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-rw-r--r--src/glsl/ast_to_hir.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 02fe66b6012..5157661b39e 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2086,9 +2086,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
} else {
var->location = qual->location;
}
+
if (qual->flags.q.explicit_index) {
- var->explicit_index = true;
- var->index = qual->index;
+ /* From the GLSL 4.30 specification, section 4.4.2 (Output
+ * Layout Qualifiers):
+ *
+ * "It is also a compile-time error if a fragment shader
+ * sets a layout index to less than 0 or greater than 1."
+ *
+ * Older specifications don't mandate a behavior; we take
+ * this as a clarification and always generate the error.
+ */
+ if (qual->index < 0 || qual->index > 1) {
+ _mesa_glsl_error(loc, state,
+ "explicit index may only be 0 or 1\n");
+ } else {
+ var->explicit_index = true;
+ var->index = qual->index;
+ }
}
}
} else if (qual->flags.q.explicit_index) {