc( - [out] D3D11_DEPTH_STENCIL_DESC *pDesc + [out] D3D11_DEPTH_STENCIL_DESC *a ); }; [object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")] interface ID3D11BlendState : ID3D11DeviceChild { void GetDesc( - [out] D3D11_BLEND_DESC *pDesc + [out] D3D11_BLEND_DESC *a ); }; [object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")] interface ID3D11RasterizerState : ID3D11DeviceChild { void GetDesc( - [out] D3D11_RASTERIZER_DESC *pDesc + [out] D3D11_RASTERIZER_DESC *a ); }; @@ -1386,7 +1386,7 @@ interface ID3D11RasterizerState : ID3D11DeviceChild { interface ID3D11SamplerState : ID3D11DeviceChild { void GetDesc( - [out] D3D11_SAMPLER_DESC *pDesc + [out] D3D11_SAMPLER_DESC *a ); }; @@ -1394,11 +1394,11 @@ interface ID3D11SamplerState : ID3D11DeviceChild [object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")] interface ID3D11Resource : ID3D11DeviceChild { void GetType( - [out] D3D11_RESOURCE_DIMENSION *pResourceDimension + [out] D3D11_RESOURCE_DIMENSION *a ); void SetEvictionPriority( - [in] UINT EvictionPriority + [in] UINT a ); UINT GetEvictionPriority( @@ -1408,7 +1408,7 @@ interface ID3D11Resource : ID3D11DeviceChild { [object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")] interface ID3D11Buffer : ID3D11Resource { void GetDesc( - [out] D3D11_BUFFER_DESC *pDesc + [out] D3D11_BUFFER_DESC *a ); }; @@ -1416,28 +1416,28 @@ interface ID3D11Buffer : ID3D11Resource { [object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")] interface ID3D11Texture1D : ID3D11Resource { void GetDesc( - [out] D3D11_TEXTURE1D_DESC *pDesc + [out] D3D11_TEXTURE1D_DESC *a ); }; [object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")] interface ID3D11Texture2D : ID3D11Resource { void GetDesc( - [out] D3D11_TEXTURE2D_DESC *pDesc + [out] D3D11_TEXTURE2D_DESC *a ); }; [object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")] interface ID3D11Texture3D : ID3D11Resource { void GetDesc( - [out] D3D11_TEXTURE3D_DESC *pDesc + [out] D3D11_TEXTURE3D_DESC *a ); }; [object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")] interface ID3D11View : ID3D11DeviceChild { void GetResource( - [out] ID3D11Resource **ppResource + [out] ID3D11Resource **a ); }; @@ -1445,7 +1445,7 @@ interface ID3D11View : ID3D11DeviceChild { [object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")] interface ID3D11ShaderResourceView : ID3D11View { void GetDesc( - [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc + [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a ); }; @@ -1453,7 +1453,7 @@ interface ID3D11ShaderResourceView : ID3D11View { interface ID3D11RenderTargetView : ID3D11View { void GetDesc( - [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc + [out] D3D11_RENDER_TARGET_VIEW_DESC *a ); }; @@ -1461,7 +1461,7 @@ interface ID3D11RenderTargetView : ID3D11View interface ID3D11DepthStencilView : ID3D11View { void GetDesc( - [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc + [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a ); }; @@ -1469,7 +1469,7 @@ interface ID3D11DepthStencilView : ID3D11View interface ID3D11UnorderedAccessView : ID3D11View { void GetDesc( - [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc + [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a ); }; @@ -1514,7 +1514,7 @@ interface ID3D11Asynchronous : ID3D11DeviceChild interface ID3D11Query : ID3D11Asynchronous { void GetDesc( - [out] D3D11_QUERY_DESC *pDesc + [out] D3D11_QUERY_DESC *a ); }; @@ -1527,7 +1527,7 @@ interface ID3D11Predicate : ID3D11Query interface ID3D11Counter : ID3D11Asynchronous { void GetDesc( - [out] D3D11_COUNTER_DESC *pDesc + [out] D3D11_COUNTER_DESC *a ); }; @@ -1537,21 +1537,21 @@ interface ID3D11ClassLinkage; interface ID3D11ClassInstance : ID3D11DeviceChild { void GetClassLinkage( - [out] ID3D11ClassLinkage **ppLinkage + [out] ID3D11ClassLinkage **a ); void GetDesc( - [out] D3D11_CLASS_INSTANCE_DESC *pDesc + [out] D3D11_CLASS_INSTANCE_DESC *a ); void GetInstanceName( - [out] LPSTR pInstanceName, - [in, out] SIZE_T *pBufferLength + [out] LPSTR a, + [in, out] SIZE_T *b ); void GetTypeName( - [out] LPSTR pTypeName, - [in, out] SIZE_T *pBufferLength + [out] LPSTR a, + [in, out] SIZE_T *b ); }; @@ -1559,18 +1559,18 @@ interface ID3D11ClassInstance : ID3D11DeviceChild interface ID3D11ClassLinkage : ID3D11DeviceChild { HRESULT GetClassInstance( - [in] LPCSTR pClassInstanceName, - [in] UINT InstanceIndex, - [out] ID3D11ClassInstance **ppInstance + [in] LPCSTR a, + [in] UINT b, + [out] ID3D11ClassInstance **c ); HRESULT CreateClassInstance( - [in] LPCSTR pClassTypeName, - [in] UINT ConstantBufferOffset, - [in] UINT ConstantVectorOffset, - [in] UINT TextureOffset, - [in] UINT SamplerOffset, - [out] ID3D11ClassInstance **ppInstance + [in] LPCSTR a, + [in] UINT b, + [in] UINT c, + [in] UINT d, + [in] UINT e, + [out] ID3D11ClassInstance **f ); }; @@ -1586,213 +1586,213 @@ interface ID3D11DeviceContext; interface ID3D11Device : IUnknown { HRESULT CreateBuffer( - [in] const D3D11_BUFFER_DESC *pDesc, - [in] const D3D11_SUBRESOURCE_DATA *pInitialData, - [out] ID3D11Buffer **ppBuffer + [in] const D3D11_BUFFER_DESC *a, + [in] const D3D11_SUBRESOURCE_DATA *b, + [out] ID3D11Buffer **c ); HRESULT CreateTexture1D( - [in] const D3D11_TEXTURE1D_DESC *pDesc, - [in] const D3D11_SUBRESOURCE_DATA *pInitialData, - [out] ID3D11Texture1D **ppTexture1D + [in] const D3D11_TEXTURE1D_DESC *a, + [in] const D3D11_SUBRESOURCE_DATA *b, + [out] ID3D11Texture1D **c ); HRESULT CreateTexture2D( - [in] const D3D11_TEXTURE2D_DESC *pDesc, - [in] const D3D11_SUBRESOURCE_DATA *pInitialData, - [out] ID3D11Texture2D **ppTexture2D + [in] const D3D11_TEXTURE2D_DESC *a, + [in] const D3D11_SUBRESOURCE_DATA *b, + [out] ID3D11Texture2D **c ); HRESULT CreateTexture3D( - [in] const D3D11_TEXTURE3D_DESC *pDesc, - [in] const D3D11_SUBRESOURCE_DATA *pInitialData, - [out] ID3D11Texture3D **ppTexture3D + [in] const D3D11_TEXTURE3D_DESC *a, + [in] const D3D11_SUBRESOURCE_DATA *b, + [out] ID3D11Texture3D **c ); HRESULT CreateShaderResourceView( - [in] ID3D11Resource *pResource, - [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, - [out] ID3D11ShaderResourceView **ppSRView + [in] ID3D11Resource *a, + [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b, + [out] ID3D11ShaderResourceView **c ); HRESULT CreateUnorderedAccessView( - [in] ID3D11Resource *pResource, - [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, - [out] ID3D11UnorderedAccessView **ppUAView + [in] ID3D11Resource *a, + [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b, + [out] ID3D11UnorderedAccessView **c ); HRESULT CreateRenderTargetView( - [in] ID3D11Resource *pResource, - [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, - [out] ID3D11RenderTargetView **ppRTView + [in] ID3D11Resource *a, + [in] const D3D11_RENDER_TARGET_VIEW_DESC *b, + [out] ID3D11RenderTargetView **c ); HRESULT CreateDepthStencilView( - [in] ID3D11Resource *pResource, - [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, - [out] ID3D11DepthStencilView **ppDepthStencilView + [in] ID3D11Resource *a, + [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b, + [out] ID3D11DepthStencilView **c ); HRESULT CreateInputLayout( - [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, - [in] UINT NumElements, - [in] const void *pShaderBytecodeWithInputSignature, - [in] SIZE_T BytecodeLength, - [out] ID3D11InputLayout **ppInputLayout + [in] const D3D11_INPUT_ELEMENT_DESC *a, + [in] UINT b, + [in] const void *c, + [in] SIZE_T d, + [out] ID3D11InputLayout **e ); HRESULT CreateVertexShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11VertexShader **ppVertexShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11VertexShader **d ); HRESULT CreateGeometryShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11GeometryShader **ppGeometryShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11GeometryShader **d ); HRESULT CreateGeometryShaderWithStreamOutput( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, - [in] UINT NumEntries, - [in] const UINT *pBufferStrides, - [in] UINT NumStrides, - [in] UINT RasterizedStream, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11GeometryShader **ppGeometryShader + [in] const void *a, + [in] SIZE_T b, + [in] const D3D11_SO_DECLARATION_ENTRY *c, + [in] UINT d, + [in] const UINT *e, + [in] UINT f, + [in] UINT g, + [in] ID3D11ClassLinkage *h, + [out] ID3D11GeometryShader **i ); HRESULT CreatePixelShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11PixelShader **ppPixelShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11PixelShader **d ); HRESULT CreateHullShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11HullShader **ppHullShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11HullShader **d ); HRESULT CreateDomainShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11DomainShader **ppDomainShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11DomainShader **d ); HRESULT CreateComputeShader( - [in] const void *pShaderBytecode, - [in] SIZE_T BytecodeLength, - [in] ID3D11ClassLinkage *pClassLinkage, - [out] ID3D11ComputeShader **ppComputeShader + [in] const void *a, + [in] SIZE_T b, + [in] ID3D11ClassLinkage *c, + [out] ID3D11ComputeShader **d ); HRESULT CreateClassLinkage( - [out] ID3D11ClassLinkage **ppLinkage + [out] ID3D11ClassLinkage **a ); HRESULT CreateBlendState( - [in] const D3D11_BLEND_DESC *pBlendStateDesc, - [out] ID3D11BlendState **ppBlendState + [in] const D3D11_BLEND_DESC *a, + [out] ID3D11BlendState **b ); HRESULT CreateDepthStencilState( - [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, - [out] ID3D11DepthStencilState **ppDepthStencilState + [in] const D3D11_DEPTH_STENCIL_DESC *a, + [out] ID3D11DepthStencilState **b ); HRESULT CreateRasterizerState( - [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc, - [out] ID3D11RasterizerState **ppRasterizerState + [in] const D3D11_RASTERIZER_DESC *a, + [out] ID3D11RasterizerState **b ); HRESULT CreateSamplerState( - [in] const D3D11_SAMPLER_DESC *pSamplerDesc, - [out] ID3D11SamplerState **ppSamplerState + [in] const D3D11_SAMPLER_DESC *a, + [out] ID3D11SamplerState **b ); HRESULT CreateQuery( - [in] const D3D11_QUERY_DESC *pQueryDesc, - [out] ID3D11Query **ppQuery + [in] const D3D11_QUERY_DESC *a, + [out] ID3D11Query **b ); HRESULT CreatePredicate( - [in] const D3D11_QUERY_DESC *pPredicateDesc, - [out] ID3D11Predicate **ppPredicate + [in] const D3D11_QUERY_DESC *a, + [out] ID3D11Predicate **b ); HRESULT CreateCounter( - [in] const D3D11_COUNTER_DESC *pCounterDesc, - [out] ID3D11Counter **ppCounter + [in] const D3D11_COUNTER_DESC *a, + [out] ID3D11Counter **b ); HRESULT CreateDeferredContext( - [in] UINT ContextFlags, - [out] ID3D11DeviceContext **ppDeferredContext + [in] UINT a, + [out] ID3D11DeviceContext **b ); HRESULT OpenSharedResource( - [in] HANDLE hResource, - [in] REFIID ReturnedInterface, - [out] void **ppResource + [in] HANDLE a, + [in] REFIID b, + [out] void **c ); HRESULT CheckFormatSupport( - [in] DXGI_FORMAT Format, - [out] UINT *pFormatSupport + [in] DXGI_FORMAT a, + [out] UINT *b ); HRESULT CheckMultisampleQualityLevels( - [in] DXGI_FORMAT Format, - [in] UINT SampleCount, - [out] UINT *pNumQualityLevels + [in] DXGI_FORMAT a, + [in] UINT b, + [out] UINT *c ); void CheckCounterInfo( - [out] D3D11_COUNTER_INFO *pCounterInfo + [out] D3D11_COUNTER_INFO *a ); HRESULT CheckCounter( - [in] const D3D11_COUNTER_DESC *pDesc, - [out] D3D11_COUNTER_TYPE *pType, - [out] UINT *pActiveCounters, - [out] LPSTR szName, - [in, out, optional] UINT *pNameLength, - [out] LPSTR szUnits, - [in, out, optional] UINT *pUnitsLength, - [out] LPSTR szDescription, - [in, out, optional] UINT *pDescriptionLength + [in] const D3D11_COUNTER_DESC *a, + [out] D3D11_COUNTER_TYPE *b, + [out] UINT *c, + [out] LPSTR d, + [in, out, optional] UINT *e, + [out] LPSTR f, + [in, out, optional] UINT *g, + [out] LPSTR h, + [in, out, optional] UINT *i ); HRESULT CheckFeatureSupport( - [in] D3D11_FEATURE Feature, - [out] void *pFeatureSupportData, - [in] UINT FeatureSupportDataSize + [in] D3D11_FEATURE a, + [out] void *b, + [in] UINT c ); HRESULT GetPrivateData( - [in] REFGUID guid, - [in, out] UINT *pDataSize, - [out] void *pData + [in] REFGUID a, + [in, out] UINT *b, + [out] void *c ); HRESULT SetPrivateData( - [in] REFGUID guid, - [in] UINT DataSize, - [in] const void *pData + [in] REFGUID a, + [in] UINT b, + [in] const void *c ); HRESULT SetPrivateDataInterface( - [in] REFGUID guid, - [in] const IUnknown *pData + [in] REFGUID a, + [in] const IUnknown *b ); D3D_FEATURE_LEVEL GetFeatureLevel(); @@ -1802,11 +1802,11 @@ interface ID3D11Device : IUnknown HRESULT GetDeviceRemovedReason(); void GetImmediateContext( - [out] ID3D11DeviceContext **ppImmediateContext + [out] ID3D11DeviceContext **a ); HRESULT SetExceptionMode( - [in] UINT RaiseFlags + [in] UINT a ); UINT GetExceptionMode(); @@ -1816,607 +1816,607 @@ interface ID3D11Device : IUnknown interface ID3D11DeviceContext : ID3D11DeviceChild { void VSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void PSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void PSSetShader( - [in] ID3D11PixelShader *pPixelShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11PixelShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void PSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void VSSetShader( - [in] ID3D11VertexShader *pVertexShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11VertexShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void DrawIndexed( - [in] UINT IndexCount, - [in] UINT StartIndexLocation, - [in] INT BaseVertexLocation + [in] UINT a, + [in] UINT b, + [in] INT c ); void Draw( - [in] UINT VertexCount, - [in] UINT StartVertexLocation + [in] UINT a, + [in] UINT b ); HRESULT Map( - [in] ID3D11Resource *pResource, - [in] UINT Subresource, - [in] D3D11_MAP MapType, - [in] UINT MapFlags, - [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource + [in] ID3D11Resource *a, + [in] UINT b, + [in] D3D11_MAP c, + [in] UINT d, + [out] D3D11_MAPPED_SUBRESOURCE *e ); void Unmap( - [in] ID3D11Resource *pResource, - [in] UINT Subresource + [in] ID3D11Resource *a, + [in] UINT b ); void PSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void IASetInputLayout( - [in] ID3D11InputLayout *pInputLayout + [in] ID3D11InputLayout *a ); void IASetVertexBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppVertexBuffers, - [in] const UINT *pStrides, - [in] const UINT *pOffsets + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c, + [in] const UINT *d, + [in] const UINT *e ); void IASetIndexBuffer( - [in] ID3D11Buffer *pIndexBuffer, - [in] DXGI_FORMAT Format, - [in] UINT Offset + [in] ID3D11Buffer *a, + [in] DXGI_FORMAT b, + [in] UINT c ); void DrawIndexedInstanced( - [in] UINT IndexCountPerInstance, - [in] UINT InstanceCount, - [in] UINT StartIndexLocation, - [in] INT BaseVertexLocation, - [in] UINT StartInstanceLocation + [in] UINT a, + [in] UINT b, + [in] UINT c, + [in] INT d, + [in] UINT e ); void DrawInstanced( - [in] UINT VertexCountPerInstance, - [in] UINT InstanceCount, - [in] UINT StartVertexLocation, - [in] UINT StartInstanceLocation + [in] UINT a, + [in] UINT b, + [in] UINT c, + [in] UINT d ); void GSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void GSSetShader( - [in] ID3D11GeometryShader *pShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11GeometryShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void IASetPrimitiveTopology( - [in] D3D11_PRIMITIVE_TOPOLOGY Topology + [in] D3D11_PRIMITIVE_TOPOLOGY a ); void VSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void VSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void Begin( - [in] ID3D11Asynchronous *pAsync + [in] ID3D11Asynchronous *a ); void