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-rw-r--r--src/mesa/state_tracker/st_context.c26
-rw-r--r--src/mesa/state_tracker/st_extensions.c399
-rw-r--r--src/mesa/state_tracker/st_extensions.h8
3 files changed, 241 insertions, 192 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index ccd19f3e361..9eb3c48bd79 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -201,10 +201,34 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
!!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
(PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
+ st->has_time_elapsed =
+ screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
/* GL limits and extensions */
st_init_limits(st);
- st_init_extensions(st);
+ st_init_extensions(st->pipe->screen, ctx->API, &ctx->Const,
+ &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
+
+ /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
+ if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
+ st->clamp_vert_color_in_shader = GL_TRUE;
+ }
+
+ if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
+ st->clamp_frag_color_in_shader = GL_TRUE;
+ }
+
+ /* For drivers which cannot do color clamping, it's better to just
+ * disable ARB_color_buffer_float in the core profile, because
+ * the clamping is deprecated there anyway. */
+ if (ctx->API == API_OPENGL_CORE &&
+ (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+ st->clamp_vert_color_in_shader = GL_FALSE;
+ st->clamp_frag_color_in_shader = GL_FALSE;
+ ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+ }
+ }
_mesa_compute_version(ctx);
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index f04ff4c3dec..e523c203c2c 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -340,14 +340,15 @@ struct st_extension_format_mapping {
*
* target and bind_flags are passed to is_format_supported.
*/
-static void init_format_extensions(struct st_context *st,
- const struct st_extension_format_mapping *mapping,
- unsigned num_mappings,
- enum pipe_texture_target target,
- unsigned bind_flags)
+static void
+init_format_extensions(struct pipe_screen *screen,
+ struct gl_extensions *extensions,
+ const struct st_extension_format_mapping *mapping,
+ unsigned num_mappings,
+ enum pipe_texture_target target,
+ unsigned bind_flags)
{
- struct pipe_screen *screen = st->pipe->screen;
- GLboolean *extensions = (GLboolean *) &st->ctx->Extensions;
+ GLboolean *extension_table = (GLboolean *) extensions;
unsigned i;
int j;
int num_formats = Elements(mapping->format);
@@ -371,10 +372,36 @@ static void init_format_extensions(struct st_context *st,
/* Enable all extensions in the list. */
for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
- extensions[mapping[i].extension_offset[j]] = GL_TRUE;
+ extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
+ }
+}
+
+
+/**
+ * Given a list of formats and bind flags, return the maximum number
+ * of samples supported by any of those formats.
+ */
+static unsigned
+get_max_samples_for_formats(struct pipe_screen *screen,
+ unsigned num_formats,
+ enum pipe_format *formats,
+ unsigned max_samples,
+ unsigned bind)
+{
+ unsigned i, f;
+
+ for (i = max_samples; i > 0; --i) {
+ for (f = 0; f < num_formats; f++) {
+ if (screen->is_format_supported(screen, formats[f],
+ PIPE_TEXTURE_2D, i, bind)) {
+ return i;
+ }
+ }
}
+ return 0;
}
+
/**
* Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
* which GL extensions are supported.
@@ -382,12 +409,15 @@ static void init_format_extensions(struct st_context *st,
* features or can be built on top of other gallium features.
* Some fine tuning may still be needed.
