diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state_upload.c | 24 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_screen.c | 9 |
2 files changed, 32 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 86c12e4d357..d8273aa5734 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -49,6 +49,7 @@ static void brw_upload_initial_gpu_state(struct brw_context *brw) { const struct gen_device_info *devinfo = &brw->screen->devinfo; + const struct brw_compiler *compiler = brw->screen->compiler; /* On platforms with hardware contexts, we can set our initial GPU state * right away rather than doing it via state atoms. This saves a small @@ -115,6 +116,29 @@ brw_upload_initial_gpu_state(struct brw_context *brw) OUT_BATCH(0); ADVANCE_BATCH(); } + + /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so + * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address. + * + * This is only safe on kernels with context isolation support. + */ + if (!compiler->constant_buffer_0_is_relative) { + if (devinfo->gen >= 9) { + BEGIN_BATCH(3); + OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); + OUT_BATCH(CS_DEBUG_MODE2); + OUT_BATCH(REG_MASK(CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) | + CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE); + ADVANCE_BATCH(); + } else if (devinfo->gen == 8) { + BEGIN_BATCH(3); + OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2)); + OUT_BATCH(INSTPM); + OUT_BATCH(REG_MASK(INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) | + INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE); + ADVANCE_BATCH(); + } + } } static inline const struct brw_tracked_state * diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index f9e799f9a35..ef5aee894fa 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -2700,7 +2700,14 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen) screen->compiler = brw_compiler_create(screen, devinfo); screen->compiler->shader_debug_log = shader_debug_log_mesa; screen->compiler->shader_perf_log = shader_perf_log_mesa; - screen->compiler->constant_buffer_0_is_relative = true; + + /* Changing the meaning of constant buffer pointers from a dynamic state + * offset to an absolute address is only safe if the kernel isolates other + * contexts from our changes. + */ + screen->compiler->constant_buffer_0_is_relative = devinfo->gen < 8 || + !(screen->kernel_features & KERNEL_ALLOWS_CONTEXT_ISOLATION); + screen->compiler->supports_pull_constants = true; screen->has_exec_fence = |