diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 26 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 399 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.h | 8 |
3 files changed, 241 insertions, 192 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index ccd19f3e361..9eb3c48bd79 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -201,10 +201,34 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe, !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 | PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600)); + st->has_time_elapsed = + screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); /* GL limits and extensions */ st_init_limits(st); - st_init_extensions(st); + st_init_extensions(st->pipe->screen, ctx->API, &ctx->Const, + &ctx->Extensions, &st->options, ctx->Mesa_DXTn); + + /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */ + if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { + if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { + st->clamp_vert_color_in_shader = GL_TRUE; + } + + if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { + st->clamp_frag_color_in_shader = GL_TRUE; + } + + /* For drivers which cannot do color clamping, it's better to just + * disable ARB_color_buffer_float in the core profile, because + * the clamping is deprecated there anyway. */ + if (ctx->API == API_OPENGL_CORE && + (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { + st->clamp_vert_color_in_shader = GL_FALSE; + st->clamp_frag_color_in_shader = GL_FALSE; + ctx->Extensions.ARB_color_buffer_float = GL_FALSE; + } + } _mesa_compute_version(ctx); diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index f04ff4c3dec..e523c203c2c 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -340,14 +340,15 @@ struct st_extension_format_mapping { * * target and bind_flags are passed to is_format_supported. */ -static void init_format_extensions(struct st_context *st, - const struct st_extension_format_mapping *mapping, - unsigned num_mappings, - enum pipe_texture_target target, - unsigned bind_flags) +static void +init_format_extensions(struct pipe_screen *screen, + struct gl_extensions *extensions, + const struct st_extension_format_mapping *mapping, + unsigned num_mappings, + enum pipe_texture_target target, + unsigned bind_flags) { - struct pipe_screen *screen = st->pipe->screen; - GLboolean *extensions = (GLboolean *) &st->ctx->Extensions; + GLboolean *extension_table = (GLboolean *) extensions; unsigned i; int j; int num_formats = Elements(mapping->format); @@ -371,10 +372,36 @@ static void init_format_extensions(struct st_context *st, /* Enable all extensions in the list. */ for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++) - extensions[mapping[i].extension_offset[j]] = GL_TRUE; + extension_table[mapping[i].extension_offset[j]] = GL_TRUE; + } +} + + +/** + * Given a list of formats and bind flags, return the maximum number + * of samples supported by any of those formats. + */ +static unsigned +get_max_samples_for_formats(struct pipe_screen *screen, + unsigned num_formats, + enum pipe_format *formats, + unsigned max_samples, + unsigned bind) +{ + unsigned i, f; + + for (i = max_samples; i > 0; --i) { + for (f = 0; f < num_formats; f++) { + if (screen->is_format_supported(screen, formats[f], + PIPE_TEXTURE_2D, i, bind)) { + return i; + } + } } + return 0; } + /** * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine * which GL extensions are supported. @@ -382,12 +409,15 @@ static void init_format_extensions(struct st_context *st, * features or can be built on top of other gallium features. * Some fine tuning may still be needed. */ -void st_init_extensions(struct st_context *st) +void st_init_extensions(struct pipe_screen *screen, + gl_api api, + struct gl_constants *consts, + struct gl_extensions *extensions, + struct st_config_options *options, + boolean has_lib_dxtc) { - struct pipe_screen *screen = st->pipe->screen; - struct gl_context *ctx = st->ctx; int i, glsl_feature_level; - GLboolean *extensions = (GLboolean *) &ctx->Extensions; + GLboolean *extension_table = (GLboolean *) extensions; static const struct st_extension_cap_mapping cap_mapping[] = { { o(ARB_base_instance), PIPE_CAP_START_INSTANCE }, @@ -549,256 +579,245 @@ void st_init_extensions(struct st_context *st) /* * Extensions that are supported by all Gallium drivers: */ - ctx->Extensions.ARB_ES2_compatibility = GL_TRUE; - ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE; - ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE; - ctx->Extensions.ARB_explicit_uniform_location = GL_TRUE; - ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; - ctx->Extensions.ARB_fragment_program = GL_TRUE; - ctx->Extensions.ARB_fragment_shader = GL_TRUE; - ctx->Extensions.ARB_half_float_vertex = GL_TRUE; - ctx->Extensions.ARB_internalformat_query = GL_TRUE; - ctx->Extensions.ARB_map_buffer_range = GL_TRUE; - ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ - ctx->Extensions.ARB_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_texture_env_combine = GL_TRUE; - ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; - ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; - ctx->Extensions.ARB_vertex_program = GL_TRUE; - ctx->Extensions.ARB_vertex_shader = GL_TRUE; - - ctx->Extensions.EXT_blend_color = GL_TRUE; - ctx->Extensions.EXT_blend_func_separate = GL_TRUE; - ctx->Extensions.EXT_blend_minmax = GL_TRUE; - ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; - ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; - ctx->Extensions.EXT_point_parameters = GL_TRUE; - ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - - ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; - ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; - - ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; - - ctx->Extensions.MESA_pack_invert = GL_TRUE; - - ctx->Extensions.NV_fog_distance = GL_TRUE; - ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; - ctx->Extensions.NV_texture_rectangle = GL_TRUE; - ctx->Extensions.NV_vdpau_interop = GL_TRUE; - - ctx->Extensions.OES_EGL_image = GL_TRUE; - ctx->Extensions.OES_EGL_image_external = GL_TRUE; - ctx->Extensions.OES_draw_texture = GL_TRUE; + extensions->ARB_ES2_compatibility = GL_TRUE; + extensions->ARB_draw_elements_base_vertex = GL_TRUE; + extensions->ARB_explicit_attrib_location = GL_TRUE; + extensions->ARB_explicit_uniform_location = GL_TRUE; + extensions->ARB_fragment_coord_conventions = GL_TRUE; + extensions->ARB_fragment_program = GL_TRUE; + extensions->ARB_fragment_shader = GL_TRUE; + extensions->ARB_half_float_vertex = GL_TRUE; + extensions->ARB_internalformat_query = GL_TRUE; + extensions->ARB_map_buffer_range = GL_TRUE; + extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ + extensions->ARB_texture_cube_map = GL_TRUE; + extensions->ARB_texture_env_combine = GL_TRUE; + extensions->ARB_texture_env_crossbar = GL_TRUE; + extensions->ARB_texture_env_dot3 = GL_TRUE; + extensions->ARB_vertex_program = GL_TRUE; + extensions->ARB_vertex_shader = GL_TRUE; + + extensions->EXT_blend_color = GL_TRUE; + extensions->EXT_blend_func_separate = GL_TRUE; + extensions->EXT_blend_minmax = GL_TRUE; + extensions->EXT_gpu_program_parameters = GL_TRUE; + extensions->EXT_pixel_buffer_object = GL_TRUE; + extensions->EXT_point_parameters = GL_TRUE; + extensions->EXT_provoking_vertex = GL_TRUE; + + extensions->EXT_texture_env_dot3 = GL_TRUE; + extensions->EXT_vertex_array_bgra = GL_TRUE; + + extensions->ATI_texture_env_combine3 = GL_TRUE; + + extensions->MESA_pack_invert = GL_TRUE; + + extensions->NV_fog_distance = GL_TRUE; + extensions->NV_texture_env_combine4 = GL_TRUE; + extensions->NV_texture_rectangle = GL_TRUE; + extensions->NV_vdpau_interop = GL_TRUE; + + extensions->OES_EGL_image = GL_TRUE; + extensions->OES_EGL_image_external = GL_TRUE; + extensions->OES_draw_texture = GL_TRUE; /* Expose the extensions which directly correspond to gallium caps. */ for (i = 0; i < Elements(cap_mapping); i++) { if (screen->get_param(screen, cap_mapping[i].cap)) { - extensions[cap_mapping[i].extension_offset] = GL_TRUE; + extension_table[cap_mapping[i].extension_offset] = GL_TRUE; } } /* Expose the extensions which directly correspond to gallium formats. */ - init_format_extensions(st, rendertarget_mapping, + init_format_extensions(screen, extensions, rendertarget_mapping, Elements(rendertarget_mapping), PIPE_TEXTURE_2D, PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW); - init_format_extensions(st, depthstencil_mapping, + init_format_extensions(screen, extensions, depthstencil_mapping, Elements(depthstencil_mapping), PIPE_TEXTURE_2D, PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW); - init_format_extensions(st, texture_mapping, Elements(texture_mapping), - PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW); - init_format_extensions(st, vertex_mapping, Elements(vertex_mapping), - PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER); + init_format_extensions(screen, extensions, texture_mapping, + Elements(texture_mapping), PIPE_TEXTURE_2D, + PIPE_BIND_SAMPLER_VIEW); + init_format_extensions(screen, extensions, vertex_mapping, + Elements(vertex_mapping), PIPE_BUFFER, + PIPE_BIND_VERTEX_BUFFER); /* Figure