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-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c134
1 files changed, 64 insertions, 70 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index ccd74baa7c5..1dd3ee7d0a6 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -68,14 +68,15 @@
int INTEL_DEBUG = (0);
#endif
-#define need_GL_NV_point_sprite
#define need_GL_ARB_multisample
+#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
#define need_GL_ARB_window_pos
-#define need_GL_ARB_occlusion_query
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
@@ -84,14 +85,13 @@ int INTEL_DEBUG = (0);
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
-#define need_GL_NV_vertex_program
#define need_GL_ATI_separate_stencil
-#define need_GL_EXT_point_parameters
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_vertex_shader
#include "extension_helper.h"
@@ -344,88 +344,82 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
* i965_dri.
*/
static const struct dri_extension card_extensions[] = {
- {"GL_ARB_multisample", GL_ARB_multisample_functions},
- {"GL_ARB_multitexture", NULL},
- {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
- {"GL_NV_point_sprite", GL_NV_point_sprite_functions},
- {"GL_ARB_texture_border_clamp", NULL},
- {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
- {"GL_ARB_texture_cube_map", NULL},
- {"GL_ARB_texture_env_add", NULL},
- {"GL_ARB_texture_env_combine", NULL},
- {"GL_ARB_texture_env_crossbar", NULL},
- {"GL_ARB_texture_env_dot3", NULL},
- {"GL_ARB_texture_mirrored_repeat", NULL},
- {"GL_ARB_texture_non_power_of_two", NULL },
- {"GL_ARB_texture_rectangle", NULL},
- {"GL_NV_texture_rectangle", NULL},
- {"GL_EXT_texture_rectangle", NULL},
- {"GL_ARB_point_parameters", NULL},
- {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
- {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
- {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
- {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
- {"GL_EXT_blend_logic_op", NULL},
- {"GL_EXT_blend_subtract", NULL},
- {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
- {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
- {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions},
-#if 1 /* XXX FBO temporary? */
- {"GL_EXT_packed_depth_stencil", NULL},
-#endif
- {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
- {"GL_EXT_stencil_wrap", NULL},
- {"GL_EXT_texture_edge_clamp", NULL},
- {"GL_EXT_texture_env_combine", NULL},
- {"GL_EXT_texture_env_dot3", NULL},
- {"GL_EXT_texture_filter_anisotropic", NULL},
- {"GL_EXT_texture_lod_bias", NULL},
- {"GL_3DFX_texture_compression_FXT1", NULL},
- {"GL_APPLE_client_storage", NULL},
- {"GL_MESA_pack_invert", NULL},
- {"GL_MESA_ycbcr_texture", NULL},
- {"GL_NV_blend_square", NULL},
- {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
- {"GL_NV_vertex_program1_1", NULL},
- { "GL_SGIS_generate_mipmap", NULL },
- {NULL, NULL}
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
};
static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
- { "GL_ARB_point_sprite", NULL},
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_draw_buffers", NULL },
{ "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
{ "GL_ARB_shadow", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
{ "GL_EXT_shadow_funcs", NULL },
- { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_EXT_texture_sRGB", NULL },
/* ARB extn won't work if not enabled */
{ "GL_SGIX_depth_texture", NULL },
- { "GL_EXT_texture_sRGB", NULL},
{ NULL, NULL }
};
#ifdef I915_MMIO_READ
static const struct dri_extension arb_oc_extensions[] = {
- {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
- {NULL, NULL}
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { NULL, NULL }
};
#endif
static const struct dri_extension ttm_extensions[] = {
- {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
- {NULL, NULL}
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { NULL, NULL }
};
/**