*/
-void st_init_extensions(struct st_context *st)
+void st_init_extensions(struct pipe_screen *screen,
+ gl_api api,
+ struct gl_constants *consts,
+ struct gl_extensions *extensions,
+ struct st_config_options *options,
+ boolean has_lib_dxtc)
{
- struct pipe_screen *screen = st->pipe->screen;
- struct gl_context *ctx = st->ctx;
int i, glsl_feature_level;
- GLboolean *extensions = (GLboolean *) &ctx->Extensions;
+ GLboolean *extension_table = (GLboolean *) extensions;
static const struct st_extension_cap_mapping cap_mapping[] = {
{ o(ARB_base_instance), PIPE_CAP_START_INSTANCE },
@@ -549,256 +579,245 @@ void st_init_extensions(struct st_context *st)
/*
* Extensions that are supported by all Gallium drivers:
*/
- ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
- ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
- ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
- ctx->Extensions.ARB_explicit_uniform_location = GL_TRUE;
- ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
- ctx->Extensions.ARB_fragment_shader = GL_TRUE;
- ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
- ctx->Extensions.ARB_internalformat_query = GL_TRUE;
- ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
- ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
- ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
- ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
- ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.ARB_vertex_program = GL_TRUE;
- ctx->Extensions.ARB_vertex_shader = GL_TRUE;
-
- ctx->Extensions.EXT_blend_color = GL_TRUE;
- ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
- ctx->Extensions.EXT_blend_minmax = GL_TRUE;
- ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
- ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
- ctx->Extensions.EXT_point_parameters = GL_TRUE;
- ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
-
- ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
- ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
-
- ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
-
- ctx->Extensions.MESA_pack_invert = GL_TRUE;
-
- ctx->Extensions.NV_fog_distance = GL_TRUE;
- ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
- ctx->Extensions.NV_texture_rectangle = GL_TRUE;
- ctx->Extensions.NV_vdpau_interop = GL_TRUE;
-
- ctx->Extensions.OES_EGL_image = GL_TRUE;
- ctx->Extensions.OES_EGL_image_external = GL_TRUE;
- ctx->Extensions.OES_draw_texture = GL_TRUE;
+ extensions->ARB_ES2_compatibility = GL_TRUE;
+ extensions->ARB_draw_elements_base_vertex = GL_TRUE;
+ extensions->ARB_explicit_attrib_location = GL_TRUE;
+ extensions->ARB_explicit_uniform_location = GL_TRUE;
+ extensions->ARB_fragment_coord_conventions = GL_TRUE;
+ extensions->ARB_fragment_program = GL_TRUE;
+ extensions->ARB_fragment_shader = GL_TRUE;
+ extensions->ARB_half_float_vertex = GL_TRUE;
+ extensions->ARB_internalformat_query = GL_TRUE;
+ extensions->ARB_map_buffer_range = GL_TRUE;
+ extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ extensions->ARB_texture_cube_map = GL_TRUE;
+ extensions->ARB_texture_env_combine = GL_TRUE;
+ extensions->ARB_texture_env_crossbar = GL_TRUE;
+ extensions->ARB_texture_env_dot3 = GL_TRUE;
+ extensions->ARB_vertex_program = GL_TRUE;
+ extensions->ARB_vertex_shader = GL_TRUE;
+
+ extensions->EXT_blend_color = GL_TRUE;
+ extensions->EXT_blend_func_separate = GL_TRUE;
+ extensions->EXT_blend_minmax = GL_TRUE;
+ extensions->EXT_gpu_program_parameters = GL_TRUE;
+ extensions->EXT_pixel_buffer_object = GL_TRUE;
+ extensions->EXT_point_parameters = GL_TRUE;
+ extensions->EXT_provoking_vertex = GL_TRUE;
+
+ extensions->EXT_texture_env_dot3 = GL_TRUE;
+ extensions->EXT_vertex_array_bgra = GL_TRUE;
+
+ extensions->ATI_texture_env_combine3 = GL_TRUE;
+
+ extensions->MESA_pack_invert = GL_TRUE;
+
+ extensions->NV_fog_distance = GL_TRUE;
+ extensions->NV_texture_env_combine4 = GL_TRUE;
+ extensions->NV_texture_rectangle = GL_TRUE;
+ extensions->NV_vdpau_interop = GL_TRUE;
+
+ extensions->OES_EGL_image = GL_TRUE;
+ extensions->OES_EGL_image_external = GL_TRUE;
+ extensions->OES_draw_texture = GL_TRUE;
/* Expose the extensions which directly correspond to gallium caps. */
for (i = 0; i < Elements(cap_mapping); i++) {
if (screen->get_param(screen, cap_mapping[i].cap)) {
- extensions[cap_mapping[i].extension_offset] = GL_TRUE;
+ extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
}
}
/* Expose the extensions which directly correspond to gallium formats. */
- init_format_extensions(st, rendertarget_mapping,
+ init_format_extensions(screen, extensions, rendertarget_mapping,
Elements(rendertarget_mapping), PIPE_TEXTURE_2D,
PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, depthstencil_mapping,
+ init_format_extensions(screen, extensions, depthstencil_mapping,
Elements(depthstencil_mapping), PIPE_TEXTURE_2D,
PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, texture_mapping, Elements(texture_mapping),
- PIPE_TEXTURE_2D, PIPE_BIND_SAMPLER_VIEW);
