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-rw-r--r--src/compiler/glsl_types.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 063d3f1edc2..188b72f345a 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -927,13 +927,9 @@ glsl_type::record_compare(const glsl_type *b, bool match_locations) const
* type definitions, and field names to be considered the same type."
*
* GLSL ES behaves the same (Ver 1.00 Sec 4.2.4, Ver 3.00 Sec 4.2.5).
- *
- * Note that we cannot force type name check when comparing unnamed
- * structure types, these have a unique name assigned during parsing.
*/
- if (!this->is_anonymous() && !b->is_anonymous())
- if (strcmp(this->name, b->name) != 0)
- return false;
+ if (strcmp(this->name, b->name) != 0)
+ return false;
for (unsigned i = 0; i < this->length; i++) {
if (this->fields.structure[i].type != b->fields.structure[i].type)