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-rw-r--r--src/mesa/shader/nvvertexec.c12
-rw-r--r--src/mesa/shader/nvvertexec.h2
-rw-r--r--src/mesa/shader/shaderobjects.c2
3 files changed, 9 insertions, 7 deletions
diff --git a/src/mesa/shader/nvvertexec.c b/src/mesa/shader/nvvertexec.c
index e10cb1ac48a..79929f14a5a 100644
--- a/src/mesa/shader/nvvertexec.c
+++ b/src/mesa/shader/nvvertexec.c
@@ -176,7 +176,7 @@ _mesa_init_vp_per_primitive_registers(GLcontext *ctx)
* For debugging. Dump the current vertex program machine registers.
*/
void
-_mesa_dump_vp_state( const struct vertex_program_state *state )
+_mesa_dump_vp_state( const struct gl_vertex_program_state *state )
{
int i;
_mesa_printf("VertexIn:\n");
@@ -228,7 +228,7 @@ _mesa_dump_vp_state( const struct vertex_program_state *state )
*/
static INLINE const GLfloat *
get_register_pointer( const struct vp_src_register *source,
- const struct vertex_program_state *state )
+ const struct gl_vertex_program_state *state )
{
if (source->RelAddr) {
const GLint reg = source->Index + state->AddressReg[0];
@@ -274,7 +274,7 @@ get_register_pointer( const struct vp_src_register *source,
*/
static INLINE void
fetch_vector4( const struct vp_src_register *source,
- const struct vertex_program_state *state,
+ const struct gl_vertex_program_state *state,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
@@ -300,7 +300,7 @@ fetch_vector4( const struct vp_src_register *source,
*/
static INLINE void
fetch_vector1( const struct vp_src_register *source,
- const struct vertex_program_state *state,
+ const struct gl_vertex_program_state *state,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
@@ -319,7 +319,7 @@ fetch_vector1( const struct vp_src_register *source,
*/
static void
store_vector4( const struct vp_dst_register *dest,
- struct vertex_program_state *state,
+ struct gl_vertex_program_state *state,
const GLfloat value[4] )
{
GLfloat *dst;
@@ -377,7 +377,7 @@ store_vector4( const struct vp_dst_register *dest,
void
_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
{
- struct vertex_program_state *state = &ctx->VertexProgram;
+ struct gl_vertex_program_state *state = &ctx->VertexProgram;
const struct vp_instruction *inst;
ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
diff --git a/src/mesa/shader/nvvertexec.h b/src/mesa/shader/nvvertexec.h
index e6e5a3ad7a2..cdf1bd588bf 100644
--- a/src/mesa/shader/nvvertexec.h
+++ b/src/mesa/shader/nvvertexec.h
@@ -38,6 +38,6 @@ extern void
_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program);
extern void
-_mesa_dump_vp_state( const struct vertex_program_state *state );
+_mesa_dump_vp_state( const struct gl_vertex_program_state *state );
#endif
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index 1bfebe973b2..719b211ec44 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -78,11 +78,13 @@ _mesa_LinkProgramARB (GLhandleARB programObj)
{
}
+#if 0
GLboolean
_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
{
return GL_FALSE;
}
+#endif
void GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB programObj)