End( - [in] ID3D11Asynchronous *pAsync + [in] ID3D11Asynchronous *a ); HRESULT GetData( - [in] ID3D11Asynchronous *pAsync, - [out] void *pData, - [in] UINT DataSize, - [in] UINT GetDataFlags + [in] ID3D11Asynchronous *a, + [out] void *b, + [in] UINT c, + [in] UINT d ); void SetPredication( - [in] ID3D11Predicate *pPredicate, - [in] BOOL PredicateValue + [in] ID3D11Predicate *a, + [in] BOOL b ); void GSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void GSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void OMSetRenderTargets( - [in] UINT NumViews, - [in] ID3D11RenderTargetView *const *ppRenderTargetViews, - [in] ID3D11DepthStencilView *pDepthStencilView + [in] UINT a, + [in] ID3D11RenderTargetView *const *b, + [in] ID3D11DepthStencilView *c ); void OMSetRenderTargetsAndUnorderedAccessViews( - [in] UINT NumRTVs, - [in] ID3D11RenderTargetView *const *ppRenderTargetViews, - [in] ID3D11DepthStencilView *pDepthStencilView, - [in] UINT UAVStartSlot, - [in] UINT NumUAVs, - [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, - [in] const UINT *pUAVInitialCounts + [in] UINT a, + [in] ID3D11RenderTargetView *const *b, + [in] ID3D11DepthStencilView *c, + [in] UINT d, + [in] UINT e, + [in] ID3D11UnorderedAccessView *const *f, + [in] const UINT *g ); void OMSetBlendState( - [in] ID3D11BlendState *pBlendState, - [in] const FLOAT BlendFactor[ 4 ], - [in] UINT SampleMask + [in] ID3D11BlendState *a, + [in] const FLOAT b[4], + [in] UINT c ); void OMSetDepthStencilState( - [in] ID3D11DepthStencilState *pDepthStencilState, - [in] UINT StencilRef + [in] ID3D11DepthStencilState *a, + [in] UINT b ); void SOSetTargets( - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppSOTargets, - [in] const UINT *pOffsets + [in] UINT a, + [in] ID3D11Buffer *const *b, + [in] const UINT *c ); void DrawAuto( ); void DrawIndexedInstancedIndirect( - [in] ID3D11Buffer *pBufferForArgs, - [in] UINT AlignedByteOffsetForArgs + [in] ID3D11Buffer *a, + [in] UINT b ); void DrawInstancedIndirect( - [in] ID3D11Buffer *pBufferForArgs, - [in] UINT AlignedByteOffsetForArgs + [in] ID3D11Buffer *a, + [in] UINT b ); void Dispatch( - [in] UINT ThreadGroupCountX, - [in] UINT ThreadGroupCountY, - [in] UINT ThreadGroupCountZ + [in] UINT a, + [in] UINT b, + [in] UINT c ); void DispatchIndirect( - [in] ID3D11Buffer *pBufferForArgs, - [in] UINT AlignedByteOffsetForArgs + [in] ID3D11Buffer *a, + [in] UINT b ); void RSSetState( - [in] ID3D11RasterizerState *pRasterizerState + [in] ID3D11RasterizerState *a ); void RSSetViewports( - [in] UINT NumViewports, - [in] const D3D11_VIEWPORT *pViewports + [in] UINT a, + [in] const D3D11_VIEWPORT *b ); void RSSetScissorRects( - [in] UINT NumRects, - [in] const D3D11_RECT *pRects + [in] UINT a, + [in] const D3D11_RECT *b ); void CopySubresourceRegion( - [in] ID3D11Resource *pDstResource, - [in] UINT DstSubresource, - [in] UINT DstX, - [in] UINT DstY, - [in] UINT DstZ, - [in] ID3D11Resource *pSrcResource, - [in] UINT SrcSubresource, - [in] const D3D11_BOX *pSrcBox + [in] ID3D11Resource *a, + [in] UINT b, + [in] UINT c, + [in] UINT d, + [in] UINT e, + [in] ID3D11Resource *f, + [in] UINT g, + [in] const D3D11_BOX *h ); void CopyResource( - [in] ID3D11Resource *pDstResource, - [in] ID3D11Resource *pSrcResource + [in] ID3D11Resource *a, + [in] ID3D11Resource *b ); void UpdateSubresource( - [in] ID3D11Resource *pDstResource, - [in] UINT DstSubresource, - [in] const D3D11_BOX *pDstBox, - [in] const void *pSrcData, - [in] UINT SrcRowPitch, - [in] UINT SrcDepthPitch + [in] ID3D11Resource *a, + [in] UINT b, + [in] const D3D11_BOX *c, + [in] const void *d, + [in] UINT e, + [in] UINT f ); void CopyStructureCount( - [in] ID3D11Buffer *pDstBuffer, - [in] UINT DstAlignedByteOffset, - [in] ID3D11UnorderedAccessView *pSrcView + [in] ID3D11Buffer *a, + [in] UINT b, + [in] ID3D11UnorderedAccessView *c ); void ClearRenderTargetView( - [in] ID3D11RenderTargetView *pRenderTargetView, - [in] const FLOAT ColorRGBA[ 4 ] + [in] ID3D11RenderTargetView *a, + [in] const FLOAT b[4] ); void ClearUnorderedAccessViewUint( - [in] ID3D11UnorderedAccessView *pUnorderedAccessView, - [in] const UINT Values[ 4 ] + [in] ID3D11UnorderedAccessView *a, + [in] const UINT b[4] ); void ClearUnorderedAccessViewFloat( - [in] ID3D11UnorderedAccessView *pUnorderedAccessView, - [in] const FLOAT Values[ 4 ] + [in] ID3D11UnorderedAccessView *a, + [in] const FLOAT b[4] ); void ClearDepthStencilView( - [in] ID3D11DepthStencilView *pDepthStencilView, - [in] UINT ClearFlags, - [in] FLOAT Depth, - [in] UINT8 Stencil + [in] ID3D11DepthStencilView *a, + [in] UINT b, + [in] FLOAT c, + [in] UINT8 d ); void GenerateMips( - [in] ID3D11ShaderResourceView *pShaderResourceView + [in] ID3D11ShaderResourceView *a ); void SetResourceMinLOD( - [in] ID3D11Resource *pResource, - [in] FLOAT MinLOD + [in] ID3D11Resource *a, + [in] FLOAT b ); FLOAT GetResourceMinLOD( - [in] ID3D11Resource *pResource + [in] ID3D11Resource *a ); void ResolveSubresource( - [in] ID3D11Resource *pDstResource, - [in] UINT DstSubresource, - [in] ID3D11Resource *pSrcResource, - [in] UINT SrcSubresource, - [in] DXGI_FORMAT Format + [in] ID3D11Resource *a, + [in] UINT b, + [in] ID3D11Resource *c, + [in] UINT d, + [in] DXGI_FORMAT e ); void