diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstate.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 5ac85793105..5d53e359107 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -492,6 +492,7 @@ update_texture_state( GLcontext *ctx ) GLuint unit; struct gl_fragment_program *fprog = NULL; struct gl_vertex_program *vprog = NULL; + GLbitfield enabledFragUnits = 0x0; if (ctx->Shader.CurrentProgram && ctx->Shader.CurrentProgram->LinkStatus) { @@ -523,7 +524,9 @@ update_texture_state( GLcontext *ctx ) */ for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enableBits; + GLbitfield enabledVertTargets = 0x0; + GLbitfield enabledFragTargets = 0x0; + GLbitfield enabledTargets = 0x0; GLuint texIndex; /* Get the bitmask of texture target enables. @@ -532,20 +535,24 @@ update_texture_state( GLcontext *ctx ) * by a fragment shader/program. When multiple flags are set, we'll * settle on the one with highest priority (see below). */ - enableBits = 0x0; if (vprog) { - enableBits |= vprog->Base.TexturesUsed[unit]; + enabledVertTargets |= vprog->Base.TexturesUsed[unit]; } + if (fprog) { - enableBits |= fprog->Base.TexturesUsed[unit]; + enabledFragTargets |= fprog->Base.TexturesUsed[unit]; } else { /* fixed-function fragment program */ - enableBits |= texUnit->Enabled; + enabledFragTargets |= texUnit->Enabled; } - if (enableBits == 0x0) + enabledTargets = enabledVertTargets | enabledFragTargets; + + if (enabledTargets == 0x0) { + /* neither vertex nor fragment processing uses this unit */ continue; + } texUnit->_Current = NULL; texUnit->_ReallyEnabled = 0x0; @@ -557,7 +564,7 @@ update_texture_state( GLcontext *ctx ) * Note that the TEXTURE_x_INDEX values are in high to low priority. */ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { - if (enableBits & (1 << texIndex)) { + if (enabledTargets & (1 << texIndex)) { struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; if (!texObj->_Complete) { _mesa_test_texobj_completeness(ctx, texObj); @@ -581,6 +588,9 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._EnabledUnits |= (1 << unit); + if (enabledFragTargets) + enabledFragUnits |= (1 << unit); + update_tex_combine(ctx, texUnit); } @@ -592,7 +602,7 @@ update_texture_state( GLcontext *ctx ) = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; } else { - ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; + ctx->Texture._EnabledCoordUnits = enabledFragUnits; } /* Setup texgen for those texture coordinate sets that are in use */ |