diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_function.cpp | 29 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/glsl/main.cpp | 2 |
3 files changed, 4 insertions, 29 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp index e0fdfc3fe32..02aad4f8f85 100644 --- a/src/glsl/ast_function.cpp +++ b/src/glsl/ast_function.cpp @@ -403,33 +403,8 @@ match_function_by_name(const char *name, } /* Local shader has no exact candidates; check the built-ins. */ - _mesa_glsl_initialize_functions(state); - for (unsigned i = 0; i < state->num_builtins_to_link; i++) { - ir_function *builtin = - state->builtins_to_link[i]->symbols->get_function(name); - if (builtin == NULL) - continue; - - bool is_exact = false; - ir_function_signature *builtin_sig = - builtin->matching_signature(state, actual_parameters, &is_exact); - - if (builtin_sig == NULL) - continue; - - /* If the built-in signature is exact, we can stop. */ - if (is_exact) { - sig = builtin_sig; - goto done; - } - - if (sig == NULL) { - /* We found an inexact match, which is better than nothing. However, - * we should keep searching for an exact match. - */ - sig = builtin_sig; - } - } + _mesa_glsl_initialize_builtin_functions(); + sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters); done: if (sig != NULL) { diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 8669b77629b..cd3907ae2bb 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1625,7 +1625,7 @@ _mesa_destroy_shader_compiler(void) void _mesa_destroy_shader_compiler_caches(void) { - _mesa_glsl_release_functions(); + _mesa_glsl_release_builtin_functions(); } } diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e13d5c45296..57bec44be5a 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -230,7 +230,7 @@ main(int argc, char **argv) ralloc_free(whole_program); _mesa_glsl_release_types(); - _mesa_glsl_release_functions(); + _mesa_glsl_release_builtin_functions(); return status; } |