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-rw-r--r--src/gallium/drivers/v3d/v3dx_job.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_job.c b/src/gallium/drivers/v3d/v3dx_job.c
index 997c1b12d3b..1dbd20b2251 100644
--- a/src/gallium/drivers/v3d/v3dx_job.c
+++ b/src/gallium/drivers/v3d/v3dx_job.c
@@ -36,7 +36,7 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
#if V3D_VERSION >= 41
cl_packet_length(TRANSFORM_FEEDBACK_SPECS) +
#endif
- cl_packet_length(FLUSH_ALL_STATE));
+ cl_packet_length(FLUSH));
/* Disable TF at the end of the CL, so that the TF block
* cleans up and finishes before it gets reset by the next
@@ -50,10 +50,10 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job)
}
#endif /* V3D_VERSION >= 41 */
- /* The FLUSH_ALL emits any unwritten state changes in each
- * tile. We can use this to reset any state that needs to be
- * present at the start of the next tile, as we do with
- * OCCLUSION_QUERY_COUNTER above.
+ /* We just FLUSH here to tell the HW to cap the bin CLs with a
+ * return. Any remaining state changes won't be flushed to
+ * the bins first -- you would need FLUSH_ALL for that, but
+ * the HW for hasn't been validated
*/
- cl_emit(&job->bcl, FLUSH_ALL_STATE, flush);
+ cl_emit(&job->bcl, FLUSH, flush);
}