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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
-rw-r--r--src/compiler/glsl/builtin_variables.cpp1
-rw-r--r--src/compiler/glsl_types.cpp7
-rw-r--r--src/compiler/glsl_types.h7
4 files changed, 17 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 673ce8f716f..15001b768cb 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6955,6 +6955,8 @@ ast_interface_block::hir(exec_list *instructions,
earlier_per_vertex->fields.structure[j].patch;
fields[i].precision =
earlier_per_vertex->fields.structure[j].precision;
+ fields[i].explicit_xfb_buffer =
+ earlier_per_vertex->fields.structure[j].explicit_xfb_buffer;
}
}
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 24e0b1a3667..76a22cee29c 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -334,6 +334,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].image_coherent = 0;
this->fields[this->num_fields].image_volatile = 0;
this->fields[this->num_fields].image_restrict = 0;
+ this->fields[this->num_fields].explicit_xfb_buffer = 0;
this->fields[this->num_fields].xfb_buffer = -1;
this->fields[this->num_fields].xfb_stride = -1;
this->num_fields++;
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 3b77b5e690f..c6a742e3aaf 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -132,6 +132,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].image_volatile = fields[i].image_volatile;
this->fields.structure[i].image_restrict = fields[i].image_restrict;
this->fields.structure[i].precision = fields[i].precision;
+ this->fields.structure[i].explicit_xfb_buffer =
+ fields[i].explicit_xfb_buffer;
this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
@@ -174,6 +176,8 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
this->fields.structure[i].image_volatile = fields[i].image_volatile;
this->fields.structure[i].image_restrict = fields[i].image_restrict;
this->fields.structure[i].precision = fields[i].precision;
+ this->fields.structure[i].explicit_xfb_buffer =
+ fields[i].explicit_xfb_buffer;
this->fields.structure[i].xfb_buffer = fields[i].xfb_buffer;
this->fields.structure[i].xfb_stride = fields[i].xfb_stride;
}
@@ -919,6 +923,9 @@ glsl_type::record_compare(const glsl_type *b) const
if (this->fields.structure[i].precision
!= b->fields.structure[i].precision)
return false;
+ if (this->fields.structure[i].explicit_xfb_buffer
+ != b->fields.structure[i].explicit_xfb_buffer)
+ return false;
if (this->fields.structure[i].xfb_buffer
!= b->fields.structure[i].xfb_buffer)
return false;
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 9b5f8b1290b..4f4cfea1201 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -901,6 +901,13 @@ struct glsl_struct_field {
unsigned image_volatile:1;
unsigned image_restrict:1;
+ /**
+ * Any of the xfb_* qualifiers trigger the shader to be in transform
+ * feedback mode so we need to keep track of whether the buffer was
+ * explicitly set or if its just been assigned the default global value.
+ */
+ unsigned explicit_xfb_buffer:1;
+
#ifdef __cplusplus
glsl_struct_field(const struct glsl_type *_type, const char *_name)
: type(_type), name(_name), location(-1), interpolation(0), centroid(0),