ExecuteCommandList( - [in] ID3D11CommandList *pCommandList, - [in] BOOL RestoreContextState + [in] ID3D11CommandList *a, + [in] BOOL b ); void HSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void HSSetShader( - [in] ID3D11HullShader *pHullShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11HullShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void HSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void HSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void DSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void DSSetShader( - [in] ID3D11DomainShader *pDomainShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11DomainShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void DSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void DSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void CSSetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [in] ID3D11ShaderResourceView *const *ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [in] ID3D11ShaderResourceView *const *c ); void CSSetUnorderedAccessViews( - [in] UINT StartSlot, - [in] UINT NumUAVs, - [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, - [in] const UINT *pUAVInitialCounts + [in] UINT a, + [in] UINT b, + [in] ID3D11UnorderedAccessView *const *c, + [in] const UINT *d ); void CSSetShader( - [in] ID3D11ComputeShader *pComputeShader, - [in] ID3D11ClassInstance *const *ppClassInstances, - [in] UINT NumClassInstances + [in] ID3D11ComputeShader *a, + [in] ID3D11ClassInstance *const *b, + [in] UINT c ); void CSSetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [in] ID3D11SamplerState *const *ppSamplers + [in] UINT a, + [in] UINT b, + [in] ID3D11SamplerState *const *c ); void CSSetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [in] ID3D11Buffer *const *ppConstantBuffers + [in] UINT a, + [in] UINT b, + [in] ID3D11Buffer *const *c ); void VSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void PSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void PSGetShader( - [out] ID3D11PixelShader **ppPixelShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11PixelShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void PSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void VSGetShader( - [out] ID3D11VertexShader **ppVertexShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11VertexShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void PSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void IAGetInputLayout( - [out] ID3D11InputLayout **ppInputLayout + [out] ID3D11InputLayout **a ); void IAGetVertexBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppVertexBuffers, - [out] UINT *pStrides, - [out] UINT *pOffsets + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c, + [out] UINT *d, + [out] UINT *e ); void IAGetIndexBuffer( - [out] ID3D11Buffer **pIndexBuffer, - [out] DXGI_FORMAT *Format, - [out] UINT *Offset + [out] ID3D11Buffer **a, + [out] DXGI_FORMAT *b, + [out] UINT *c ); void GSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void GSGetShader( - [out] ID3D11GeometryShader **ppGeometryShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11GeometryShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void IAGetPrimitiveTopology( - [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology + [out] D3D11_PRIMITIVE_TOPOLOGY *a ); void VSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void VSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void GetPredication( - [out] ID3D11Predicate **ppPredicate, - [out] BOOL *pPredicateValue + [out] ID3D11Predicate **a, + [out] BOOL *b ); void GSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void GSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void OMGetRenderTargets( - [in] UINT NumViews, - [out] ID3D11RenderTargetView **ppRenderTargetViews, - [out] ID3D11DepthStencilView **ppDepthStencilView + [in] UINT a, + [out] ID3D11RenderTargetView **b, + [out] ID3D11DepthStencilView **c ); void OMGetRenderTargetsAndUnorderedAccessViews( - [in] UINT NumRTVs, - [out] ID3D11RenderTargetView **ppRenderTargetViews, - [out] ID3D11DepthStencilView **ppDepthStencilView, - [in] UINT UAVStartSlot, - [in] UINT NumUAVs, - [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews + [in] UINT a, + [out] ID3D11RenderTargetView **b, + [out] ID3D11DepthStencilView **c, + [in] UINT d, + [in] UINT e, + [out] ID3D11UnorderedAccessView **f ); void OMGetBlendState( - [out] ID3D11BlendState **ppBlendState, - [out] FLOAT BlendFactor[ 4 ], - [out] UINT *pSampleMask + [out] ID3D11BlendState **a, + [out] FLOAT b[4], + [out] UINT *c ); void OMGetDepthStencilState( - [out] ID3D11DepthStencilState **ppDepthStencilState, - [out] UINT *pStencilRef + [out] ID3D11DepthStencilState **a, + [out] UINT *b ); void SOGetTargets( - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppSOTargets + [in] UINT a, + [out] ID3D11Buffer **b ); void RSGetState( - [out] ID3D11RasterizerState **ppRasterizerState + [out] ID3D11RasterizerState **a ); void RSGetViewports( - [in, out] /*_range*/ UINT *pNumViewports, - [out] D3D11_VIEWPORT *pViewports + [in, out] UINT *a, + [out] D3D11_VIEWPORT *b ); void RSGetScissorRects( - [in, out] /*_range*/ UINT *pNumRects, - [out] D3D11_RECT *pRects + [in, out] UINT *a, + [out] D3D11_RECT *b ); void HSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void HSGetShader( - [out] ID3D11HullShader **ppHullShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11HullShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void HSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void HSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void DSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void DSGetShader( - [out] ID3D11DomainShader **ppDomainShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11DomainShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void DSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void DSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void CSGetShaderResources( - [in] UINT StartSlot, - [in] UINT NumViews, - [out] ID3D11ShaderResourceView **ppShaderResourceViews + [in] UINT a, + [in] UINT b, + [out] ID3D11ShaderResourceView **c ); void CSGetUnorderedAccessViews( - [in] UINT StartSlot, - [in] UINT NumUAVs, - [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews + [in] UINT a, + [in] UINT b, + [out] ID3D11UnorderedAccessView **c ); void CSGetShader( - [out] ID3D11ComputeShader **ppComputeShader, - [out] ID3D11ClassInstance **ppClassInstances, - [in, out, optional] UINT *pNumClassInstances + [out] ID3D11ComputeShader **a, + [out] ID3D11ClassInstance **b, + [in, out, optional] UINT *c ); void CSGetSamplers( - [in] UINT StartSlot, - [in] UINT NumSamplers, - [out] ID3D11SamplerState **ppSamplers + [in] UINT a, + [in] UINT b, + [out] ID3D11SamplerState **c ); void CSGetConstantBuffers( - [in] UINT StartSlot, - [in] UINT NumBuffers, - [out] ID3D11Buffer **ppConstantBuffers + [in] UINT a, + [in] UINT b, + [out] ID3D11Buffer **c ); void ClearState(); @@ -2428,8 +2428,8 @@ interface ID3D11DeviceContext : ID3D11DeviceChild UINT GetContextFlags(); HRESULT FinishCommandList( - [in] BOOL RestoreDeferredContextState, - [out] ID3D11CommandList **ppCommandList + [in] BOOL a, + [out] ID3D11CommandList **b ); }; @@ -2449,44 +2449,44 @@ typedef enum D3D11_CREATE_DEVICE_FLAG HRESULT D3D11CreateDevice( - [in,optional] IDXGIAdapter* pAdapter, - [in] D3D_DRIVER_TYPE DriverType, - [in] HMODULE Software, - [in] UINT Flags, - [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels, - [in] UINT FeatureLevels, - [in] UINT SDKVersion, - [out,optional] ID3D11Device** ppDevice, - [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel, - [out,optional] ID3D11DeviceContext** ppImmediateContext + [in,optional] IDXGIAdapter* a, + [in] D3D_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in,optional] const D3D_FEATURE_LEVEL* e, + [in] UINT f, + [in] UINT g, + [out,optional] ID3D11Device** h, + [out,optional] D3D_FEATURE_LEVEL* i, + [out,optional] ID3D11DeviceContext** j ); typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( - [in,optional] IDXGIAdapter*, + [in,optional] IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, - [in,optional] const D3D_FEATURE_LEVEL*, + [in,optional] const D3D_FEATURE_LEVEL*, UINT, UINT, - [in, optional] const DXGI_SWAP_CHAIN_DESC*, + [in, optional] const DXGI_SWAP_CHAIN_DESC*, [out,optional] IDXGISwapChain**, - [out,optional] ID3D11Device**, + [out,optional] ID3D11Device**, [out,optional] D3D_FEATURE_LEVEL*, [out,optional] ID3D11DeviceContext** ); HRESULT D3D11CreateDeviceAndSwapChain( - [in,optional] IDXGIAdapter* pAdapter, - [in] D3D_DRIVER_TYPE DriverType, - [in] HMODULE Software, - [in] UINT Flags, - [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels, - [in] UINT FeatureLevels, - [in] UINT SDKVersion, - [in,optional] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, - [out,optional] IDXGISwapChain** ppSwapChain, - [out,optional] ID3D11Device** ppDevice, - [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel, - [out,optional] ID3D11DeviceContext** ppImmediateContext + [in,optional] IDXGIAdapter* a, + [in] D3D_DRIVER_TYPE b, + [in] HMODULE c, + [in] UINT d, + [in,optional] const D3D_FEATURE_LEVEL* e, + [in] UINT f, + [in] UINT g, + [in,optional] const DXGI_SWAP_CHAIN_DESC* h, + [out,optional] IDXGISwapChain** i, + [out,optional] ID3D11Device** j, + [out,optional] D3D_FEATURE_LEVEL* k, + [out,optional] ID3D11DeviceContext** l ); diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl index cf4ae1b68ee..bb20d91053e 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl @@ -156,35 +156,35 @@ typedef struct _D3D11_SHADER_INPUT_BIND_DESC interface ID3D11ShaderReflectionType { HRESULT GetDesc( - [out] D3D11_SHADER_TYPE_DESC *pDesc + [out] D3D11_SHADER_TYPE_DESC *a ); ID3D11ShaderReflectionType* GetMemberTypeByIndex( - [in] UINT Index + [in] UINT a ); ID3D11ShaderReflectionType* GetMemberTypeByName( - [in] LPCSTR Name + [in] LPCSTR a ); LPCSTR GetMemberTypeName( - [in] UINT Index + [in] UINT a ); HRESULT IsEqual( - [in] ID3D11ShaderReflectionType* pType + [in] ID3D11ShaderReflectionType* a ); ID3D11ShaderReflectionType* GetSubType(); ID3D11ShaderReflectionType* GetBaseClass(); UINT GetNumInterfaces(); ID3D11ShaderReflectionType* GetInterfaceByIndex( - [in] UINT uIndex + [in] UINT a ); HRESULT IsOfType( - [in] ID3D11ShaderReflectionType* pType + [in] ID3D11ShaderReflectionType* a ); HRESULT ImplementsInterface( - [in] ID3D11ShaderReflectionType* pBase + [in] ID3D11ShaderReflectionType* a ); }; @@ -194,14 +194,14 @@ interface ID3D11ShaderReflectionConstantBuffer; interface ID3D11ShaderReflectionVariable { HRESULT GetDesc( - [out] D3D11_SHADER_VARIABLE_DESC *pDesc + [out] D3D11_SHADER_VARIABLE_DESC *a ); ID3D11ShaderReflectionType* GetType(); ID3D11ShaderReflectionConstantBuffer* GetBuffer(); UINT GetInterfaceSlot( - [in] UINT uArrayIndex + [in] UINT a ); }; @@ -209,15 +209,15 @@ interface ID3D11ShaderReflectionVariable interface ID3D11ShaderReflectionConstantBuffer { HRESULT GetDesc( - [out] D3D11_SHADER_BUFFER_DESC *pDesc + [out] D3D11_SHADER_BUFFER_DESC *a ); ID3D11ShaderReflectionVariable* GetVariableByIndex( - [in] UINT Index + [in] UINT a ); ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR Name + [in] LPCSTR a ); }; @@ -225,45 +225,45 @@ interface ID3D11ShaderReflectionConstantBuffer interface ID3D11ShaderReflection { HRESULT GetDesc( - [out] D3D11_SHADER_DESC *pDesc + [out] D3D11_SHADER_DESC *a ); ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex( - [in] UINT Index + [in] UINT a ); ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName( - [in] LPCSTR Name + [in] LPCSTR a ); HRESULT GetResourceBindingDesc( - [in] UINT ResourceIndex, - [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc + [in] UINT a, + [out] D3D11_SHADER_INPUT_BIND_DESC *b ); HRESULT GetInputParameterDesc( - [in] UINT ParameterIndex, - [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D11_SIGNATURE_PARAMETER_DESC *b ); HRESULT GetOutputParameterDesc ( - [in] UINT ParameterIndex, - [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D11_SIGNATURE_PARAMETER_DESC *b ); HRESULT GetPatchConstantParameterDesc( - [in] UINT ParameterIndex, - [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc + [in] UINT a, + [out] D3D11_SIGNATURE_PARAMETER_DESC *b ); ID3D11ShaderReflectionVariable* GetVariableByName( - [in] LPCSTR Name + [in] LPCSTR a ); HRESULT GetResourceBindingDescByName( - [in] LPCSTR Name, - [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc + [in] LPCSTR a, + [out] D3D11_SHADER_INPUT_BIND_DESC *b ); UINT GetMovInstructionCount(); @@ -275,13 +275,13 @@ interface ID3D11ShaderReflection UINT GetNumInterfaceSlots(); HRESULT GetMinFeatureLevel( - [out] D3D_FEATURE_LEVEL* pLevel + [out] D3D_FEATURE_LEVEL* a ); UINT GetThreadGroupSize( - [out,optional] UINT* pSizeX, - [out,optional] UINT* pSizeY, - [out,optional] UINT* pSizeZ + [out,optional] UINT* a, + [out,optional] UINT* b, + [out,optional] UINT* c ); }; diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl index d95a351eaf2..dd901431684 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl @@ -333,14 +333,14 @@ typedef enum _D3D_INCLUDE_TYPE interface ID3DInclude : IUnknown { HRESULT Open( - [in] D3D_INCLUDE_TYPE IncludeType, - [in] LPCSTR pFileName, - [in] LPCVOID pParentData, - [out] LPCVOID *ppData, - [in] UINT *pBytes + [in] D3D_INCLUDE_TYPE a, + [in] LPCSTR b, + [in] LPCVOID c, + [out] LPCVOID *d, + [in] UINT *e ); HRESULT Close( - [in] LPCVOID pData + [in] LPCVOID a ); }; diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl index 247a7ddd11f..86ef261f671 100644 --- a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl +++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl @@ -135,22 +135,22 @@ typedef struct DXGI_SHARED_RESOURCE { interface IDXGIObject : IUnknown { HRESULT SetPrivateData( - [in] REFGUID guid, - [in] UINT data_size, - [in] const void *data + [in] REFGUID a, + [in] UINT b, + [in] const void *c ); HRESULT SetPrivateDataInterface( - [in] REFGUID guid, - [in] const IUnknown *object + [in] REFGUID a, + [in] const IUnknown *b ); HRESULT GetPrivateData( - [in] REFGUID guid, - [in, out] UINT *data_size, - [out] void *data + [in] REFGUID a, + [in, out] UINT *b, + [out] void *c ); HRESULT GetParent( - [in] REFIID riid, - [out] void **parent + [in] REFIID a, + [out] void **b ); } @@ -162,8 +162,8 @@ interface IDXGIObject : IUnknown interface IDXGIDeviceSubObject : IDXGIObject { HRESULT GetDevice( - [in] REFIID riid, - [out] void **device + [in] REFIID a, + [out] void **b ); } @@ -175,11 +175,11 @@ interface IDXGIDeviceSubObject : IDXGIObject interface IDXGISurface : IDXGIDeviceSubObject { HRESULT GetDesc( - [out] DXGI_SURFACE_DESC *desc + [out] DXGI_SURFACE_DESC *a ); HRESULT Map( - [out] DXGI_MAPPED_RECT *mapped_rect, - [in] UINT flags + [out] DXGI_MAPPED_RECT *a, + [in] UINT b ); HRESULT Unmap( ); @@ -193,44 +193,44 @@ interface IDXGISurface : IDXGIDeviceSubObject interface IDXGIOutput : IDXGIObject { HRESULT GetDesc( - [out] DXGI_OUTPUT_DESC *desc + [out] DXGI_OUTPUT_DESC *a ); HRESULT GetDisplayModeList( - [in] DXGI_FORMAT format, - [in] UINT flags, - [in, out] UINT *mode_count, - [out] DXGI_MODE_DESC *desc + [in] DXGI_FORMAT a, + [in] UINT b, + [in, out] UINT *c, + [out] DXGI_MODE_DESC *d ); HRESULT FindClosestMatchingMode( - [in] const DXGI_MODE_DESC *mode, - [out] DXGI_MODE_DESC *closest_match, - [in] IUnknown *device + [in] const DXGI_MODE_DESC *a, + [out] DXGI_MODE_DESC *b, + [in] IUnknown *c ); HRESULT WaitForVBlank( ); HRESULT TakeOwnership( - [in] IUnknown *device, - [in] BOOL exclusive + [in] IUnknown *a, + [in] BOOL b ); void ReleaseOwnership( ); HRESULT