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-rw-r--r--src/mesa/main/texformat.c12
-rw-r--r--src/mesa/main/texformat_tmp.h26
2 files changed, 31 insertions, 7 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index d479bf510ee..17859a9fec6 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1229,17 +1229,10 @@ const struct gl_texture_format _mesa_texformat_s8_z24 = {
NULL, /* FetchTexel1D */
NULL, /* FetchTexel2D */
NULL, /* FetchTexel3D */
-#if 0
fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */
fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */
fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */
store_texel_s8_z24 /* StoreTexel */
-#else
- fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */
- fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */
- fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */
- store_texel_z24_s8 /* StoreTexel */
-#endif
};
const struct gl_texture_format _mesa_texformat_z16 = {
@@ -1675,6 +1668,11 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*comps = 1; /* XXX OK? */
return;
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index 99785da1a0a..63939f40111 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -1363,6 +1363,32 @@ static void store_texel_z24_s8(struct gl_texture_image *texImage,
#endif
+/* MESA_TEXFORMAT_S8_Z24 ***************************************************/
+
+static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* only return Z, not stencil data */
+ const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ const GLfloat scale = 1.0F / (GLfloat) 0xffffff;
+ texel[0] = ((*src) & 0x00ffffff) * scale;
+ ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24);
+ ASSERT(texel[0] >= 0.0F);
+ ASSERT(texel[0] <= 1.0F);
+}
+
+#if DIM == 3
+static void store_texel_s8_z24(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ /* only store Z, not stencil */
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ GLfloat depth = *((GLfloat *) texel);
+ GLuint zi = (GLuint) (depth * 0xffffff);
+ *dst = zi | (*dst & 0xff000000);
+}
+#endif
+
#undef TEXEL_ADDR
#undef DIM