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-rw-r--r--src/glsl/glsl_parser_extras.cpp6
-rw-r--r--src/glsl/ir_optimization.h3
-rw-r--r--src/glsl/linker.cpp4
-rw-r--r--src/glsl/test_optpass.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp3
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp3
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
8 files changed, 18 insertions, 9 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 8422ba6f00b..532b6a5e7c0 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1444,7 +1444,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, false, 32, options))
+ while (do_common_optimization(shader->ir, false, false, 32, options,
+ ctx->Const.NativeIntegers))
;
validate_ir_tree(shader->ir);
@@ -1492,7 +1493,8 @@ bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
- const struct gl_shader_compiler_options *options)
+ const struct gl_shader_compiler_options *options,
+ bool native_integers)
{
GLboolean progress = GL_FALSE;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 5f4a2f4051c..9f31826d901 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -67,7 +67,8 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
unsigned max_unroll_iterations,
- const struct gl_shader_compiler_options *options);
+ const struct gl_shader_compiler_options *options,
+ bool native_integers);
bool do_algebraic(exec_list *instructions);
bool do_constant_folding(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 3bf27896523..7c194a26a36 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2298,7 +2298,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
+ max_unroll, &ctx->ShaderCompilerOptions[i],
+ ctx->Const.NativeIntegers))
;
}
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index f1b9579cd3b..6cb902aa2e1 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -64,7 +64,7 @@ do_optimization(struct exec_list *ir, const char *optimization,
if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
&int_0, &int_1) == 2) {
- return do_common_optimization(ir, int_0 != 0, false, int_1, options);
+ return do_common_optimization(ir, int_0 != 0, false, int_1, options, true);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir);
} else if (strcmp(optimization, "do_constant_folding") == 0) {
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index ca448d02fb3..d8eecb39403 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -202,7 +202,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
) || progress;
progress = do_common_optimization(shader->base.ir, true, true, 32,
- &ctx->ShaderCompilerOptions[stage])
+ &ctx->ShaderCompilerOptions[stage],
+ ctx->Const.NativeIntegers)
|| progress;
} while (progress);
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 1d2ad604b5c..e41dcefb0c6 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1344,7 +1344,8 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
- while (do_common_optimization(p.shader->ir, false, false, 32, options))
+ while (do_common_optimization(p.shader->ir, false, false, 32, options,
+ ctx->Const.NativeIntegers))
;
reparent_ir(p.shader->ir, p.shader->ir);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 0923357b1bb..675e58e2a97 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3008,7 +3008,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_common_optimization(ir, true, true,
options->MaxUnrollIterations,
- options)
+ options, ctx->Const.NativeIntegers)
|| progress;
progress = lower_quadop_vector(ir, true) || progress;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index c3e36eceab4..28e8f1ecbc5 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5358,7 +5358,9 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
progress = do_common_optimization(ir, true, true,
- options->MaxUnrollIterations, options)
+ options->MaxUnrollIterations,
+ options,
+ ctx->Const.NativeIntegers)
|| progress;
progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress;