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-rw-r--r--src/mesa/drivers/dri/i965/gen8_depth_state.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index ec296698267..a7e61354fd5 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -477,6 +477,18 @@ gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
break;
case BLORP_HIZ_OP_DEPTH_CLEAR:
dw1 |= GEN8_WM_HZ_DEPTH_CLEAR;
+
+ /* The "Clear Rectangle X Max" (and Y Max) fields are exclusive,
+ * rather than inclusive, and limited to 16383. This means that
+ * for a 16384x16384 render target, we would miss the last row
+ * or column of pixels along the edge.
+ *
+ * To work around this, we have to set the "Full Surface Depth
+ * and Stencil Clear" bit. We can do this in all cases because
+ * we always clear the full rectangle anyway. We'll need to
+ * change this if we ever add scissored clear support.
+ */
+ dw1 |= GEN8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR;
break;
case BLORP_HIZ_OP_NONE:
unreachable("Should not get here.");