GetGammaControlCapabilities( - [out] DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps + [out] DXGI_GAMMA_CONTROL_CAPABILITIES *a ); HRESULT SetGammaControl( - [in] const DXGI_GAMMA_CONTROL *gamma_control + [in] const DXGI_GAMMA_CONTROL *a ); HRESULT GetGammaControl( - [out] DXGI_GAMMA_CONTROL *gamma_control + [out] DXGI_GAMMA_CONTROL *a ); HRESULT SetDisplaySurface( - [in] IDXGISurface *surface + [in] IDXGISurface *a ); HRESULT GetDisplaySurfaceData( - [in] IDXGISurface *surface + [in] IDXGISurface *a ); HRESULT GetFrameStatistics( - [out] DXGI_FRAME_STATISTICS *stats + [out] DXGI_FRAME_STATISTICS *a ); } @@ -242,15 +242,15 @@ interface IDXGIOutput : IDXGIObject interface IDXGIAdapter : IDXGIObject { HRESULT EnumOutputs( - [in] UINT output_idx, - [in, out] IDXGIOutput **output + [in] UINT a, + [in, out] IDXGIOutput **b ); HRESULT GetDesc( - [out] DXGI_ADAPTER_DESC *desc + [out] DXGI_ADAPTER_DESC *a ); HRESULT CheckInterfaceSupport( - [in] REFGUID guid, - [out] LARGE_INTEGER *umd_version + [in] REFGUID a, + [out] LARGE_INTEGER *b ); } @@ -262,43 +262,43 @@ interface IDXGIAdapter : IDXGIObject interface IDXGISwapChain : IDXGIDeviceSubObject { HRESULT Present( - [in] UINT sync_interval, - [in] UINT flags + [in] UINT a, + [in] UINT b ); HRESULT GetBuffer( - [in] UINT buffer_idx, - [in] REFIID riid, - [in, out] void **surface + [in] UINT a, + [in] REFIID b, + [in, out] void **c ); HRESULT SetFullscreenState( - [in] BOOL fullscreen, - [in] IDXGIOutput *target + [in] BOOL a, + [in] IDXGIOutput *b ); HRESULT GetFullscreenState( - [out] BOOL *fullscreen, - [out] IDXGIOutput **target + [out] BOOL *a, + [out] IDXGIOutput **b ); HRESULT GetDesc( - [out] DXGI_SWAP_CHAIN_DESC *desc + [out] DXGI_SWAP_CHAIN_DESC *a ); HRESULT ResizeBuffers( - [in] UINT buffer_count, - [in] UINT width, - [in] UINT height, - [in] DXGI_FORMAT format, - [in] UINT flags + [in] UINT a, + [in] UINT b, + [in] UINT c, + [in] DXGI_FORMAT d, + [in] UINT e ); HRESULT ResizeTarget( - [in] const DXGI_MODE_DESC *target_mode_desc + [in] const DXGI_MODE_DESC *a ); HRESULT GetContainingOutput( - [out] IDXGIOutput **output + [out] IDXGIOutput **a ); HRESULT GetFrameStatistics( - [out] DXGI_FRAME_STATISTICS *stats + [out] DXGI_FRAME_STATISTICS *a ); HRESULT GetLastPresentCount( - [out] UINT *last_present_count + [out] UINT *a ); } @@ -310,24 +310,24 @@ interface IDXGISwapChain : IDXGIDeviceSubObject interface IDXGIFactory : IDXGIObject { HRESULT EnumAdapters( - [in] UINT adapter_idx, - [out] IDXGIAdapter **adapter + [in] UINT a, + [out] IDXGIAdapter **b ); HRESULT MakeWindowAssociation( - [in] HWND window, - [in] UINT flags + [in] HWND a, + [in] UINT b ); HRESULT GetWindowAssociation( - [in] HWND *window + [in] HWND *a ); HRESULT CreateSwapChain( - [in] IUnknown *device, - [in] DXGI_SWAP_CHAIN_DESC *desc, - [out] IDXGISwapChain **swapchain + [in] IUnknown *a, + [in] DXGI_SWAP_CHAIN_DESC *b, + [out] IDXGISwapChain **c ); HRESULT CreateSoftwareAdapter( - [in] HMODULE swrast, - [out] IDXGIAdapter **adapter + [in] HMODULE a, + [out] IDXGIAdapter **b ); } @@ -341,25 +341,25 @@ interface IDXGIFactory : IDXGIObject interface IDXGIDevice : IDXGIObject { HRESULT GetAdapter( - [out] IDXGIAdapter **adapter + [out] IDXGIAdapter **a ); HRESULT CreateSurface( - [in] const DXGI_SURFACE_DESC *desc, - [in] UINT surface_count, - [in] DXGI_USAGE usage, - [in] const DXGI_SHARED_RESOURCE *shared_resource, - [out] IDXGISurface **surface + [in] const DXGI_SURFACE_DESC *a, + [in] UINT b, + [in] DXGI_USAGE c, + [in] const DXGI_SHARED_RESOURCE *d, + [out] IDXGISurface **e ); HRESULT QueryResourceResidency( - [in] IUnknown *const *resources, - [out] DXGI_RESIDENCY *residency, - [in] UINT resource_count + [in] IUnknown *const *a, + [out] DXGI_RESIDENCY *b, + [in] UINT c ); HRESULT SetGPUThreadPriority( - [in] INT priority + [in] INT a ); HRESULT GetGPUThreadPriority( - [out] INT *priority + [out] INT *a ); } @@ -407,19 +407,19 @@ typedef struct DXGI_ADAPTER_DESC1 interface IDXGIResource : IDXGIDeviceSubObject { HRESULT GetSharedHandle( - [out] HANDLE *pSharedHandle + [out] HANDLE *a ); HRESULT GetUsage( - [out] DXGI_USAGE *pUsage + [out] DXGI_USAGE *a ); HRESULT SetEvictionPriority( - [in] UINT EvictionPriority + [in] UINT a ); HRESULT GetEvictionPriority( - [out] UINT *pEvictionPriority + [out] UINT *a ); }; @@ -427,12 +427,12 @@ interface IDXGIResource : IDXGIDeviceSubObject interface IDXGISurface1 : IDXGISurface { HRESULT GetDC( - [in] BOOL Discard, - [out] HDC *phdc + [in] BOOL a, + [out] HDC *b ); HRESULT ReleaseDC( - [in, optional] RECT *pDirtyRect + [in, optional] RECT *a ); }; @@ -440,11 +440,11 @@ interface IDXGISurface1 : IDXGISurface interface IDXGIDevice1 : IDXGIDevice { HRESULT SetMaximumFrameLatency( - [in] UINT MaxLatency + [in] UINT a ); HRESULT GetMaximumFrameLatency( - [out] UINT *pMaxLatency + [out] UINT *a ); }; @@ -452,7 +452,7 @@ interface IDXGIDevice1 : IDXGIDevice interface IDXGIAdapter1 : IDXGIAdapter { HRESULT GetDesc1( - [out] DXGI_ADAPTER_DESC1 *pDesc + [out] DXGI_ADAPTER_DESC1 *a ); }; @@ -460,8 +460,8 @@ interface IDXGIAdapter1 : IDXGIAdapter interface IDXGIFactory1 : IDXGIFactory { HRESULT EnumAdapters1( - [in] UINT Adapter, - [out] IDXGIAdapter1 **ppAdapter + [in] UINT a, + [out] IDXGIAdapter1 **b ); BOOL IsCurrent(); |