summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c3
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_draw.c3
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c9
3 files changed, 12 insertions, 3 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index b5838b58eb2..29f4bae93fa 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -60,6 +60,9 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
+ if (!(fd3_emit_get_vp(emit) && fd3_emit_get_fp(emit)))
+ return;
+
fd3_emit_state(ctx, ring, emit);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
index de5a306af60..d070f5fd6b7 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
@@ -48,6 +48,9 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
{
const struct pipe_draw_info *info = emit->info;
+ if (!(fd4_emit_get_vp(emit) && fd4_emit_get_fp(emit)))
+ return;
+
fd4_emit_state(ctx, ring, emit);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index b5b038100cc..c22b7f8d169 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -46,7 +46,8 @@ delete_variant(struct ir3_shader_variant *v)
{
if (v->ir)
ir3_destroy(v->ir);
- fd_bo_del(v->bo);
+ if (v->bo)
+ fd_bo_del(v->bo);
free(v);
}
@@ -228,8 +229,10 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
/* compile new variant if it doesn't exist already: */
v = create_variant(shader, key);
- v->next = shader->variants;
- shader->variants = v;
+ if (v) {
+ v->next = shader->variants;
+ shader->variants = v;
+ }
return v;
}