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-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h8
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp650
2 files changed, 381 insertions, 277 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 2dfcab1c51a..8a93b564c81 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -263,6 +263,14 @@ public:
nir_load_const_instr *instr);
void nir_emit_undef(const brw::fs_builder &bld,
nir_ssa_undef_instr *instr);
+ void nir_emit_vs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_gs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_fs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_cs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
void nir_emit_intrinsic(const brw::fs_builder &bld,
nir_intrinsic_instr *instr);
void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 02b9f5bbc8a..52d5ad1f204 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -360,7 +360,22 @@ fs_visitor::nir_emit_instr(nir_instr *instr)
break;
case nir_instr_type_intrinsic:
- nir_emit_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ nir_emit_vs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_GEOMETRY:
+ nir_emit_gs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_FRAGMENT:
+ nir_emit_fs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ case MESA_SHADER_COMPUTE:
+ nir_emit_cs_intrinsic(abld, nir_instr_as_intrinsic(instr));
+ break;
+ default:
+ unreachable("unsupported shader stage");
+ }
break;
case nir_instr_type_tex:
@@ -1568,15 +1583,128 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
}
void
-fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr)
+fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
{
+ assert(stage == MESA_SHADER_VERTEX);
+
fs_reg dest;
if (nir_intrinsic_infos[instr->intrinsic].has_dest)
dest = get_nir_dest(instr->dest);
- bool has_indirect = false;
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_vertex_id:
+ unreachable("should be lowered by lower_vertex_id()");
+
+ case nir_intrinsic_load_vertex_id_zero_base:
+ case nir_intrinsic_load_base_vertex:
+ case nir_intrinsic_load_instance_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_gs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_primitive_id:
+ assert(stage == MESA_SHADER_GEOMETRY);
+ assert(((struct brw_gs_prog_data *)prog_data)->include_primitive_id);
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD),
+ retype(fs_reg(brw_vec8_grf(2, 0)), BRW_REGISTER_TYPE_UD));
+ break;
+
+ case nir_intrinsic_load_input_indirect:
+ case nir_intrinsic_load_input:
+ unreachable("load_input intrinsics are invalid for the GS stage");
+
+ case nir_intrinsic_load_per_vertex_input_indirect:
+ assert(!"Not allowed");
+ case nir_intrinsic_load_per_vertex_input:
+ emit_gs_input_load(dest, instr->src[0], instr->const_index[0],
+ instr->num_components);
+ break;
+
+ case nir_intrinsic_emit_vertex_with_counter:
+ emit_gs_vertex(instr->src[0], instr->const_index[0]);
+ break;
+
+ case nir_intrinsic_end_primitive_with_counter:
+ emit_gs_end_primitive(instr->src[0]);
+ break;
+
+ case nir_intrinsic_set_vertex_count:
+ bld.MOV(this->final_gs_vertex_count, get_nir_src(instr->src[0]));
+ break;
+
+ case nir_intrinsic_load_invocation_id: {
+ fs_reg val = nir_system_values[SYSTEM_VALUE_INVOCATION_ID];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_FRAGMENT);
+ struct brw_wm_prog_data *wm_prog_data =
+ (struct brw_wm_prog_data *) prog_data;
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
switch (instr->intrinsic) {
+ case nir_intrinsic_load_front_face:
+ bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
+ *emit_frontfacing_interpolation());
+ break;
+
+ case nir_intrinsic_load_sample_pos: {
+ fs_reg sample_pos = nir_system_values[SYSTEM_VALUE_SAMPLE_POS];
+ assert(sample_pos.file != BAD_FILE);
+ dest.type = sample_pos.type;
+ bld.MOV(dest, sample_pos);
+ bld.MOV(offset(dest, bld, 1), offset(sample_pos, bld, 1));
+ break;
+ }
+
+ case nir_intrinsic_load_sample_mask_in:
+ case nir_intrinsic_load_sample_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ bld.MOV(dest, val);
+ break;
+ }
+
case nir_intrinsic_discard:
case nir_intrinsic_discard_if: {
/* We track our discarded pixels in f0.1. By predicating on it, we can
@@ -1602,6 +1730,248 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
+ case nir_intrinsic_interp_var_at_centroid:
+ case nir_intrinsic_interp_var_at_sample:
+ case nir_intrinsic_interp_var_at_offset: {
+ /* Handle ARB_gpu_shader5 interpolation intrinsics
+ *
+ * It's worth a quick word of explanation as to why we handle the full
+ * variable-based interpolation intrinsic rather than a lowered version
+ * with like we do for other inputs. We have to do that because the way
+ * we set up inputs doesn't allow us to use the already setup inputs for
+ * interpolation. At the beginning of the shader, we go through all of
+ * the input variables and do the initial interpolation and put it in
+ * the nir_inputs array based on its location as determined in
+ * nir_lower_io. If the input isn't used, dead code cleans up and
+ * everything works fine. However, when we get to the ARB_gpu_shader5
+ * interpolation intrinsics, we need to reinterpolate the input
+ * differently. If we used an intrinsic that just had an index it would
+ * only give us the offset into the nir_inputs array. However, this is
+ * useless because that value is post-interpolation and we need
+ * pre-interpolation. In order to get the actual location of the bits
+ * we get from the vertex fetching hardware, we need the variable.
