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-rw-r--r--src/glx/x11/glxcmds.c10
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h5
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c6
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c19
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h10
-rw-r--r--src/mesa/main/context.c37
-rw-r--r--src/mesa/main/context.h8
8 files changed, 84 insertions, 19 deletions
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
index cd4aede74e4..c63116bab77 100644
--- a/src/glx/x11/glxcmds.c
+++ b/src/glx/x11/glxcmds.c
@@ -540,6 +540,16 @@ DestroyContext(Display * dpy, GLXContext gc)
imported = gc->imported;
gc->xid = None;
+ if (gc->currentDpy) {
+ /* This context is bound to some thread. According to the man page,
+ * we should not actually delete the context until it's unbound.
+ * Note that we set gc->xid = None above. In MakeContextCurrent()
+ * we check for that and delete the context there.
+ */
+ __glXUnlock();
+ return;
+ }
+
#ifdef GLX_DIRECT_RENDERING
/* Destroy the direct rendering context */
if (gc->driContext) {
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 0641e6df9d7..c3cbba8404d 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -1196,12 +1196,16 @@ getFallbackString(GLuint bit)
+/**
+ * Enable/disable a fallback flag.
+ * \param bit one of INTEL_FALLBACK_x flags.
+ */
void
-intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode)
+intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
{
GLcontext *ctx = &intel->ctx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
- GLuint oldfallback = intel->Fallback;
+ const GLbitfield oldfallback = intel->Fallback;
if (mode) {
intel->Fallback |= bit;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index fa3e32c7ff1..01b6a4a168c 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -115,7 +115,9 @@
* Handles blending and (presumably) depth and stencil testing.
*/
-#define BRW_FALLBACK_TEXTURE 0x1
+
+#define BRW_FALLBACK_DRAW (INTEL_FALLBACK_DRIVER << 0)
+
#define BRW_MAX_CURBE (32*16)
struct brw_context;
@@ -454,7 +456,6 @@ struct brw_context
GLuint primitive;
GLboolean emit_state_always;
- GLboolean tmp_fallback;
GLboolean no_batch_wrap;
struct {
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index a3ff6c58d89..375afadcbea 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -375,9 +375,10 @@ static void brw_prepare_vertices(struct brw_context *brw)
* isn't an issue at this point.
*/
if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
- intel->Fallback = 1;
+ FALLBACK(intel, BRW_FALLBACK_DRAW, GL_TRUE);
return;
}
+ FALLBACK(intel, BRW_FALLBACK_DRAW, GL_FALSE);
for (i = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
@@ -427,9 +428,10 @@ static void brw_prepare_vertices(struct brw_context *brw)
/* Position array not properly enabled:
*/
if (input->glarray->StrideB == 0) {
- intel->Fallback = 1;
+ FALLBACK(intel, BRW_FALLBACK_DRAW, GL_TRUE);
return;
}
+ FALLBACK(intel, BRW_FALLBACK_DRAW, GL_FALSE);
interleave = input->glarray->StrideB;
ptr = input->glarray->Ptr;
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 934f7aa1873..15f4bc6f69d 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -830,7 +830,7 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
_vbo_DestroyContext(&intel->ctx);
_swrast_DestroyContext(&intel->ctx);
- intel->Fallback = 0; /* don't call _swrast_Flush later */
+ intel->Fallback = 0x0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
intel->batch = NULL;
@@ -935,10 +935,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driReadPriv)
{
__DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
+ struct intel_context *intel;
+ GET_CURRENT_CONTEXT(curCtx);
+
+ if (driContextPriv)
+ intel = (struct intel_context *) driContextPriv->driverPrivate;
+ else
+ intel = NULL;
+
+ /* According to the glXMakeCurrent() man page: "Pending commands to
+ * the previous context, if any, are flushed before it is released."
+ * But only flush if we're actually changing contexts.
+ */
+ if (intel_context(curCtx) && intel_context(curCtx) != intel) {
+ _mesa_flush(curCtx);
+ }
if (driContextPriv) {
- struct intel_context *intel =
- (struct intel_context *) driContextPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index b104096912c..2778cc0136d 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -61,6 +61,10 @@ typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
intelVertex *);
typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
+/**
+ * Bits for intel->Fallback field
+ */
+/*@{*/
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
#define INTEL_FALLBACK_DEPTH_BUFFER 0x4
@@ -68,8 +72,10 @@ typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
#define INTEL_FALLBACK_TEXTURE 0x40
+#define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */
+/*@}*/
-extern void intelFallback(struct intel_context *intel, GLuint bit,
+extern void intelFallback(struct intel_context *intel, GLbitfield bit,
GLboolean mode);
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
@@ -171,7 +177,7 @@ struct intel_context
struct dri_metaops meta;
GLint refcount;
- GLuint Fallback;
+ GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */
GLuint NewGLState;
dri_bufmgr *bufmgr;
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ea1ee228129..490b8f0f333 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1505,6 +1505,33 @@ _mesa_record_error(GLcontext *ctx, GLenum error)
/**
+ * Flush commands and wait for completion.
+ */
+void
+_mesa_finish(GLcontext *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Finish) {
+ ctx->Driver.Finish(ctx);
+ }
+}
+
+
+/**
+ * Flush commands.
+ */
+void
+_mesa_flush(GLcontext *ctx)
+{
+ FLUSH_CURRENT( ctx, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
+}
+
+
+
+/**
* Execute glFinish().
*
* Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
@@ -1515,10 +1542,7 @@ _mesa_Finish(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Finish) {
- ctx->Driver.Finish(ctx);
- }
+ _mesa_finish(ctx);
}
@@ -1533,10 +1557,7 @@ _mesa_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- FLUSH_CURRENT( ctx, 0 );
- if (ctx->Driver.Flush) {
- ctx->Driver.Flush(ctx);
- }
+ _mesa_flush(ctx);
}
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 5587695fa0b..c3be1063f86 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -170,6 +170,14 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where);
extern void
_mesa_record_error( GLcontext *ctx, GLenum error );
+
+extern void
+_mesa_finish(GLcontext *ctx);
+
+extern void
+_mesa_flush(GLcontext *ctx);
+
+
extern void GLAPIENTRY
_mesa_Finish( void );