- init_format_extensions(st, vertex_mapping, Elements(vertex_mapping),
- PIPE_BUFFER, PIPE_BIND_VERTEX_BUFFER);
+ init_format_extensions(screen, extensions, texture_mapping,
+ Elements(texture_mapping), PIPE_TEXTURE_2D,
+ PIPE_BIND_SAMPLER_VIEW);
+ init_format_extensions(screen, extensions, vertex_mapping,
+ Elements(vertex_mapping), PIPE_BUFFER,
+ PIPE_BIND_VERTEX_BUFFER);
/* Figure out GLSL support. */
glsl_feature_level = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
- ctx->Const.GLSLVersion = glsl_feature_level;
+ consts->GLSLVersion = glsl_feature_level;
if (glsl_feature_level >= 330)
- ctx->Const.GLSLVersion = 330;
+ consts->GLSLVersion = 330;
- _mesa_override_glsl_version(&st->ctx->Const);
+ _mesa_override_glsl_version(consts);
- if (st->options.force_glsl_version > 0 &&
- st->options.force_glsl_version <= ctx->Const.GLSLVersion) {
- ctx->Const.ForceGLSLVersion = st->options.force_glsl_version;
+ if (options->force_glsl_version > 0 &&
+ options->force_glsl_version <= consts->GLSLVersion) {
+ consts->ForceGLSLVersion = options->force_glsl_version;
}
/* This extension needs full OpenGL 3.2, but we don't know if that's
* supported at this point. Only check the GLSL version. */
- if (ctx->Const.GLSLVersion >= 150 &&
+ if (consts->GLSLVersion >= 150 &&
screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
- ctx->Extensions.AMD_vertex_shader_layer = GL_TRUE;
+ extensions->AMD_vertex_shader_layer = GL_TRUE;
}
- if (ctx->Const.GLSLVersion >= 130) {
- ctx->Const.NativeIntegers = GL_TRUE;
- ctx->Const.MaxClipPlanes = 8;
+ if (consts->GLSLVersion >= 130) {
+ consts->NativeIntegers = GL_TRUE;
+ consts->MaxClipPlanes = 8;
/* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
- ctx->Extensions.ARB_conservative_depth = GL_TRUE;
- ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
- ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
- ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
- ctx->Extensions.ARB_texture_query_levels = GL_TRUE;
-
- if (!st->options.disable_shader_bit_encoding) {
- ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
+ extensions->ARB_conservative_depth = GL_TRUE;
+ extensions->ARB_shading_language_packing = GL_TRUE;
+ extensions->OES_depth_texture_cube_map = GL_TRUE;
+ extensions->ARB_shading_language_420pack = GL_TRUE;
+ extensions->ARB_texture_query_levels = GL_TRUE;
+
+ if (!options->disable_shader_bit_encoding) {
+ extensions->ARB_shader_bit_encoding = GL_TRUE;
}
- ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
+ extensions->EXT_shader_integer_mix = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS) &&
screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_INTEGERS)) {
- ctx->Const.NativeIntegers = GL_TRUE;
+ consts->NativeIntegers = GL_TRUE;
- ctx->Extensions.EXT_shader_integer_mix = GL_TRUE;
+ extensions->EXT_shader_integer_mix = GL_TRUE;
}
}
/* Below are the cases which cannot be moved into tables easily. */
- if (!ctx->Mesa_DXTn && !st->options.force_s3tc_enable) {
- ctx->Extensions.EXT_texture_compression_s3tc = GL_FALSE;
- ctx->Extensions.ANGLE_texture_compression_dxt = GL_FALSE;
+ if (!has_lib_dxtc && !options->force_s3tc_enable) {
+ extensions->EXT_texture_compression_s3tc = GL_FALSE;
+ extensions->ANGLE_texture_compression_dxt = GL_FALSE;
}
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
- ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+ extensions->ARB_geometry_shader4 = GL_TRUE;
#endif
}
- ctx->Extensions.NV_primitive_restart = GL_TRUE;
+ extensions->NV_primitive_restart = GL_TRUE;
if (!screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
- ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
+ consts->PrimitiveRestartInSoftware = GL_TRUE;
}
/* ARB_color_buffer_float. */
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
- ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
-
- if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
- st->clamp_vert_color_in_shader = TRUE;
- }
-
- if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
- st->clamp_frag_color_in_shader = TRUE;
- }
-
- /* For drivers which cannot do color clamping, it's better to just
- * disable ARB_color_buffer_float in the core profile, because
- * the clamping is deprecated there anyway. */
- if (ctx->API == API_OPENGL_CORE &&
- (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
- st->clamp_vert_color_in_shader = GL_FALSE;
- st->clamp_frag_color_in_shader = GL_FALSE;
- ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
- }
+ extensions->ARB_color_buffer_float = GL_TRUE;
}
if (screen->fence_finish) {
- ctx->Extensions.ARB_sync = GL_TRUE;
+ extensions->ARB_sync = GL_TRUE;
}
/* Maximum sample count. */
- for (i = 16; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_RGBA,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxSamples = i;
- ctx->Const.MaxColorTextureSamples = i;
- break;
- }
+ {
+ enum pipe_format color_formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
+ };
+ enum pipe_format depth_formats[] = {