+ */
+ wm_prog_data->pulls_bary = true;
+
+ fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
+ const glsl_interp_qualifier interpolation =
+ (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation;
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_interp_var_at_centroid:
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_CENTROID,
+ dst_xy,
+ fs_reg(), /* src */
+ fs_reg(0u),
+ interpolation);
+ break;
+
+ case nir_intrinsic_interp_var_at_sample: {
+ nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);
+
+ if (const_sample) {
+ unsigned msg_data = const_sample->i[0] << 4;
+
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ fs_reg(msg_data),
+ interpolation);
+ } else {
+ const fs_reg sample_src = retype(get_nir_src(instr->src[0]),
+ BRW_REGISTER_TYPE_UD);
+
+ if (nir_src_is_dynamically_uniform(instr->src[0])) {
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);
+ bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ msg_data,
+ interpolation);
+ } else {
+ /* Make a loop that sends a message to the pixel interpolater
+ * for the sample number in each live channel. If there are
+ * multiple channels with the same sample number then these
+ * will be handled simultaneously with a single interation of
+ * the loop.
+ */
+ bld.emit(BRW_OPCODE_DO);
+
+ /* Get the next live sample number into sample_id_reg */
+ const fs_reg sample_id = bld.emit_uniformize(sample_src);
+
+ /* Set the flag register so that we can perform the send
+ * message on all channels that have the same sample number
+ */
+ bld.CMP(bld.null_reg_ud(),
+ sample_src, sample_id,
+ BRW_CONDITIONAL_EQ);
+ const fs_reg msg_data = vgrf(glsl_type::uint_type);
+ bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
+ fs_inst *inst =
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SAMPLE,
+ dst_xy,
+ fs_reg(), /* src */
+ msg_data,
+ interpolation);
+ set_predicate(BRW_PREDICATE_NORMAL, inst);
+
+ /* Continue the loop if there are any live channels left */
+ set_predicate_inv(BRW_PREDICATE_NORMAL,
+ true, /* inverse */
+ bld.emit(BRW_OPCODE_WHILE));
+ }
+ }
+
+ break;
+ }
+
+ case nir_intrinsic_interp_var_at_offset: {
+ nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
+
+ if (const_offset) {
+ unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf;
+ unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf;
+
+ emit_pixel_interpolater_send(bld,
+ FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
+ dst_xy,
+ fs_reg(), /* src */
+ fs_reg(off_x | (off_y << 4)),
+ interpolation);
+ } else {
+ fs_reg src = vgrf(glsl_type::ivec2_type);
+ fs_reg offset_src = retype(get_nir_src(instr->src[0]),
+ BRW_REGISTER_TYPE_F);
+ for (int i = 0; i < 2; i++) {
+ fs_reg temp = vgrf(glsl_type::float_type);
+ bld.MUL(temp, offset(offset_src, bld, i), fs_reg(16.0f));
+ fs_reg itemp = vgrf(glsl_type::int_type);
+ bld.MOV(itemp, temp); /* float to int */
+
+ /* Clamp the upper end of the range to +7/16.
+ * ARB_gpu_shader5 requires that we support a maximum offset
+ * of +0.5, which isn't representable in a S0.4 value -- if
+ * we didn't clamp it, we'd end up with -8/16, which is the
+ * opposite of what the shader author wanted.
