diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_oa_hsw.xml | 998 |
1 files changed, 998 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_oa_hsw.xml b/src/mesa/drivers/dri/i965/brw_oa_hsw.xml new file mode 100644 index 00000000000..49476712633 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_oa_hsw.xml @@ -0,0 +1,998 @@ +<?xml version="1.0"?> +<metrics version="1486657040" merge_md5=""> + <set name="Render Metrics Basic Gen7.5" + mdapi_supported_apis="OGL OCL IO BB" + underscore_name="render_basic" + hw_config_guid="403d8832-1a27-4aa6-a64e-f5389ce7b212" + chipset="HSW" + symbol_name="RenderBasic" + > + <counter name="GPU Core Clocks" + description="The total number of GPU core clocks elapsed during the measurement." + data_type="uint64" + equation="C 2 READ" + underscore_name="gpu_core_clocks" + units="cycles" + symbol_name="GpuCoreClocks" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="EU Active" + description="The percentage of time in which the Execution Units were actively processing." + data_type="float" + max_equation="100" + equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_active" + units="percent" + symbol_name="EuActive" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="TES EU Stall" + description="The percentage of time in which evaluation shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ds_eu_stall" + units="percent" + symbol_name="DsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Evaluation Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Alpha Test Fails" + description="The total number of pixels dropped on post-FS alpha test." + data_type="uint64" + equation="A 37 READ" + underscore_name="alpha_test_fails" + units="pixels" + symbol_name="AlphaTestFails" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="Sampler 1 Bottleneck" + low_watermark="5" + description="The percentage of time in which sampler 1 was bottlenecks." + data_type="float" + high_watermark="15" + equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sampler1_bottleneck" + units="percent" + symbol_name="Sampler1Bottleneck" + availability="$SubsliceMask 0x2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="TES Threads Dispatched" + description="The total number of evaluation shader hardware threads dispatched." + data_type="uint64" + equation="A 15 READ" + underscore_name="ds_threads" + units="threads" + symbol_name="DsThreads" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Evaluation Shader" + /> + <counter name="TES AVG Active per Thread" + description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." + data_type="uint64" + max_equation="100" + equation="A 12 READ $DsThreads UDIV" + underscore_name="ds_eu_active_per_thread" + units="cycles" + symbol_name="DsEuActivePerThread" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="EU Array/Evaluation Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS Threads Dispatched" + description="The total number of geometry shader hardware threads dispatched." + data_type="uint64" + equation="A 25 READ" + underscore_name="gs_threads" + units="threads" + symbol_name="GsThreads" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="GS EU Stall" + description="The percentage of time in which geometry shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gs_eu_stall" + units="percent" + symbol_name="GsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Geometry Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS EU Active" + description="The percentage of time in which compute shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="cs_eu_active" + units="percent" + symbol_name="CsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Compute Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS EU Active" + description="The percentage of time in which vertex shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_eu_active" + units="percent" + symbol_name="VsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="TCS EU Active" + description="The percentage of time in which control shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="hs_eu_active" + units="percent" + symbol_name="HsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Control Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="TES EU Active" + description="The percentage of time in which evaluation shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ds_eu_active" + units="percent" + symbol_name="DsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Evaluation Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GS EU Active" + description="The percentage of time in which geometry shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gs_eu_active" + units="percent" + symbol_name="GsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Geometry Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS EU Active" + description="The percentage of time in which fragment shaders were processed actively on the EUs." + data_type="float" + max_equation="100" + equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_active" + units="percent" + symbol_name="PsEuActive" + semantic_type="duration" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS EU Stall" + description="The percentage of time in which compute shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="cs_eu_stall" + units="percent" + symbol_name="CsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Compute Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Stall" + description="The percentage of time in which the Execution Units were stalled." + data_type="float" + max_equation="100" + equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="eu_stall" + units="percent" + symbol_name="EuStall" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS EU Stall" + description="The percentage of time in which vertex shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="vs_eu_stall" + units="percent" + symbol_name="VsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Vertex Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="TCS