out GLSL support. */ glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL); - ctx->Const.GLSLVersion = glsl_feature_level; + consts->GLSLVersion = glsl_feature_level; if (glsl_feature_level >= 330) - ctx->Const.GLSLVersion = 330; + consts->GLSLVersion = 330; - _mesa_override_glsl_version(&st->ctx->Const); + _mesa_override_glsl_version(consts); - if (st->options.force_glsl_version > 0 && - st->options.force_glsl_version <= ctx->Const.GLSLVersion) { - ctx->Const.ForceGLSLVersion = st->options.force_glsl_version; + if (options->force_glsl_version > 0 && + options->force_glsl_version <= consts->GLSLVersion) { + consts->ForceGLSLVersion = options->force_glsl_version; } /* This extension needs full OpenGL 3.2, but we don't know if that's * supported at this point. Only check the GLSL version. */ - if (ctx->Const.GLSLVersion >= 150 && + if (consts->GLSLVersion >= 150 && screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) { - ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE; + extensions->AMD_vertex_shader_layer = GL_TRUE; } - if (ctx->Const.GLSLVersion >= 130) { - ctx->Const.NativeIntegers = GL_TRUE; - ctx->Const.MaxClipPlanes = 8; + if (consts->GLSLVersion >= 130) { + consts->NativeIntegers = GL_TRUE; + consts->MaxClipPlanes = 8; /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */ - ctx->Extensions.ARB_conservative_depth = GL_TRUE; - ctx->Extensions.ARB_shading_language_packing = GL_TRUE; - ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE; - ctx->Extensions.ARB_shading_language_420pack = GL_TRUE; - ctx->Extensions.ARB_texture_query_levels = GL_TRUE; - - if (!st->options.disable_shader_bit_encoding) { - ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE; + extensions->ARB_conservative_depth = GL_TRUE; + extensions->ARB_shading_language_packing = GL_TRUE; + extensions->OES_depth_texture_cube_map = GL_TRUE; + extensions->ARB_shading_language_420pack = GL_TRUE; + extensions->ARB_texture_query_levels = GL_TRUE; + + if (!options->disable_shader_bit_encoding) { + extensions->ARB_shader_bit_encoding = GL_TRUE; } - ctx->Extensions.EXT_shader_integer_mix = GL_TRUE; + extensions->EXT_shader_integer_mix = GL_TRUE; } else { /* Optional integer support for GLSL 1.2. */ if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS) && screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS)) { - ctx->Const.NativeIntegers = GL_TRUE; + consts->NativeIntegers = GL_TRUE; - ctx->Extensions.EXT_shader_integer_mix = GL_TRUE; + extensions->EXT_shader_integer_mix = GL_TRUE; } } /* Below are the cases which cannot be moved into tables easily. */ - if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) { - ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE; - ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE; + if (!has_lib_dxtc && !options->force_s3tc_enable) { + extensions->EXT_texture_compression_s3tc = GL_FALSE; + extensions->ANGLE_texture_compression_dxt = GL_FALSE; } if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) { #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */ - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; + extensions->ARB_geometry_shader4 = GL_TRUE; #endif } - ctx->Extensions.NV_primitive_restart = GL_TRUE; + extensions->NV_primitive_restart = GL_TRUE; if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) { - ctx->Const.PrimitiveRestartInSoftware = GL_TRUE; + consts->PrimitiveRestartInSoftware = GL_TRUE; } /* ARB_color_buffer_float. */ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) { - ctx->Extensions.ARB_color_buffer_float = GL_TRUE; - - if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) { - st->clamp_vert_color_in_shader = TRUE; - } - - if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) { - st->clamp_frag_color_in_shader = TRUE; - } - - /* For drivers which cannot do color clamping, it's better to just - * disable ARB_color_buffer_float in the core profile, because - * the clamping is deprecated