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-rw-r--r--src/compiler/glsl/link_varyings.cpp94
1 files changed, 55 insertions, 39 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 7766d824643..64c9a282531 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -533,6 +533,58 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
return true;
}
+static bool
+validate_explicit_variable_location(struct gl_context *ctx,
+ struct explicit_location_info explicit_locations[][4],
+ ir_variable *var,
+ gl_shader_program *prog,
+ gl_linked_shader *sh)
+{
+ const glsl_type *type = get_varying_type(var, sh->Stage);
+ unsigned num_elements = type->count_attribute_slots(false);
+ unsigned idx = compute_variable_location_slot(var, sh->Stage);
+ unsigned slot_limit = idx + num_elements;
+
+ unsigned slot_max =
+ ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
+ if (slot_limit > slot_max) {
+ linker_error(prog,
+ "Invalid location %u in %s shader\n",
+ idx, _mesa_shader_stage_to_string(sh->Stage));
+ return false;
+ }
+
+ if (type->without_array()->is_interface()) {
+ for (unsigned i = 0; i < type->without_array()->length; i++) {
+ glsl_struct_field *field = &type->fields.structure[i];
+ unsigned field_location = field->location -
+ (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
+ if (!check_location_aliasing(explicit_locations, var,
+ field_location,
+ 0, field_location + 1,
+ field->type,
+ field->interpolation,
+ field->centroid,
+ field->sample,
+ field->patch,
+ prog, sh->Stage)) {
+ return false;
+ }
+ }
+ } else if (!check_location_aliasing(explicit_locations, var,
+ idx, var->data.location_frac,
+ slot_limit, type,
+ var->data.interpolation,
+ var->data.centroid,
+ var->data.sample,
+ var->data.patch,
+ prog, sh->Stage)) {
+ return false;
+ }
+
+ return true;
+}
+
/**
* Validate that outputs from one stage match inputs of another
*/
@@ -560,45 +612,9 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
/* User-defined varyings with explicit locations are handled
* differently because they do not need to have matching names.
*/
- const glsl_type *type = get_varying_type(var, producer->Stage);
- unsigned num_elements = type->count_attribute_slots(false);
- unsigned idx = compute_variable_location_slot(var, producer->Stage);
- unsigned slot_limit = idx + num_elements;
-
- unsigned slot_max =
- ctx->Const.Program[producer->Stage].MaxOutputComponents / 4;
- if (slot_limit > slot_max) {
- linker_error(prog,
- "Invalid location %u in %s shader\n",
- idx, _mesa_shader_stage_to_string(producer->Stage));
- return;
- }
-
- if (type->without_array()->is_interface()) {
- for (unsigned i = 0; i < type->without_array()->length; i++) {
- glsl_struct_field *field = &type->fields.structure[i];
- unsigned field_location = field->location -
- (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
- if (!check_location_aliasing(explicit_locations, var,
- field_location,
- 0, field_location + 1,
- field->type,
- field->interpolation,
- field->centroid,
- field->sample,
- field->patch,
- prog, producer->Stage)) {
- return;
- }
- }
- } else if (!check_location_aliasing(explicit_locations, var,
- idx, var->data.location_frac,
- slot_limit, type,
- var->data.interpolation,
- var->data.centroid,
- var->data.sample,
- var->data.patch,
- prog, producer->Stage)) {
+ if (!validate_explicit_variable_location(ctx,
+ explicit_locations,
+ var, prog, producer)) {
return;
}
}