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-rw-r--r--src/mesa/main/fbobject.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index bc4f69c149e..50ba6dd7fad 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -326,22 +326,24 @@ get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
{
assert(_mesa_is_winsys_fbo(fb));
+ attachment = _mesa_back_to_front_if_single_buffered(fb, attachment);
+
if (_mesa_is_gles3(ctx)) {
- assert(attachment == GL_BACK ||
- attachment == GL_DEPTH ||
- attachment == GL_STENCIL);
switch (attachment) {
case GL_BACK:
/* Since there is no stereo rendering in ES 3.0, only return the
* LEFT bits.
*/
- if (ctx->DrawBuffer->Visual.doubleBufferMode)
- return &fb->Attachment[BUFFER_BACK_LEFT];
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_FRONT:
+ /* We might get this if back_to_front triggers above */
return &fb->Attachment[BUFFER_FRONT_LEFT];
case GL_DEPTH:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL:
return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ unreachable("invalid attachment");
}
}