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-rw-r--r--src/mesa/swrast/s_drawpix.c29
1 files changed, 26 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index bf427266cef..fb677ee1b16 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -448,14 +448,34 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
{
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
- const GLint srcStride
- = _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
/* use span array for temp color storage */
GLfloat *rgba = (GLfloat *) span.array->attribs[VARYING_SLOT_COL0];
void *tempImage = NULL;
- if (unpack->SwapBytes) {
+ /* We have to deal with GL_COLOR_INDEX manually because
+ * _mesa_format_convert does not handle this format. So what we do here is
+ * convert it to RGBA ubyte first and then convert from that to dst as
+ * usual.
+ */
+ if (format == GL_COLOR_INDEX) {
+ /* This will handle byte swapping and transferops if needed */
+ tempImage =
+ _mesa_unpack_color_index_to_rgba_ubyte(ctx, 2,
+ pixels, format, type,
+ width, height, 1,
+ unpack,
+ transferOps);
+ if (!tempImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ transferOps = 0;
+ pixels = tempImage;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_BYTE;
+ } else if (unpack->SwapBytes) {
/* We have to handle byte-swapping scenarios before calling
* _mesa_format_convert
*/
@@ -476,6 +496,9 @@ draw_rgba_pixels( struct gl_context *ctx, GLint x, GLint y,
}
}
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
+
/* if the span is wider than SWRAST_MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, SWRAST_MAX_WIDTH);