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-rw-r--r--src/mesa/main/context.c13
-rw-r--r--src/mesa/main/context.h4
-rw-r--r--src/mesa/main/ffvertex_prog.c16
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/shader/programopt.c119
-rw-r--r--src/mesa/state_tracker/st_context.c6
6 files changed, 153 insertions, 11 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 016284de9aa..d780f91f048 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1522,4 +1522,17 @@ _mesa_Flush(void)
}
+/**
+ * Set mvp_with_dp4 flag. If a driver has a preference for DP4 over
+ * MUL/MAD, or vice versa, call this function to register that.
+ * Otherwise we default to MUL/MAD.
+ */
+void
+_mesa_set_mvp_with_dp4( GLcontext *ctx,
+ GLboolean flag )
+{
+ ctx->mvp_with_dp4 = flag;
+}
+
+
/*@}*/
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index ecc1cec7799..5b57d88029c 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -151,6 +151,10 @@ extern struct _glapi_table *
_mesa_get_dispatch(GLcontext *ctx);
+void
+_mesa_set_mvp_with_dp4( GLcontext *ctx,
+ GLboolean flag );
+
/** \name Miscellaneous */
/*@{*/
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 82e1c4af665..43325b13529 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -315,12 +315,6 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
*/
#define DISASSEM 0
-/* Should be tunable by the driver - do we want to do matrix
- * multiplications with DP4's or with MUL/MAD's? SSE works better
- * with the latter, drivers may differ.
- */
-#define PREFER_DP4 1
-
/* Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
@@ -348,6 +342,7 @@ struct tnl_program {
const struct state_key *state;
struct gl_vertex_program *program;
GLint max_inst; /** number of instructions allocated for program */
+ GLboolean mvp_with_dp4;
GLuint temp_in_use;
GLuint temp_reserved;
@@ -775,7 +770,7 @@ static struct ureg get_eye_position( struct tnl_program *p )
p->eye_position = reserve_temp(p);
- if (PREFER_DP4) {
+ if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3,
0, modelview );
@@ -881,7 +876,7 @@ static void build_hpos( struct tnl_program *p )
struct ureg hpos = register_output( p, VERT_RESULT_HPOS );
struct ureg mvp[4];
- if (PREFER_DP4) {
+ if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3,
0, mvp );
emit_matrix_transform_vec4( p, hpos, mvp, pos );
@@ -1574,7 +1569,7 @@ static void build_texture_transform( struct tnl_program *p )
struct ureg in = (!is_undef(out_texgen) ?
out_texgen :
register_input(p, VERT_ATTRIB_TEX0+i));
- if (PREFER_DP4) {
+ if (p->mvp_with_dp4) {
register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3,
0, texmat );
emit_matrix_transform_vec4( p, out, texmat, in );
@@ -1708,6 +1703,7 @@ static void build_tnl_program( struct tnl_program *p )
static void
create_new_program( const struct state_key *key,
struct gl_vertex_program *program,
+ GLboolean mvp_with_dp4,
GLuint max_temps)
{
struct tnl_program p;
@@ -1721,6 +1717,7 @@ create_new_program( const struct state_key *key,
p.transformed_normal = undef;
p.identity = undef;
p.temp_in_use = 0;
+ p.mvp_with_dp4 = mvp_with_dp4;
if (max_temps >= sizeof(int) * 8)
p.temp_reserved = 0;
@@ -1776,6 +1773,7 @@ _mesa_get_fixed_func_vertex_program(GLcontext *ctx)
return NULL;
create_new_program( &key, prog,
+ ctx->mvp_with_dp4,
ctx->Const.VertexProgram.MaxTemps );
#if 0
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 30c7cca3b5a..ed6b1062bdb 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2977,6 +2977,12 @@ struct __GLcontextRec
/** software compression/decompression supported or not */
GLboolean Mesa_DXTn;
+ /**
+ * Use dp4 (rather than mul/mad) instructions for position
+ * transformation?