+ *
+ * This is legal due to ARB_gpu_shader5's quantization
+ * rules:
+ *
+ * "Not all values of <offset> may be supported; x and y
+ * offsets may be rounded to fixed-point values with the
+ * number of fraction bits given by the
+ * implementation-dependent constant
+ * FRAGMENT_INTERPOLATION_OFFSET_BITS"
+ */
+ set_condmod(BRW_CONDITIONAL_L,
+ bld.SEL(offset(src, bld, i), itemp, fs_reg(7)));
+ }
+
+ const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;
+ emit_pixel_interpolater_send(bld,
+ opcode,
+ dst_xy,
+ src,
+ fs_reg(0u),
+ interpolation);
+ }
+ break;
+ }
+
+ default:
+ unreachable("Invalid intrinsic");
+ }
+
+ for (unsigned j = 0; j < instr->num_components; j++) {
+ fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);
+ src.type = dest.type;
+
+ bld.emit(FS_OPCODE_LINTERP, dest, dst_xy, src);
+ dest = offset(dest, bld, 1);
+ }
+ break;
+ }
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_cs_intrinsic(const fs_builder &bld,
+ nir_intrinsic_instr *instr)
+{
+ assert(stage == MESA_SHADER_COMPUTE);
+ struct brw_cs_prog_data *cs_prog_data =
+ (struct brw_cs_prog_data *) prog_data;
+
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ switch (instr->intrinsic) {
+ case nir_intrinsic_barrier:
+ emit_barrier();
+ cs_prog_data->uses_barrier = true;
+ break;
+
+ case nir_intrinsic_load_local_invocation_id:
+ case nir_intrinsic_load_work_group_id: {
+ gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
+ fs_reg val = nir_system_values[sv];
+ assert(val.file != BAD_FILE);
+ dest.type = val.type;
+ for (unsigned i = 0; i < 3; i++)
+ bld.MOV(offset(dest, bld, i), offset(val, bld, i));
+ break;
+ }
+
+ case nir_intrinsic_load_num_work_groups: {
+ const unsigned surface =
+ cs_prog_data->binding_table.work_groups_start;
+
+ cs_prog_data->uses_num_work_groups = true;
+
+ fs_reg surf_index = fs_reg(surface);
+ brw_mark_surface_used(prog_data, surface);
+
+ /* Read the 3 GLuint components of gl_NumWorkGroups */
+ for (unsigned i = 0; i < 3; i++) {
+ fs_reg read_result =
+ emit_untyped_read(bld, surf_index,
+ fs_reg(i << 2),
+ 1 /* dims */, 1 /* size */,
+ BRW_PREDICATE_NONE);
+ read_result.type = dest.type;
+ bld.MOV(dest, read_result);
+ dest = offset(dest, bld, 1);
+ }
+ break;
+ }
+
+ default:
+ nir_emit_intrinsic(bld, instr);
+ break;
+ }
+}
+
+void
+fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr)
+{
+ fs_reg dest;
+ if (nir_intrinsic_infos[instr->intrinsic].has_dest)
+ dest = get_nir_dest(instr->dest);
+
+ bool has_indirect = false;
+
+ switch (instr->intrinsic) {
case nir_intrinsic_atomic_counter_inc:
case nir_intrinsic_atomic_counter_dec:
case nir_intrinsic_atomic_counter_read: {
@@ -1789,44 +2159,6 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), fs_reg(1));
break;
- case nir_intrinsic_load_front_face:
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
- *emit_frontfacing_interpolation());
- break;
-
- case nir_intrinsic_load_vertex_id:
- unreachable("should be lowered by lower_vertex_id()");
-
- case nir_intrinsic_load_primitive_id:
- assert(stage == MESA_SHADER_GEOMETRY);
- assert(((struct brw_gs_prog_data *)prog_data)->include_primitive_id);
- bld.MOV(retype(dest, BRW_REGISTER_TYPE_UD),
- retype(fs_reg(brw_vec8_grf(2, 0)), BRW_REGISTER_TYPE_UD));
- break;
-
- case nir_intrinsic_load_vertex_id_zero_base:
- case nir_intrinsic_load_base_vertex:
- case nir_intrinsic_load_instance_id:
- case nir_intrinsic_load_invocation_id:
- case nir_intrinsic_load_sample_mask_in:
- case nir_intrinsic_load_sample_id: {
- gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
- fs_reg val = nir_system_values[sv];
- assert(val.file != BAD_FILE);
- dest.type = val.type;
- bld.MOV(dest, val);
- break;
- }
-
- case nir_intrinsic_load_sample_pos: {
- fs_reg sample_pos = nir_system_values[SYSTEM_VALUE_SAMPLE_POS];
- assert(sample_pos.file != BAD_FILE);
- dest.type = sample_pos.type;
- bld.MOV(dest, sample_pos);
- bld.MOV(offset(dest, bld, 1), offset(sample_pos, bld, 1));
- break;
- }
-
case nir_intrinsic_load_uniform_indirect:
has_indirect = true;
/* fallthrough */
@@ -1980,185 +2312,6 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
- case nir_intrinsic_load_per_vertex_input_indirect:
- assert(!"Not allowed");
- /* fallthrough */
- case nir_intrinsic_load_per_vertex_input:
- emit_gs_input_load(dest, instr->src[0], instr->const_index[0],
