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-rw-r--r--src/broadcom/compiler/nir_to_vir.c23
-rw-r--r--src/broadcom/compiler/v3d_compiler.h2
-rw-r--r--src/broadcom/compiler/vir.c2
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c5
4 files changed, 27 insertions, 5 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 1e98e69efbc..702e4bf15f8 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1462,6 +1462,17 @@ var_needs_point_coord(struct v3d_compile *c, nir_variable *var)
(1 << (var->data.location - VARYING_SLOT_VAR0)))));
}
+static bool
+program_reads_point_coord(struct v3d_compile *c)
+{
+ nir_foreach_variable(var, &c->s->inputs) {
+ if (var_needs_point_coord(c, var))
+ return true;
+ }
+
+ return false;
+}
+
static void
ntq_setup_fs_inputs(struct v3d_compile *c)
{
@@ -2300,15 +2311,17 @@ nir_to_vir(struct v3d_compile *c)
c->payload_w_centroid = vir_MOV(c, vir_reg(QFILE_REG, 1));
c->payload_z = vir_MOV(c, vir_reg(QFILE_REG, 2));
- /* XXX perf: We could set the "disable implicit point/line
- * varyings" field in the shader record and not emit these, if
- * they're not going to be used.
+ /* V3D 4.x can disable implicit point coordinate varyings if
+ * they are not used.
*/
- if (c->fs_key->is_points) {
+ if (c->fs_key->is_points &&
+ (c->devinfo->ver < 40 || program_reads_point_coord(c))) {
c->point_x = emit_fragment_varying(c, NULL, 0, 0);
c->point_y = emit_fragment_varying(c, NULL, 0, 0);
- } else if (c->fs_key->is_lines) {
+ c->uses_implicit_point_line_varyings = true;
+ } else if (c->fs_key->is_lines && c->devinfo->ver < 40) {
c->line_x = emit_fragment_varying(c, NULL, 0, 0);
+ c->uses_implicit_point_line_varyings = true;
}
break;
case MESA_SHADER_COMPUTE:
diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h
index 2bc07de7e1f..cb466c0c59f 100644
--- a/src/broadcom/compiler/v3d_compiler.h
+++ b/src/broadcom/compiler/v3d_compiler.h
@@ -513,6 +513,7 @@ struct v3d_compile {
bool uses_center_w;
bool writes_z;
+ bool uses_implicit_point_line_varyings;
/* State for whether we're executing on each channel currently. 0 if
* yes, otherwise a block number + 1 that the channel jumped to.
@@ -689,6 +690,7 @@ struct v3d_fs_prog_data {
bool writes_z;
bool disable_ez;
bool uses_center_w;
+ bool uses_implicit_point_line_varyings;
};
struct v3d_compute_prog_data {
diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 5d4e5dd103a..45a6cc9ed2b 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -688,6 +688,8 @@ v3d_fs_set_prog_data(struct v3d_compile *c,
prog_data->writes_z = c->writes_z;
prog_data->disable_ez = !c->s->info.fs.early_fragment_tests;
prog_data->uses_center_w = c->uses_center_w;
+ prog_data->uses_implicit_point_line_varyings =
+ c->uses_implicit_point_line_varyings;
}
static void
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 7ddd1f92a2f..629f35a8d7f 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -236,6 +236,11 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
shader.fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 =
v3d->prog.fs->prog_data.fs->uses_center_w;
+#if V3D_VERSION >= 40
+ shader.disable_implicit_point_line_varyings =
+ !v3d->prog.fs->prog_data.fs->uses_implicit_point_line_varyings;
+#endif
+
shader.number_of_varyings_in_fragment_shader =
v3d->prog.fs->prog_data.fs->num_inputs;