diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/tests/lower_precision_test.py | 392 | ||||
-rw-r--r-- | src/compiler/glsl/tests/meson.build | 8 |
2 files changed, 400 insertions, 0 deletions
diff --git a/src/compiler/glsl/tests/lower_precision_test.py b/src/compiler/glsl/tests/lower_precision_test.py new file mode 100644 index 00000000000..6d6e1271711 --- /dev/null +++ b/src/compiler/glsl/tests/lower_precision_test.py @@ -0,0 +1,392 @@ +# encoding=utf-8 +# Copyright © 2019 Google + +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: + +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. + +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. + +from __future__ import print_function +import sys +import subprocess +import tempfile +import re +from collections import namedtuple + + +Test = namedtuple("Test", "name source match_re") + + +TESTS = [ + Test("simple division", + """ + uniform mediump float a, b; + + void main() + { + gl_FragColor.rgba = vec4(a / b); + } + """, + r'\(expression +float16_t +/'), + Test("dot", + """ + uniform mediump vec2 a, b; + + void main() + { + gl_FragColor.rgba = vec4(dot(a, b)); + } + """, + r'\(expression +float16_t +dot\b'), + Test("array with const index", + """ + precision mediump float; + + uniform float in_simple[2]; + + void main() + { + gl_FragColor = vec4(in_simple[0] / in_simple[1]); + } + """, + r'\(expression +float16_t +/'), + Test("array with uniform index", + """ + precision mediump float; + + uniform float in_simple[2]; + uniform int i0, i1; + + void main() + { + gl_FragColor = vec4(in_simple[i0] / in_simple[i1]); + } + """, + r'\(expression +float16_t +/'), + Test("array-of-array with const index", + """ + #version 310 es + precision mediump float; + + uniform float in_aoa[2][2]; + + layout(location = 0) out float out_color; + + void main() + { + out_color = in_aoa[0][0] / in_aoa[1][1]; + } + """, + r'\(expression +float16_t +/'), + Test("array-of-array with uniform index", + """ + #version 310 es + precision mediump float; + + uniform float in_aoa[2][2]; + uniform int i0, i1; + + layout(location = 0) out float out_color; + + void main() + { + out_color = in_aoa[i0][i0] / in_aoa[i1][i1]; + } + """, + r'\(expression +float16_t +/'), + Test("array index", + """ + uniform mediump float a, b; + uniform mediump float values[2]; + + void main() + { + gl_FragColor.rgba = vec4(values[int(a / b)]); + } + """, + r'\(expression +float16_t +/'), + Test("function", + """ + precision mediump float; + + uniform float a, b; + + mediump float + get_a() + { + return a; + } + + float + get_b() + { + return b; + } + + void main() + { + gl_FragColor = vec4(get_a() / get_b()); + } + """, + r'\(expression +float16_t +/'), + Test("function mediump args", + """ + precision mediump float; + + uniform float a, b; + + mediump float + do_div(float x, float y) + { + return x / y; + } + + void main() + { + gl_FragColor = vec4(do_div(a, b)); + } + """, + r'\(expression +float16_t +/'), + Test("function highp args", + """ + precision mediump float; + + uniform float a, b; + + mediump float + do_div(highp float x, highp float y) + { + return x / y; + } + + void main() + { + gl_FragColor = vec4(do_div(a, b)); + } + """, + r'\(expression +float +/'), + Test("function inout different precision highp", + """ + uniform mediump float a, b; + + void + do_div(inout highp float x, highp float y) + { + x = x / y; + } + + void main() + { + mediump float temp = a; + do_div(temp, b); + gl_FragColor = vec4(temp); + } + """, + r'\(expression +float +/'), + Test("function inout different precision mediump", + """ + uniform highp float a, b; + + void + do_div(inout mediump float x, mediump float y) + { + x = x / y; + } + + void