- instr->num_components);
- break;
-
- /* Handle ARB_gpu_shader5 interpolation intrinsics
- *
- * It's worth a quick word of explanation as to why we handle the full
- * variable-based interpolation intrinsic rather than a lowered version
- * with like we do for other inputs. We have to do that because the way
- * we set up inputs doesn't allow us to use the already setup inputs for
- * interpolation. At the beginning of the shader, we go through all of
- * the input variables and do the initial interpolation and put it in
- * the nir_inputs array based on its location as determined in
- * nir_lower_io. If the input isn't used, dead code cleans up and
- * everything works fine. However, when we get to the ARB_gpu_shader5
- * interpolation intrinsics, we need to reinterpolate the input
- * differently. If we used an intrinsic that just had an index it would
- * only give us the offset into the nir_inputs array. However, this is
- * useless because that value is post-interpolation and we need
- * pre-interpolation. In order to get the actual location of the bits
- * we get from the vertex fetching hardware, we need the variable.
- */
- case nir_intrinsic_interp_var_at_centroid:
- case nir_intrinsic_interp_var_at_sample:
- case nir_intrinsic_interp_var_at_offset: {
- assert(stage == MESA_SHADER_FRAGMENT);
-
- ((struct brw_wm_prog_data *) prog_data)->pulls_bary = true;
-
- fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2);
- const glsl_interp_qualifier interpolation =
- (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation;
-
- switch (instr->intrinsic) {
- case nir_intrinsic_interp_var_at_centroid:
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_CENTROID,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(0u),
- interpolation);
- break;
-
- case nir_intrinsic_interp_var_at_sample: {
- nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]);
-
- if (const_sample) {
- unsigned msg_data = const_sample->i[0] << 4;
-
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(msg_data),
- interpolation);
- } else {
- const fs_reg sample_src = retype(get_nir_src(instr->src[0]),
- BRW_REGISTER_TYPE_UD);
-
- if (nir_src_is_dynamically_uniform(instr->src[0])) {
- const fs_reg sample_id = bld.emit_uniformize(sample_src);
- const fs_reg msg_data = vgrf(glsl_type::uint_type);
- bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- msg_data,
- interpolation);
- } else {
- /* Make a loop that sends a message to the pixel interpolater
- * for the sample number in each live channel. If there are
- * multiple channels with the same sample number then these
- * will be handled simultaneously with a single interation of
- * the loop.
- */
- bld.emit(BRW_OPCODE_DO);
-
- /* Get the next live sample number into sample_id_reg */
- const fs_reg sample_id = bld.emit_uniformize(sample_src);
-
- /* Set the flag register so that we can perform the send
- * message on all channels that have the same sample number
- */
- bld.CMP(bld.null_reg_ud(),
- sample_src, sample_id,
- BRW_CONDITIONAL_EQ);
- const fs_reg msg_data = vgrf(glsl_type::uint_type);
- bld.exec_all().group(1, 0).SHL(msg_data, sample_id, fs_reg(4u));
- fs_inst *inst =
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SAMPLE,
- dst_xy,
- fs_reg(), /* src */
- msg_data,
- interpolation);
- set_predicate(BRW_PREDICATE_NORMAL, inst);
-
- /* Continue the loop if there are any live channels left */
- set_predicate_inv(BRW_PREDICATE_NORMAL,
- true, /* inverse */
- bld.emit(BRW_OPCODE_WHILE));
- }
- }
-
- break;
- }
-
- case nir_intrinsic_interp_var_at_offset: {
- nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
-
- if (const_offset) {
- unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf;
- unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf;
-
- emit_pixel_interpolater_send(bld,
- FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET,
- dst_xy,
- fs_reg(), /* src */
- fs_reg(off_x | (off_y << 4)),
- interpolation);
- } else {
- fs_reg src = vgrf(glsl_type::ivec2_type);
- fs_reg offset_src = retype(get_nir_src(instr->src[0]),
- BRW_REGISTER_TYPE_F);
- for (int i = 0; i < 2; i++) {
- fs_reg temp = vgrf(glsl_type::float_type);
- bld.MUL(temp, offset(offset_src, bld, i), fs_reg(16.0f));
- fs_reg itemp = vgrf(glsl_type::int_type);
- bld.MOV(itemp, temp); /* float to int */
-
- /* Clamp the upper end of the range to +7/16.
