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-rw-r--r--src/glsl/link_uniforms.cpp14
-rw-r--r--src/glsl/linker.h4
-rw-r--r--src/mesa/program/ir_to_mesa.cpp8
3 files changed, 19 insertions, 7 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c5661bb2f47..90d46da0721 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -73,7 +73,7 @@ uniform_field_visitor::process(ir_variable *var)
recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else {
- this->visit_field(t, var->name);
+ this->visit_field(t, var->name, false);
}
}
@@ -109,7 +109,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
t->fields.structure[i].row_major);
}
} else {
- this->visit_field(t, *name);
+ this->visit_field(t, *name, row_major);
}
}
@@ -159,11 +159,14 @@ public:
unsigned num_shader_uniform_components;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ (void) row_major;
+
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
* uniform for multiple shader targets, but in this case we want to
@@ -263,11 +266,14 @@ public:
int ubo_byte_offset;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ (void) row_major;
+
unsigned id;
bool found = this->map->get(id, name);
assert(found);
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index e69098afdc3..0ad217f841c 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -90,8 +90,10 @@ protected:
*
* \param type Type of the field.
* \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
*/
- virtual void visit_field(const glsl_type *type, const char *name) = 0;
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major) = 0;
private:
/**
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 03a1dc402c3..b197ad34437 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2389,7 +2389,8 @@ public:
}
private:
- virtual void visit_field(const glsl_type *type, const char *name);
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major);
struct gl_shader_program *shader_program;
struct gl_program_parameter_list *params;
@@ -2397,10 +2398,13 @@ private:
};
void
-add_uniform_to_shader::visit_field(const glsl_type *type, const char *name)
+add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
unsigned int size;
+ (void) row_major;
+
if (type->is_vector() || type->is_scalar()) {
size = type->vector_elements;
} else {