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-rw-r--r--src/gallium/drivers/iris/iris_resolve.c12
-rw-r--r--src/gallium/drivers/iris/iris_resource.h4
2 files changed, 10 insertions, 6 deletions
diff --git a/src/gallium/drivers/iris/iris_resolve.c b/src/gallium/drivers/iris/iris_resolve.c
index d80b126c21b..87c9d64561f 100644
--- a/src/gallium/drivers/iris/iris_resolve.c
+++ b/src/gallium/drivers/iris/iris_resolve.c
@@ -722,10 +722,10 @@ miptree_layer_range_length(const struct iris_resource *res, uint32_t level,
return num_layers;
}
-static bool
-has_color_unresolved(const struct iris_resource *res,
- unsigned start_level, unsigned num_levels,
- unsigned start_layer, unsigned num_layers)
+bool
+iris_has_color_unresolved(const struct iris_resource *res,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers)
{
if (!res->aux.bo)
return false;
@@ -1323,8 +1323,8 @@ iris_resource_texture_aux_usage(struct iris_context *ice,
* ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
* aux surface and we can save some bandwidth.
*/
- if (!has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
- 0, INTEL_REMAINING_LAYERS))
+ if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
+ 0, INTEL_REMAINING_LAYERS))
return ISL_AUX_USAGE_NONE;
if (can_texture_with_ccs(devinfo, &ice->dbg, res, view_format))
diff --git a/src/gallium/drivers/iris/iris_resource.h b/src/gallium/drivers/iris/iris_resource.h
index 75f04d492d9..45e00ede7e9 100644
--- a/src/gallium/drivers/iris/iris_resource.h
+++ b/src/gallium/drivers/iris/iris_resource.h
@@ -407,6 +407,10 @@ void iris_resource_prepare_image(struct iris_context *ice,
struct iris_batch *batch,
struct iris_resource *res);
+bool iris_has_color_unresolved(const struct iris_resource *res,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers);
+
void iris_resource_check_level_layer(const struct iris_resource *res,
uint32_t level, uint32_t layer);