diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 99 |
1 files changed, 96 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 1ef3b7062e6..0b7de182cdb 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4724,16 +4724,86 @@ static void tex_fetch_args( samp_ptr, address, count, dmask); } +/* Gather4 should follow the same rules as bilinear filtering, but the hardware + * incorrectly forces nearest filtering if the texture format is integer. + * The only effect it has on Gather4, which always returns 4 texels for + * bilinear filtering, is that the final coordinates are off by 0.5 of + * the texel size. + * + * The workaround is to subtract 0.5 from the unnormalized coordinates, + * or (0.5 / size) from the normalized coordinates. + */ +static void si_lower_gather4_integer(struct si_shader_context *ctx, + struct lp_build_emit_data *emit_data, + const char *intr_name, + unsigned coord_vgpr_index) +{ + LLVMBuilderRef builder = ctx->radeon_bld.gallivm.builder; + LLVMValueRef coord = emit_data->args[0]; + LLVMValueRef half_texel[2]; + int c; + + if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_RECT || + emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT) { + half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5); + } else { + struct tgsi_full_instruction txq_inst = {}; + struct lp_build_emit_data txq_emit_data = {}; + + /* Query the texture size. */ + txq_inst.Texture.Texture = emit_data->inst->Texture.Texture; + txq_emit_data.inst = &txq_inst; + txq_emit_data.dst_type = ctx->v4i32; + set_tex_fetch_args(ctx, &txq_emit_data, TGSI_OPCODE_TXQ, + txq_inst.Texture.Texture, + emit_data->args[1], NULL, + &ctx->radeon_bld.soa.bld_base.uint_bld.zero, + 1, 0xf); + txq_emit(NULL, &ctx->radeon_bld.soa.bld_base, &txq_emit_data); + + /* Compute -0.5 / size. */ + for (c = 0; c < 2; c++) { + half_texel[c] = + LLVMBuildExtractElement(builder, txq_emit_data.output[0], + LLVMConstInt(ctx->i32, c, 0), ""); + half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, ""); + half_texel[c] = + lp_build_emit_llvm_unary(&ctx->radeon_bld.soa.bld_base, + TGSI_OPCODE_RCP, half_texel[c]); + half_texel[c] = LLVMBuildFMul(builder, half_texel[c], + LLVMConstReal(ctx->f32, -0.5), ""); + } + } + + for (c = 0; c < 2; c++) { + LLVMValueRef tmp; + LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0); + + tmp = LLVMBuildExtractElement(builder, coord, index, ""); + tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, ""); + tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], ""); + tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); + coord = LLVMBuildInsertElement(builder, coord, tmp, index, ""); + } + + emit_data->args[0] = coord; + emit_data->output[emit_data->chan] = + lp_build_intrinsic(builder, intr_name, emit_data->dst_type, + emit_data->args, emit_data->arg_count, + LLVMReadNoneAttribute); +} + static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; - unsigned opcode = emit_data->inst->Instruction.Opcode; - unsigned target = emit_data->inst->Texture.Texture; + const struct tgsi_full_instruction *inst = emit_data->inst; + unsigned opcode = inst->Instruction.Opcode; + unsigned target = inst->Texture.Texture; char intr_name[127]; - bool has_offset = emit_data->inst->Texture.NumOffsets > 0; + bool has_offset = inst->Texture.NumOffsets > 0; bool is_shadow = tgsi_is_shadow_target(target); char type[64]; const char *name = "llvm.SI.image.sample"; @@ -4795,6 +4865,29 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, name, is_shadow ? ".c" : "", infix, has_offset ? ".o" : "", type); + /* The hardware needs special lowering for Gather4 with integer formats. */ + if (opcode == TGSI_OPCODE_TG4) { + struct tgsi_shader_info *info = &ctx->shader->selector->info; + /* This will also work with non-constant indexing because of how + * glsl_to_tgsi works and we intent to preserve that behavior. + */ + const unsigned src_idx = 2; + unsigned sampler = inst->Src[src_idx].Register.Index; + + assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER); + + if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT || + info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT) { + /* Texture coordinates start after: + * {offset, bias, z-compare, derivatives} + * Only the offset and z-compare can occur here. + */ + si_lower_gather4_integer(ctx, emit_data, intr_name, + (int)has_offset + (int)is_shadow); + return; + } + } + emit_data->output[emit_data->chan] = lp_build_intrinsic( base->gallivm->builder, intr_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, |