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-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c6
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c3
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp3
3 files changed, 10 insertions, 2 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index 636111b1036..ec8834235c4 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -296,6 +296,9 @@ ir3_shader_create(struct ir3_compiler *compiler,
if (cso->type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = cso->ir.nir;
+
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
+ (nir_lower_io_options)0);
} else {
debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {
@@ -342,6 +345,9 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
if (cso->ir_type == PIPE_SHADER_IR_NIR) {
/* we take ownership of the reference: */
nir = (nir_shader *)cso->prog;
+
+ NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
+ (nir_lower_io_options)0);
} else {
debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
if (fd_mesa_debug & FD_DBG_DISASM) {
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 3beac61f313..999c154b861 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2427,6 +2427,9 @@ vc4_shader_state_create(struct pipe_context *pctx,
* creation.
*/
s = cso->ir.nir;
+
+ NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
+ (nir_lower_io_options)0);
} else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index dd3d6faa753..7f5a9afda80 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -377,8 +377,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
&nir->uniforms, &nir->num_uniforms);
NIR_PASS_V(nir, nir_lower_system_values);
- NIR_PASS_V(nir, nir_lower_io, nir_var_all, type_size,
- (nir_lower_io_options)0);
+
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
else