diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_context.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_prim_vbuf.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_setup.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state_derived.c | 149 |
4 files changed, 105 insertions, 58 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index 188cdeaf76f..d5c4aaae638 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -119,16 +119,16 @@ struct softpipe_context { /** Vertex format */ struct sp_setup_info setup_info; - struct vertex_info vertex_info_vbuf; + struct vertex_info vertex_info; /** Which vertex shader output slot contains point size */ - int psize_slot; + int8_t psize_slot; /** Which vertex shader output slot contains viewport index */ - int viewport_index_slot; + int8_t viewport_index_slot; /** Which vertex shader output slot contains layer */ - int layer_slot; + int8_t layer_slot; /** The reduced version of the primitive supplied by the state tracker */ unsigned reduced_api_prim; diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c index f8a3eacdb37..95d1ac1514f 100644 --- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c +++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c @@ -161,7 +161,7 @@ sp_vbuf_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; - const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float); + const unsigned stride = softpipe->vertex_info.size * sizeof(float); const void *vertex_buffer = cvbr->vertex_buffer; struct setup_context *setup = cvbr->setup; const boolean flatshade_first = softpipe->rasterizer->flatshade_first; @@ -358,7 +358,7 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; struct setup_context *setup = cvbr->setup; - const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float); + const unsigned stride = softpipe->vertex_info.size * sizeof(float); const void *vertex_buffer = (void *) get_vert(cvbr->vertex_buffer, start, stride); const boolean flatshade_first = softpipe->rasterizer->flatshade_first; diff --git a/src/gallium/drivers/softpipe/sp_setup.h b/src/gallium/drivers/softpipe/sp_setup.h index 9efae1cb5ed..a54dc5dad0c 100644 --- a/src/gallium/drivers/softpipe/sp_setup.h +++ b/src/gallium/drivers/softpipe/sp_setup.h @@ -45,7 +45,7 @@ struct sp_setup_info { unsigned valid; struct { unsigned interp:8; /**< SP_INTERP_X */ - unsigned src_index:8; + int src_index:8; } attrib[PIPE_MAX_SHADER_OUTPUTS]; }; diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index ca29d76f8c2..d4d03f1be50 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -63,35 +63,47 @@ static void softpipe_compute_vertex_info(struct softpipe_context *softpipe) { struct sp_setup_info *sinfo = &softpipe->setup_info; - int vs_index; if (sinfo->valid == 0) { - /* compute vertex layout for vbuf now */ const struct tgsi_shader_info *fsInfo = &softpipe->fs_variant->info; - struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; - const uint num = draw_num_shader_outputs(softpipe->draw); + struct vertex_info *vinfo = &softpipe->vertex_info; uint i; + int vs_index; + /* + * This doesn't quite work right (wrt face injection, prim id, + * wide points) - hit a couple assertions, misrenderings plus + * memory corruption. Albeit could fix (the former two) by calling + * this "more often" (rasterizer changes etc.). (The latter would + * need to be included in draw_prepare_shader_outputs, but it looks + * like that would potentially allocate quite some unused additional + * vertex outputs.) + * draw_prepare_shader_outputs(softpipe->draw); + */ - /* Tell draw_vbuf to simply emit the whole post-xform vertex - * as-is. No longer any need to try and emit draw vertex_header - * info. + /* + * Those can't actually be 0 (because pos is always at 0). + * But use ints anyway to avoid confusion (in vs outputs, they + * can very well be at pos 0). */ - vinfo_vbuf->num_attribs = 0; - for (i = 0; i < num; i++) { - draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, i); - } - draw_compute_vertex_size(vinfo_vbuf); + softpipe->viewport_index_slot = -1; + softpipe->layer_slot = -1; + softpipe->psize_slot = -1; + + vinfo->num_attribs = 0; + + /* + * Put position always first (setup needs it there). + */ + vs_index = draw_find_shader_output(softpipe->draw, + TGSI_SEMANTIC_POSITION, 0); - softpipe->viewport_index_slot = 0; - softpipe->layer_slot = 0; - softpipe->psize_slot = 0; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); /* - * Loop over fragment shader inputs, searching for the matching output - * from the vertex shader. + * Match FS inputs against VS outputs, emitting the necessary + * attributes. */ for (i = 0; i < fsInfo->num_inputs; i++) { - int src; enum sp_interp_mode interp = SP_INTERP_LINEAR; switch (fsInfo->input_interpolate[i]) { @@ -126,57 +138,93 @@ softpipe_compute_vertex_info(struct softpipe_context *softpipe) break; } - /* this includes texcoords and varying vars */ - src = draw_find_shader_output(softpipe->draw, - fsInfo->input_semantic_name[i], - fsInfo->input_semantic_index[i]); - if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && src == -1) + /* + * Search for each input in current vs output: + */ + vs_index = draw_find_shader_output(softpipe->draw, + fsInfo->input_semantic_name[i], + fsInfo->input_semantic_index[i]); + + if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR && + vs_index == -1) { /* * try and find a bcolor. * Note that if there's both front and back color, draw will * have copied back to front color already. */ - src = draw_find_shader_output(softpipe->draw, - TGSI_SEMANTIC_BCOLOR, - fsInfo->input_semantic_index[i]); + vs_index = draw_find_shader_output(softpipe->draw, + TGSI_SEMANTIC_BCOLOR, + fsInfo->input_semantic_index[i]); + } sinfo->attrib[i].interp = interp; + /* extremely pointless index map */ + sinfo->attrib[i].src_index = i + 1; /* - * note src can be -1 if not found. Would need special handling, - * (as we don't tell draw anything about it) just force to 0. - * It's wrong either way but should be safer... + * For vp index and layer, if the fs requires them but the vs doesn't + * provide them, draw (vbuf) will give us the required 0 (slot -1). + * (This means in this case we'll also use those slots in setup, which + * isn't necessary but they'll contain the correct (0) value.) */ - if (src < 0) - src = 0; - sinfo->attrib[i].src_index = src; + if (fsInfo->input_semantic_name[i] == + TGSI_SEMANTIC_VIEWPORT_INDEX) { + softpipe->viewport_index_slot = (int)vinfo->num_attribs; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); + } else if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_LAYER) { + softpipe->layer_slot = (int)vinfo->num_attribs; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); + /* + * Note that we'd actually want to skip position (as we won't use + * the attribute in the fs) but can't. The reason is that we don't + * actually have a input/output map for setup (even though it looks + * like we do...). Could adjust for this though even without a map. + */ + } else { + /* + * Note that we'd actually want to skip position (as we won't use + * the attribute in the fs) but can't. The reason is that we don't + * actually have a input/output map for setup (even though it looks + * like we do...). Could adjust for this though even without a map. + */ + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); + } } - /* Figure out if we need pointsize as well. */ + /* Figure out if we need pointsize as well. + */ vs_index = draw_find_shader_output(softpipe->draw, TGSI_SEMANTIC_PSIZE, 0); if (vs_index >= 0) { - softpipe->psize_slot = vs_index; + softpipe->psize_slot = (int)vinfo->num_attribs; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); } - /* Figure out if we need viewport index */ - vs_index = draw_find_shader_output(softpipe->draw, - TGSI_SEMANTIC_VIEWPORT_INDEX, - 0); - if (vs_index >= 0) { - softpipe->viewport_index_slot = vs_index; + /* Figure out if we need viewport index (if it wasn't already in fs input) */ + if (softpipe->viewport_index_slot < 0) { + vs_index = draw_find_shader_output(softpipe->draw, + TGSI_SEMANTIC_VIEWPORT_INDEX, + 0); + if (vs_index >= 0) { + softpipe->viewport_index_slot =(int)vinfo->num_attribs; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); + } } - /* Figure out if we need layer */ - vs_index = draw_find_shader_output(softpipe->draw, - TGSI_SEMANTIC_LAYER, - 0); - if (vs_index >= 0) { - softpipe->layer_slot = vs_index; + /* Figure out if we need layer (if it wasn't already in fs input) */ + if (softpipe->layer_slot < 0) { + vs_index = draw_find_shader_output(softpipe->draw, + TGSI_SEMANTIC_LAYER, + 0); + if (vs_index >= 0) { + softpipe->layer_slot = (int)vinfo->num_attribs; + draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index); + } } + + draw_compute_vertex_size(vinfo); softpipe->setup_info.valid = 1; } - return; } @@ -184,15 +232,14 @@ softpipe_compute_vertex_info(struct softpipe_context *softpipe) /** * Called from vbuf module. * - * Note the vertex layout used for vbuf is simply telling it to pass - * through everything as is. The mapping actually used for setup is - * stored separately (but calculated here too at the same time). + * This will trigger validation of the vertex layout (and also compute + * the required information for setup). */ struct vertex_info * softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe) { softpipe_compute_vertex_info(softpipe); - return &softpipe->vertex_info_vbuf; + return &softpipe->vertex_info; } |