diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 68 |
1 files changed, 36 insertions, 32 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 26e1c21f6c5..b3700406df0 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -61,6 +61,8 @@ compute_num_levels(struct gl_context *ctx, numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; numLevels = MIN2(numLevels, (GLuint) texObj->MaxLevel + 1); + if (texObj->Immutable) + numLevels = MIN2(numLevels, texObj->NumLevels); assert(numLevels >= 1); return numLevels; @@ -99,38 +101,40 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target, */ stObj->lastLevel = lastLevel; - if (pt->last_level < lastLevel) { - /* The current gallium texture doesn't have space for all the - * mipmap levels we need to generate. So allocate a new texture. - */ - struct pipe_resource *oldTex = stObj->pt; - - /* create new texture with space for more levels */ - stObj->pt = st_texture_create(st, - oldTex->target, - oldTex->format, - lastLevel, - oldTex->width0, - oldTex->height0, - oldTex->depth0, - oldTex->array_size, - 0, - oldTex->bind); - - /* This will copy the old texture's base image into the new texture - * which we just allocated. - */ - st_finalize_texture(ctx, st->pipe, texObj); - - /* release the old tex (will likely be freed too) */ - pipe_resource_reference(&oldTex, NULL); - st_texture_release_all_sampler_views(st, stObj); - } - else { - /* Make sure that the base texture image data is present in the - * texture buffer. - */ - st_finalize_texture(ctx, st->pipe, texObj); + if (!texObj->Immutable) { + if (pt->last_level < lastLevel) { + /* The current gallium texture doesn't have space for all the + * mipmap levels we need to generate. So allocate a new texture. + */ + struct pipe_resource *oldTex = stObj->pt; + + /* create new texture with space for more levels */ + stObj->pt = st_texture_create(st, + oldTex->target, + oldTex->format, + lastLevel, + oldTex->width0, + oldTex->height0, + oldTex->depth0, + oldTex->array_size, + 0, + oldTex->bind); + + /* This will copy the old texture's base image into the new texture + * which we just allocated. + */ + st_finalize_texture(ctx, st->pipe, texObj); + + /* release the old tex (will likely be freed too) */ + pipe_resource_reference(&oldTex, NULL); + st_texture_release_all_sampler_views(st, stObj); + } + else { + /* Make sure that the base texture image data is present in the + * texture buffer. + */ + st_finalize_texture(ctx, st->pipe, texObj); + } } pt = stObj->pt; |