EU Stall" + description="The percentage of time in which control shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="hs_eu_stall" + units="percent" + symbol_name="HsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Control Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS EU Stall" + description="The percentage of time in which fragment shaders were stalled on the EUs." + data_type="float" + max_equation="100" + equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" + underscore_name="ps_eu_stall" + units="percent" + symbol_name="PsEuStall" + semantic_type="duration" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_group="EU Array/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="GPU Time Elapsed" + description="Time elapsed on the GPU during the measurement." + data_type="uint64" + equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" + underscore_name="gpu_time" + units="ns" + symbol_name="GpuTime" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="GPU" + /> + <counter name="CS Duration" + description="Total Compute Shader GPU duration." + data_type="uint64" + equation="A 17 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 18 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" + underscore_name="cs_duration" + units="us" + symbol_name="CsDuration" + semantic_type="duration" + mdapi_supported_apis="OGL4 OCL" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="VS Threads Dispatched" + description="The total number of vertex shader hardware threads dispatched." + data_type="uint64" + equation="A 5 READ" + underscore_name="vs_threads" + units="threads" + symbol_name="VsThreads" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="FS Threads Dispatched" + description="The total number of fragment shader hardware threads dispatched." + data_type="uint64" + equation="A 30 READ" + underscore_name="ps_threads" + units="threads" + symbol_name="PsThreads" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="Sampler 0 Busy" + description="The percentage of time in which sampler 0 was busy." + data_type="float" + max_equation="100" + equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler0_busy" + units="percent" + symbol_name="Sampler0Busy" + availability="$SubsliceMask 0x1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Sampler 1 Busy" + description="The percentage of time in which sampler 1 was busy." + data_type="float" + max_equation="100" + equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="sampler1_busy" + units="percent" + symbol_name="Sampler1Busy" + availability="$SubsliceMask 0x2 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Batch Frame Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="Samplers Busy" + description="The percentage of time in which samplers were busy." + data_type="float" + max_equation="100" + equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL" + underscore_name="samplers_busy" + units="percent" + symbol_name="SamplersBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="gpu" + /> + <counter name="TES Duration" + description="Total Evaluation Shader GPU duration." + data_type="uint64" + equation="A 12 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 13 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" + underscore_name="ds_duration" + units="us" + symbol_name="DsDuration" + semantic_type="duration" + mdapi_supported_apis="OGL4" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Evaluation Shader" + /> + <counter name="GTI Fixed Pipe Throughput" + description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="C 1 READ 64 UMUL" + underscore_name="gti_vf_throughput" + units="bytes" + symbol_name="GtiVfThroughput" + semantic_type="throughput" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/3D Pipe" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Read Throughput" + description="The total number of GPU memory bytes read from GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL" + equation="C 6 READ 128 UMUL" + underscore_name="gti_read_throughput" + units="bytes" + symbol_name="GtiReadThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="CS Threads Dispatched" + description="The total number of compute shader hardware threads dispatched." + data_type="uint64" + equation="A 20 READ" + underscore_name="cs_threads" + units="threads" + symbol_name="CsThreads" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Compute Shader" + /> + <counter name="CS AVG Active per Thread" + description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." + data_type="uint64" + max_equation="100" + equation="A 17 READ $CsThreads UDIV" + underscore_name="cs_eu_active_per_thread" + units="cycles" + symbol_name="CsEuActivePerThread" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_group="EU Array/Compute Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Sampler 0 Bottleneck" + low_watermark="5" + description="The percentage of time in which sampler 0 was bottlenecks." + data_type="float" + high_watermark="15" + equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" + max_equation="100" + underscore_name="sampler0_bottleneck" + units="percent" + symbol_name="Sampler0Bottleneck" + availability="$SubsliceMask 0x1 AND" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Indicate Draw" + mdapi_group="Sampler" + mdapi_hw_unit_type="subslice" + /> + <counter name="GS AVG Stall per Thread" + description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." + data_type="uint64" + equation="A 23 READ $GsThreads UDIV" + underscore_name="gs_eu_stall_per_thread" + units="cycles" + symbol_name="GsEuStallPerThread" + semantic_type="event" + mdapi_supported_apis="OGL4 OCL IO BB" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="Sampler 0 Texels LOD0" + description="The total number of texels lookups in LOD0 in sampler 0 unit." + data_type="uint64" + equation="B 4 READ 4 UMUL" + underscore_name="sampler0_texels" + units="texels" + symbol_name="Sampler0Texels" + availability="$SubsliceMask 