+ */
+ GLboolean mvp_with_dp4;
+
/** Core tnl module support */
struct gl_tnl_module TnlModule;
diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c
index ecd98dc85c5..f70c75cec8e 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/shader/programopt.c
@@ -45,8 +45,8 @@
* into a vertex program.
* May be used to implement the position_invariant option.
*/
-void
-_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+static void
+_mesa_insert_mvp_dp4_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
@@ -113,6 +113,121 @@ _mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
}
+static void
+_mesa_insert_mvp_mad_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+{
+ struct prog_instruction *newInst;
+ const GLuint origLen = vprog->Base.NumInstructions;
+ const GLuint newLen = origLen + 4;
+ GLuint hposTemp;
+ GLuint i;
+
+ /*
+ * Setup state references for the modelview/projection matrix.
+ * XXX we should check if these state vars are already declared.
+ */
+ static const gl_state_index mvpState[4][STATE_LENGTH] = {
+ { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
+ { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
+ };
+ GLint mvpRef[4];
+
+ for (i = 0; i < 4; i++) {
+ mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
+ mvpState[i]);
+ }
+
+ /* Alloc storage for new instructions */
+ newInst = _mesa_alloc_instructions(newLen);
+ if (!newInst) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "glProgramString(inserting position_invariant code)");
+ return;
+ }
+
+ /* TEMP hposTemp; */
+ hposTemp = vprog->Base.NumTemporaries++;
+
+ /*
+ * Generated instructions:
+ * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
+ * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
+ * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
+ * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
+ */
+ _mesa_init_instructions(newInst, 4);
+
+ newInst[0].Opcode = OPCODE_MUL;
+ newInst[0].DstReg.File = PROGRAM_TEMPORARY;
+ newInst[0].DstReg.Index = hposTemp;
+ newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[0].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
+ newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[0].SrcReg[1].Index = mvpRef[0];
+ newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+
+ for (i = 1; i <= 2; i++) {
+ newInst[i].Opcode = OPCODE_MAD;
+ newInst[i].DstReg.File = PROGRAM_TEMPORARY;
+ newInst[i].DstReg.Index = hposTemp;
+ newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[i].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
+ newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[i].SrcReg[1].Index = mvpRef[i];
+ newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
+ newInst[i].SrcReg[2].Index = hposTemp;
+ newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
+ }
+
+ newInst[3].Opcode = OPCODE_MAD;
+ newInst[3].DstReg.File = PROGRAM_OUTPUT;
+ newInst[3].DstReg.Index = VERT_RESULT_HPOS;
+ newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
+ newInst[3].SrcReg[0].File = PROGRAM_INPUT;
+ newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
+ newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
+ newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
+ newInst[3].SrcReg[1].Index = mvpRef[3];
+ newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
+ newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
+ newInst[3].SrcReg[2].Index = hposTemp;
+ newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
+
+
+ /* Append original instructions after new instructions */
+ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
+
+ /* free old instructions */
+ _mesa_free_instructions(vprog->Base.Instructions, origLen);
+
+ /* install new instructions */
+ vprog->Base.Instructions = newInst;
+ vprog->Base.NumInstructions = newLen;
+ vprog->Base.InputsRead |= VERT_BIT_POS;
+ vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
+}
+
+
+void
+_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
+{
+ if (ctx->mvp_with_dp4)
+ _mesa_insert_mvp_dp4_code( ctx, vprog );
+ else
+ _mesa_insert_mvp_mad_code( ctx, vprog );
+}
+
+
+
+
+
/**
* Append extra instructions onto the given fragment program to implement
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 92a630eff97..2a1f21c51ca 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -177,6 +177,12 @@ struct st_context *st_create_context(struct pipe_context *pipe,
ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
+ /* XXX: need a capability bit in gallium to query if the pipe
+ * driver prefers DP4 or MUL/MAD for vertex transformation.
+ */
+ if (debug_get_bool_option("MESA_MVP_DP4", FALSE))
+ _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+
return st_create_context_priv(ctx, pipe);
}