there anyway. */ - if (ctx->API == API_OPENGL_CORE && - (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { - st->clamp_vert_color_in_shader = GL_FALSE; - st->clamp_frag_color_in_shader = GL_FALSE; - ctx->Extensions.ARB_color_buffer_float = GL_FALSE; - } + extensions->ARB_color_buffer_float = GL_TRUE; } if (screen->fence_finish) { - ctx->Extensions.ARB_sync = GL_TRUE; + extensions->ARB_sync = GL_TRUE; } /* Maximum sample count. */ - for (i = 16; i > 0; --i) { - enum pipe_format pformat = st_choose_format(st, GL_RGBA, - GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, i, - PIPE_BIND_RENDER_TARGET, FALSE); - if (pformat != PIPE_FORMAT_NONE) { - ctx->Const.MaxSamples = i; - ctx->Const.MaxColorTextureSamples = i; - break; - } + { + enum pipe_format color_formats[] = { + PIPE_FORMAT_R8G8B8A8_UNORM, + PIPE_FORMAT_B8G8R8A8_UNORM, + PIPE_FORMAT_A8R8G8B8_UNORM, + PIPE_FORMAT_A8B8G8R8_UNORM, + }; + enum pipe_format depth_formats[] = { + PIPE_FORMAT_Z16_UNORM, + PIPE_FORMAT_Z24X8_UNORM, + PIPE_FORMAT_X8Z24_UNORM, + PIPE_FORMAT_Z32_UNORM, + PIPE_FORMAT_Z32_FLOAT + }; + enum pipe_format int_formats[] = { + PIPE_FORMAT_R8G8B8A8_SINT + }; + + consts->MaxSamples = + get_max_samples_for_formats(screen, Elements(color_formats), + color_formats, 16, + PIPE_BIND_RENDER_TARGET); + + consts->MaxColorTextureSamples = + get_max_samples_for_formats(screen, Elements(color_formats), + color_formats, consts->MaxSamples, + PIPE_BIND_SAMPLER_VIEW); + + consts->MaxDepthTextureSamples = + get_max_samples_for_formats(screen, Elements(depth_formats), + depth_formats, consts->MaxSamples, + PIPE_BIND_SAMPLER_VIEW); + + consts->MaxIntegerSamples = + get_max_samples_for_formats(screen, Elements(int_formats), + int_formats, consts->MaxSamples, + PIPE_BIND_SAMPLER_VIEW); } - for (i = ctx->Const.MaxSamples; i > 0; --i) { - enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL, - GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, i, - PIPE_BIND_DEPTH_STENCIL, FALSE); - if (pformat != PIPE_FORMAT_NONE) { - ctx->Const.MaxDepthTextureSamples = i; - break; - } - } - for (i = ctx->Const.MaxSamples; i > 0; --i) { - enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER, - GL_NONE, GL_NONE, - PIPE_TEXTURE_2D, i, - PIPE_BIND_RENDER_TARGET, FALSE); - if (pformat != PIPE_FORMAT_NONE) { - ctx->Const.MaxIntegerSamples = i; - break; - } - } - if (ctx->Const.MaxSamples == 1) { + if (consts->MaxSamples == 1) { /* one sample doesn't really make sense */ - ctx->Const.MaxSamples = 0; + consts->MaxSamples = 0; } - else if (ctx->Const.MaxSamples >= 2) { - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; - ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE; + else if (consts->MaxSamples >= 2) { + extensions->EXT_framebuffer_multisample = GL_TRUE; + extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE; } - if (ctx->Const.MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) { - ctx->Const.FakeSWMSAA = GL_TRUE; - ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE; - ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE; - ctx->Extensions.ARB_texture_multisample = GL_TRUE; + if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) { + consts->FakeSWMSAA = GL_TRUE; + extensions->EXT_framebuffer_multisample = GL_TRUE; + extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE; + extensions->ARB_texture_multisample = GL_TRUE; } - if (ctx->Const.MaxDualSourceDrawBuffers > 0 && - !st->options.disable_blend_func_extended) - ctx->Extensions.ARB_blend_func_extended = GL_TRUE; - - st->has_time_elapsed = - screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); + if (consts->MaxDualSourceDrawBuffers > 0 && + !options->disable_blend_func_extended) + extensions->ARB_blend_func_extended = GL_TRUE; - if (st->has_time_elapsed || - ctx->Extensions.ARB_timer_query) { - ctx->Extensions.EXT_timer_query = GL_TRUE; + if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) || + extensions->ARB_timer_query) { + extensions->EXT_timer_query = GL_TRUE; } - if (ctx->Extensions.ARB_transform_feedback2 && - ctx->Extensions.ARB_draw_instanced) { - ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE; + if (extensions->ARB_transform_feedback2 && + extensions->ARB_draw_instanced) { + extensions->ARB_transform_feedback_instanced = GL_TRUE; } - if (st->options.force_glsl_extensions_warn) - ctx->Const.ForceGLSLExtensionsWarn = 1; + if (options->force_glsl_extensions_warn) + consts->ForceGLSLExtensionsWarn = 1; - if (st->options.disable_glsl_line_continuations) - ctx->Const.DisableGLSLLineContinuations = 1; + if (options->disable_glsl_line_continuations) + consts->DisableGLSLLineContinuations = 1; - if (st->options.allow_glsl_extension_directive_midshader) - ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE; + if (options->allow_glsl_extension_directive_midshader) + consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE; - ctx->Const.MinMapBufferAlignment = + consts->MinMapBufferAlignment = screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT); if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) { - ctx->Extensions.ARB_texture_buffer_object = GL_TRUE; + extensions->ARB_texture_buffer_object = GL_TRUE; - ctx->Const.MaxTextureBufferSize = + consts->MaxTextureBufferSize = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE), (1u << 31) - 1); - ctx->Const.TextureBufferOffsetAlignment = + consts->TextureBufferOffsetAlignment = screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT); - if (ctx->Const.TextureBufferOffsetAlignment) - ctx->Extensions.ARB_texture_buffer_range = GL_TRUE; + if (consts->TextureBufferOffsetAlignment) + extensions->ARB_texture_buffer_range = GL_TRUE; - init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32), - PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW); + init_format_extensions(screen, extensions, tbo_rgb32, + Elements(tbo_rgb32), PIPE_BUFFER, + PIPE_BIND_SAMPLER_VIEW); } if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) { - ctx->Extensions.ARB_framebuffer_object = GL_TRUE; + extensions->ARB_framebuffer_object = GL_TRUE; } /* Unpacking a varying in the fragment shader costs 1 texture indirection. @@ -811,30 +830,30 @@ void st_init_extensions(struct st_context *st) /* We can't disable varying packing if transform feedback is available, * because transform feedback code assumes a packed varying layout. */ - if (!ctx->Extensions.EXT_transform_feedback) - ctx->Const.DisableVaryingPacking = GL_TRUE; + if (!extensions->EXT_transform_feedback) + consts->DisableVaryingPacking = GL_TRUE; } - if (ctx->API == API_OPENGL_CORE) { - ctx->Const.MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); - if (ctx->Const.MaxViewports >= 16) { - ctx->Const.ViewportBounds.Min = -16384.0; - ctx->Const.ViewportBounds.Max = 16384.0; - ctx->Extensions.ARB_viewport_array = GL_TRUE; - ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE; - if (ctx->Extensions.AMD_vertex_shader_layer) - ctx->Extensions.AMD_vertex_shader_viewport_index = GL_TRUE; + if (api == API_OPENGL_CORE) { + consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS); + if (consts->MaxViewports >= 16) { + consts->ViewportBounds.Min = -16384.0; + consts->ViewportBounds.Max = 16384.0; + extensions->ARB_viewport_array = GL_TRUE; + extensions->ARB_fragment_layer_viewport = GL_TRUE; + if (extensions->AMD_vertex_shader_layer) + extensions->AMD_vertex_shader_viewport_index = GL_TRUE; } } - if (ctx->Const.MaxProgramTextureGatherComponents > 0) - ctx->Extensions.ARB_texture_gather = GL_TRUE; + if (consts->MaxProgramTextureGatherComponents > 0) + extensions->ARB_texture_gather = GL_TRUE; /* GL_ARB_ES3_compatibility. * * Assume that ES3 is supported if GLSL 3.30 is supported. * (OpenGL 3.3 is a requirement for that extension.) */ - if (ctx->Const.GLSLVersion >= 330 && + if (consts->GLSLVersion >= 330 && /* Requirements for ETC2 emulation. */ screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_TEXTURE_2D, 0, @@ -854,6 +873,6 @@ void st_init_extensions(struct st_context *st) screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW)) { - ctx->Extensions.ARB_ES3_compatibility = GL_TRUE; + extensions->ARB_ES3_compatibility = GL_TRUE; } } diff --git a/src/mesa/state_tracker/st_extensions.h b/src/mesa/state_tracker/st_extensions.h index d098ed07415..aa24632577b 100644 --- a/src/mesa/state_tracker/st_extensions.h +++ b/src/mesa/state_tracker/st_extensions.h @@ -31,10 +31,16 @@ struct st_context; +struct pipe_screen; extern void st_init_limits(struct st_context *st); -extern void st_init_extensions(struct st_context *st); +extern void st_init_extensions(struct pipe_screen *screen, + gl_api api, + struct gl_constants *consts, + struct gl_extensions *extensions, + struct st_config_options *options, + boolean has_lib_dxtc); #endif /* ST_EXTENSIONS_H */ |