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z24X8_UNORM,
+ PIPE_FORMAT_X8Z24_UNORM,
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z32_FLOAT
+ };
+ enum pipe_format int_formats[] = {
+ PIPE_FORMAT_R8G8B8A8_SINT
+ };
+
+ consts->MaxSamples =
+ get_max_samples_for_formats(screen, Elements(color_formats),
+ color_formats, 16,
+ PIPE_BIND_RENDER_TARGET);
+
+ consts->MaxColorTextureSamples =
+ get_max_samples_for_formats(screen, Elements(color_formats),
+ color_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
+
+ consts->MaxDepthTextureSamples =
+ get_max_samples_for_formats(screen, Elements(depth_formats),
+ depth_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
+
+ consts->MaxIntegerSamples =
+ get_max_samples_for_formats(screen, Elements(int_formats),
+ int_formats, consts->MaxSamples,
+ PIPE_BIND_SAMPLER_VIEW);
}
- for (i = ctx->Const.MaxSamples; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_DEPTH_STENCIL,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_DEPTH_STENCIL, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxDepthTextureSamples = i;
- break;
- }
- }
- for (i = ctx->Const.MaxSamples; i > 0; --i) {
- enum pipe_format pformat = st_choose_format(st, GL_RGBA_INTEGER,
- GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, i,
- PIPE_BIND_RENDER_TARGET, FALSE);
- if (pformat != PIPE_FORMAT_NONE) {
- ctx->Const.MaxIntegerSamples = i;
- break;
- }
- }
- if (ctx->Const.MaxSamples == 1) {
+ if (consts->MaxSamples == 1) {
/* one sample doesn't really make sense */
- ctx->Const.MaxSamples = 0;
+ consts->MaxSamples = 0;
}
- else if (ctx->Const.MaxSamples >= 2) {
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ else if (consts->MaxSamples >= 2) {
+ extensions->EXT_framebuffer_multisample = GL_TRUE;
+ extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
}
- if (ctx->Const.MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
- ctx->Const.FakeSWMSAA = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
- ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
- ctx->Extensions.ARB_texture_multisample = GL_TRUE;
+ if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
+ consts->FakeSWMSAA = GL_TRUE;
+ extensions->EXT_framebuffer_multisample = GL_TRUE;
+ extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
+ extensions->ARB_texture_multisample = GL_TRUE;
}
- if (ctx->Const.MaxDualSourceDrawBuffers > 0 &&
- !st->options.disable_blend_func_extended)
- ctx->Extensions.ARB_blend_func_extended = GL_TRUE;
-
- st->has_time_elapsed =
- screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
+ if (consts->MaxDualSourceDrawBuffers > 0 &&
+ !options->disable_blend_func_extended)
+ extensions->ARB_blend_func_extended = GL_TRUE;
- if (st->has_time_elapsed ||
- ctx->Extensions.ARB_timer_query) {
- ctx->Extensions.EXT_timer_query = GL_TRUE;
+ if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
+ extensions->ARB_timer_query) {
+ extensions->EXT_timer_query = GL_TRUE;
}
- if (ctx->Extensions.ARB_transform_feedback2 &&
- ctx->Extensions.ARB_draw_instanced) {
- ctx->Extensions.ARB_transform_feedback_instanced = GL_TRUE;
+ if (extensions->ARB_transform_feedback2 &&
+ extensions->ARB_draw_instanced) {
+ extensions->ARB_transform_feedback_instanced = GL_TRUE;
}
- if (st->options.force_glsl_extensions_warn)
- ctx->Const.ForceGLSLExtensionsWarn = 1;
+ if (options->force_glsl_extensions_warn)
+ consts->ForceGLSLExtensionsWarn = 1;
- if (st->options.disable_glsl_line_continuations)
- ctx->Const.DisableGLSLLineContinuations = 1;
+ if (options->disable_glsl_line_continuations)
+ consts->DisableGLSLLineContinuations = 1;
- if (st->options.allow_glsl_extension_directive_midshader)
- ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+ if (options->allow_glsl_extension_directive_midshader)
+ consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
- ctx->Const.MinMapBufferAlignment =
+ consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
- ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
+ extensions->ARB_texture_buffer_object = GL_TRUE;
- ctx->Const.MaxTextureBufferSize =
+ consts->MaxTextureBufferSize =
_min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
(1u << 31) - 1);
- ctx->Const.TextureBufferOffsetAlignment =
+ consts->TextureBufferOffsetAlignment =
screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
- if (ctx->Const.TextureBufferOffsetAlignment)
- ctx->Extensions.ARB_texture_buffer_range = GL_TRUE;
+ if (consts->TextureBufferOffsetAlignment)
+ extensions->ARB_texture_buffer_range = GL_TRUE;
- init_format_extensions(st, tbo_rgb32, Elements(tbo_rgb32),
- PIPE_BUFFER, PIPE_BIND_SAMPLER_VIEW);
+ init_format_extensions(screen, extensions, tbo_rgb32,
+ Elements(tbo_rgb32), PIPE_BUFFER,
+ PIPE_BIND_SAMPLER_VIEW);
}
if (screen->get_param(screen, PIPE_CAP_MIXED_FRAMEBUFFER_SIZES)) {
- ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
+ extensions->ARB_framebuffer_object = GL_TRUE;
}
/* Unpacking a varying in the fragment shader costs 1 texture indirection.