- * ARB_gpu_shader5 requires that we support a maximum offset
- * of +0.5, which isn't representable in a S0.4 value -- if
- * we didn't clamp it, we'd end up with -8/16, which is the
- * opposite of what the shader author wanted.
- *
- * This is legal due to ARB_gpu_shader5's quantization
- * rules:
- *
- * "Not all values of <offset> may be supported; x and y
- * offsets may be rounded to fixed-point values with the
- * number of fraction bits given by the
- * implementation-dependent constant
- * FRAGMENT_INTERPOLATION_OFFSET_BITS"
- */
- set_condmod(BRW_CONDITIONAL_L,
- bld.SEL(offset(src, bld, i), itemp, fs_reg(7)));
- }
-
- const enum opcode opcode = FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET;
- emit_pixel_interpolater_send(bld,
- opcode,
- dst_xy,
- src,
- fs_reg(0u),
- interpolation);
- }
- break;
- }
-
- default:
- unreachable("Invalid intrinsic");
- }
-
- for (unsigned j = 0; j < instr->num_components; j++) {
- fs_reg src = interp_reg(instr->variables[0]->var->data.location, j);
- src.type = dest.type;
-
- bld.emit(FS_OPCODE_LINTERP, dest, dst_xy, src);
- dest = offset(dest, bld, 1);
- }
- break;
- }
-
case nir_intrinsic_store_ssbo_indirect:
has_indirect = true;
/* fallthrough */
@@ -2240,23 +2393,6 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
- case nir_intrinsic_barrier:
- emit_barrier();
- if (stage == MESA_SHADER_COMPUTE)
- ((struct brw_cs_prog_data *) prog_data)->uses_barrier = true;
- break;
-
- case nir_intrinsic_load_local_invocation_id:
- case nir_intrinsic_load_work_group_id: {
- gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
- fs_reg val = nir_system_values[sv];
- assert(val.file != BAD_FILE);
- dest.type = val.type;
- for (unsigned i = 0; i < 3; i++)
- bld.MOV(offset(dest, bld, i), offset(val, bld, i));
- break;
- }
-
case nir_intrinsic_ssbo_atomic_add:
nir_emit_ssbo_atomic(bld, BRW_AOP_ADD, instr);
break;
@@ -2312,46 +2448,6 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
- case nir_intrinsic_load_num_work_groups: {
- assert(devinfo->gen >= 7);
- assert(stage == MESA_SHADER_COMPUTE);
-
- struct brw_cs_prog_data *cs_prog_data =
- (struct brw_cs_prog_data *) prog_data;
- const unsigned surface =
- cs_prog_data->binding_table.work_groups_start;
-
- cs_prog_data->uses_num_work_groups = true;
-
- fs_reg surf_index = fs_reg(surface);
- brw_mark_surface_used(prog_data, surface);
-
- /* Read the 3 GLuint components of gl_NumWorkGroups */
- for (unsigned i = 0; i < 3; i++) {
- fs_reg read_result =
- emit_untyped_read(bld, surf_index,
- fs_reg(i << 2),
- 1 /* dims */, 1 /* size */,
- BRW_PREDICATE_NONE);
- read_result.type = dest.type;
- bld.MOV(dest, read_result);
- dest = offset(dest, bld, 1);
- }
- break;
- }
-
- case nir_intrinsic_emit_vertex_with_counter:
- emit_gs_vertex(instr->src[0], instr->const_index[0]);
- break;
-
- case nir_intrinsic_end_primitive_with_counter:
- emit_gs_end_primitive(instr->src[0]);
- break;
-
- case nir_intrinsic_set_vertex_count:
- bld.MOV(this->final_gs_vertex_count, get_nir_src(instr->src[0]));
- break;
-
default:
unreachable("unknown intrinsic");
}