0x1 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="Sampler" + /> + <counter name="Sampler 1 Texels LOD0" + description="The total number of texels lookups in LOD0 in sampler 1 unit." + data_type="uint64" + equation="B 5 READ 4 UMUL" + underscore_name="sampler1_texels" + units="texels" + symbol_name="Sampler1Texels" + availability="$SubsliceMask 0x2 AND" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Draw" + mdapi_hw_unit_type="subslice" + mdapi_group="Sampler" + /> + <counter name="Sampler Texels LOD0" + description="The total number of texels lookups in LOD0 in all sampler units." + data_type="uint64" + equation="$Sampler0Texels $Sampler1Texels UADD $EuSlicesTotalCount UMUL" + underscore_name="sampler_texels" + units="texels" + symbol_name="SamplerTexels" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="Sampler" + /> + <counter name="GS Duration" + description="Total Geometry Shader GPU duration." + data_type="uint64" + equation="A 22 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 23 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" + underscore_name="gs_duration" + units="us" + symbol_name="GsDuration" + semantic_type="duration" + mdapi_supported_apis="OGL4" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Geometry Shader" + /> + <counter name="AVG GPU Core Frequency" + description="Average GPU Core Frequency in the measurement." + data_type="uint64" + max_equation="$GpuMaxFrequency" + equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" + underscore_name="avg_gpu_core_frequency" + units="hz" + symbol_name="AvgGpuCoreFrequency" + semantic_type="event" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="EU Idle" + description="The percentage of time in which the Execution Units were idle." + data_type="float" + max_equation="100" + equation="100 $EuActive $EuStall FADD FSUB" + underscore_name="eu_idle" + units="percent" + symbol_name="EuIdle" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" + mdapi_group="EU Array" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Depth Throughput" + description="The total number of GPU memory bytes transferred between depth caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="C 0 READ 64 UMUL" + underscore_name="gti_depth_throughput" + units="bytes" + symbol_name="GtiDepthThroughput" + semantic_type="throughput" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/Depth Cache" + mdapi_hw_unit_type="gpu" + /> + <counter name="GTI Write Throughput" + description="The total number of GPU memory bytes written to GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 32 UMUL" + equation="C 7 READ 64 UMUL" + underscore_name="gti_write_throughput" + units="bytes" + symbol_name="GtiWriteThroughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" + mdapi_group="GTI" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS AVG Stall per Thread" + description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." + data_type="uint64" + equation="A 28 READ $PsThreads UDIV" + underscore_name="ps_eu_stall_per_thread" + units="cycles" + symbol_name="PsEuStallPerThread" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Fragment Shader" + /> + <counter name="GTI L3 Throughput" + description="The total number of GPU memory bytes transferred between L3 caches and GTI." + data_type="uint64" + max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" + equation="C 4 READ 64 UMUL" + underscore_name="gti_l3_throughput" + units="bytes" + symbol_name="GtiL3Throughput" + semantic_type="throughput" + mdapi_supported_apis="" + mdapi_usage_flags="Tier2 Frame Batch Draw" + mdapi_group="GTI/L3" + mdapi_hw_unit_type="gpu" + /> + <counter name="VS AVG Stall per Thread" + description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." + data_type="uint64" + equation="A 3 READ $VsThreads UDIV" + underscore_name="vs_eu_stall_per_thread" + units="cycles" + symbol_name="VsEuStallPerThread" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="EU Array/Vertex Shader" + /> + <counter name="Samples Blended" + description="The total number of blended samples or pixels written to all render targets." + data_type="uint64" + equation="C 5 READ $EuSlicesTotalCount 4 UMUL UMUL" + underscore_name="samples_blended" + units="pixels" + symbol_name="SamplesBlended" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Overview Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Output Merger" + /> + <counter name="GPU Busy" + description="The percentage of time in which the GPU has being processing GPU commands." + data_type="float" + max_equation="100" + equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" + underscore_name="gpu_busy" + units="percent" + symbol_name="GpuBusy" + semantic_type="duration" + mdapi_supported_apis="" + mdapi_usage_flags="Tier1 Overview System Frame" + mdapi_group="GPU" + mdapi_hw_unit_type="gpu" + /> + <counter name="FS AVG Active per Thread" + description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." + data_type="uint64" + max_equation="100" + equation="A 27 READ $PsThreads UDIV" + underscore_name="ps_eu_active_per_thread" + units="cycles" + symbol_name="PsEuActivePerThread" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier4 Frame Batch Draw" + mdapi_group="EU Array/Fragment Shader" + mdapi_hw_unit_type="gpu" + /> + <counter name="Early Depth Test Fails" + description="The total number of pixels dropped on early depth test." + data_type="uint64" + equation="A 35 READ" + underscore_name="early_depth_test_fails" + units="pixels" + symbol_name="EarlyDepthTestFails" + semantic_type="event" + mdapi_supported_apis="OGL IO BB" + mdapi_usage_flags="Tier3 Frame Batch Draw" + mdapi_hw_unit_type="gpu" + mdapi_group="3D Pipe/Rasterizer/Early Depth Test" + /> + <counter name="TCS Duration" + description="Total Control Shader GPU duration." + data_type="uint64" + equation="A 7 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 8 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ 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