@@ -811,30 +830,30 @@ void st_init_extensions(struct st_context *st)
/* We can't disable varying packing if transform feedback is available,
* because transform feedback code assumes a packed varying layout.
*/
- if (!ctx->Extensions.EXT_transform_feedback)
- ctx->Const.DisableVaryingPacking = GL_TRUE;
+ if (!extensions->EXT_transform_feedback)
+ consts->DisableVaryingPacking = GL_TRUE;
}
- if (ctx->API == API_OPENGL_CORE) {
- ctx->Const.MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
- if (ctx->Const.MaxViewports >= 16) {
- ctx->Const.ViewportBounds.Min = -16384.0;
- ctx->Const.ViewportBounds.Max = 16384.0;
- ctx->Extensions.ARB_viewport_array = GL_TRUE;
- ctx->Extensions.ARB_fragment_layer_viewport = GL_TRUE;
- if (ctx->Extensions.AMD_vertex_shader_layer)
- ctx->Extensions.AMD_vertex_shader_viewport_index = GL_TRUE;
+ if (api == API_OPENGL_CORE) {
+ consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
+ if (consts->MaxViewports >= 16) {
+ consts->ViewportBounds.Min = -16384.0;
+ consts->ViewportBounds.Max = 16384.0;
+ extensions->ARB_viewport_array = GL_TRUE;
+ extensions->ARB_fragment_layer_viewport = GL_TRUE;
+ if (extensions->AMD_vertex_shader_layer)
+ extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
}
- if (ctx->Const.MaxProgramTextureGatherComponents > 0)
- ctx->Extensions.ARB_texture_gather = GL_TRUE;
+ if (consts->MaxProgramTextureGatherComponents > 0)
+ extensions->ARB_texture_gather = GL_TRUE;
/* GL_ARB_ES3_compatibility.
*
* Assume that ES3 is supported if GLSL 3.30 is supported.
* (OpenGL 3.3 is a requirement for that extension.)
*/
- if (ctx->Const.GLSLVersion >= 330 &&
+ if (consts->GLSLVersion >= 330 &&
/* Requirements for ETC2 emulation. */
screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_TEXTURE_2D, 0,
@@ -854,6 +873,6 @@ void st_init_extensions(struct st_context *st)
screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW)) {
- ctx->Extensions.ARB_ES3_compatibility = GL_TRUE;
+ extensions->ARB_ES3_compatibility = GL_TRUE;
}
}
diff --git a/src/mesa/state_tracker/st_extensions.h b/src/mesa/state_tracker/st_extensions.h
index d098ed07415..aa24632577b 100644
--- a/src/mesa/state_tracker/st_extensions.h
+++ b/src/mesa/state_tracker/st_extensions.h
@@ -31,10 +31,16 @@
struct st_context;
+struct pipe_screen;
extern void st_init_limits(struct st_context *st);
-extern void st_init_extensions(struct st_context *st);
+extern void st_init_extensions(struct pipe_screen *screen,
+ gl_api api,
+ struct gl_constants *consts,
+ struct gl_extensions *extensions,
+ struct st_config_options *options,
+ boolean has_lib_dxtc);
#endif /* ST_EXTENSIONS_H */