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-rw-r--r--src/mesa/main/dlist.c20
-rw-r--r--src/mesa/main/polygon.c4
2 files changed, 13 insertions, 11 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index e88f4f8edc8..60547dc5918 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.4 1999/09/11 11:31:34 brianp Exp $ */
+/* $Id: dlist.c,v 1.5 1999/09/20 14:30:22 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -2457,6 +2457,11 @@ static void execute_list( GLcontext *ctx, GLuint list )
}
if (!ctx->CVA.elt.pipeline_valid)
gl_build_immediate_pipeline( ctx );
+
+ if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) &&
+ (MESA_VERBOSE & VERBOSE_IMMEDIATE))
+ gl_print_cassette( (struct immediate *) n[1].data, 0, ~0 );
+
gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
gl_execute_cassette( ctx, (struct immediate *) n[1].data );
break;
@@ -3096,26 +3101,21 @@ void gl_CallList( GLcontext *ctx, GLuint list )
/* execute the display list, and restore the CompileFlag. */
GLboolean save_compile_flag;
- if (MESA_VERBOSE&VERBOSE_API)
+ if (MESA_VERBOSE&VERBOSE_API) {
fprintf(stderr, "glCallList %u\n", list);
-
+ mesa_print_display_list( list );
+ }
save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
FLUSH_VB( ctx, "call list" );
-
-/* mesa_print_display_list( list ); */
-
execute_list( ctx, list );
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag)
- ctx->API = ctx->Save;
-
-
-/* RESET_IMMEDIATE( ctx ); */
+ ctx->API = ctx->Save;
}
diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c
index 09399da8ea0..00876febf23 100644
--- a/src/mesa/main/polygon.c
+++ b/src/mesa/main/polygon.c
@@ -1,4 +1,4 @@
-/* $Id: polygon.c,v 1.2 1999/08/26 14:50:49 keithw Exp $ */
+/* $Id: polygon.c,v 1.3 1999/09/20 14:30:22 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -77,8 +77,10 @@ void gl_FrontFace( GLcontext *ctx, GLenum mode )
gl_error( ctx, GL_INVALID_ENUM, "glFrontFace" );
return;
}
+
ctx->Polygon.FrontFace = mode;
ctx->Polygon.FrontBit = (mode == GL_CW);
+ ctx->NewState |= NEW_POLYGON;
if (ctx->Driver.FrontFace)
ctx->Driver.FrontFace( ctx, mode );