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-rw-r--r--src/compiler/glsl/linker.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index d6f9c2d91ff..33fd76deae9 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -5079,6 +5079,16 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if(!link_varyings_and_uniforms(first, last, ctx, prog, mem_ctx))
goto done;
+ /* Linking varyings can cause some extra, useless swizzles to be generated
+ * due to packing and unpacking.
+ */
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (prog->_LinkedShaders[i] == NULL)
+ continue;
+
+ optimize_swizzles(prog->_LinkedShaders[i]->ir);
+ }
+
/* OpenGL ES < 3.1 requires that a vertex shader and a fragment shader both
* be present in a linked program. GL_ARB_ES2_compatibility doesn't say
* anything about shader linking when one of the shaders (vertex or