main() + { + highp float temp = a; + do_div(temp, b); + gl_FragColor = vec4(temp); + } + """, + r'\(expression +float16_t +/'), + Test("if", + """ + precision mediump float; + + uniform float a, b; + + void + main() + { + if (a / b < 0.31) + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); + else + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + """, + r'\(expression +float16_t +/'), + Test("matrix", + """ + precision mediump float; + + uniform vec2 a; + uniform mat2 b; + + void main() + { + gl_FragColor = vec4(b * a, 0.0, 0.0); + } + """, + r'\(expression +f16vec2 \*.*\bf16mat2\b'), + Test("simple struct deref", + """ + precision mediump float; + + struct simple { + float a, b; + }; + + uniform simple in_simple; + + void main() + { + gl_FragColor = vec4(in_simple.a / in_simple.b); + } + """, + r'\(expression +float16_t +/'), + Test("embedded struct deref", + """ + precision mediump float; + + struct simple { + float a, b; + }; + + struct embedded { + simple a, b; + }; + + uniform embedded in_embedded; + + void main() + { + gl_FragColor = vec4(in_embedded.a.a / in_embedded.b.b); + } + """, + r'\(expression +float16_t +/'), + Test("arrayed struct deref", + """ + precision mediump float; + + struct simple { + float a, b; + }; + + struct arrayed { + simple a[2]; + }; + + uniform arrayed in_arrayed; + + void main() + { + gl_FragColor = vec4(in_arrayed.a[0].a / in_arrayed.a[1].b); + } + """, + r'\(expression +float16_t +/'), + Test("mixed precision not lowered", + """ + uniform mediump float a; + uniform highp float b; + + void main() + { + gl_FragColor = vec4(a / b); + } + """, + r'\(expression +float +/'), + Test("texture sample", + """ + precision mediump float; + + uniform sampler2D tex; + uniform vec2 coord; + uniform float divisor; + + void main() + { + gl_FragColor = texture2D(tex, coord) / divisor; + } + """, + r'\(expression +f16vec4 +/'), + Test("expression in lvalue", + """ + uniform mediump float a, b; + + void main() + { + gl_FragColor = vec4(1.0); + gl_FragColor[int(a / b)] = 0.5; + } + """, + r'\(expression +float16_t +/'), + Test("builtin with const arg", + """ + uniform mediump float a; + + void main() + { + gl_FragColor = vec4(min(a, 3.0)); + } + """, + r'\(expression +float16_t min'), +] + + +def compile_shader(standalone_compiler, source): + with tempfile.NamedTemporaryFile(mode='wt', suffix='.frag') as source_file: + print(source, file=source_file) + source_file.flush() + return subprocess.check_output([standalone_compiler, + '--version', '300', + '--lower-precision', + '--dump-lir', + source_file.name], + universal_newlines=True) + + +def run_test(standalone_compiler, test): + ir = compile_shader(standalone_compiler, test.source) + + if re.search(test.match_re, ir) is None: + return False + + return True + + +def main(): + standalone_compiler = sys.argv[1] + passed = 0 + + for test in TESTS: + print('Testing {} ... '.format(test.name), end='') + + result = run_test(standalone_compiler, test) + + if result: + print('PASS') + passed += 1 + else: + print('FAIL') + + print('{}/{} tests returned correct results'.format(passed, len(TESTS))) + sys.exit(0 if passed == len(TESTS) else 1) + + +if __name__ == '__main__': + main() diff --git a/src/compiler/glsl/tests/meson.build b/src/compiler/glsl/tests/meson.build index 5914627e194..3526110dbc1 100644 --- a/src/compiler/glsl/tests/meson.build +++ b/src/compiler/glsl/tests/meson.build @@ -110,4 +110,12 @@ if with_tools.contains('glsl') ], suite : ['compiler', 'glsl'], ) + test( + 'glsl lower-precision test', + prog_python, + args : [join_paths(meson.current_source_dir(), 'lower_precision_test.py'), + glsl_compiler + ], + suite : ['compiler', 'glsl'], + ) endif |