diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_context.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 15 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_point.c | 225 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_derived.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_rasterizer.c | 2 |
8 files changed, 262 insertions, 5 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c index a6873abbee8..c52b17b298f 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.c +++ b/src/gallium/drivers/llvmpipe/lp_context.c @@ -155,8 +155,10 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv ) draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe); draw_install_pstipple_stage(llvmpipe->draw, &llvmpipe->pipe); - /* convert points and lines into triangles: */ - draw_wide_point_threshold(llvmpipe->draw, 0.0); + /* convert points and lines into triangles: + * (otherwise, draw points and lines natively) + */ + draw_wide_point_threshold(llvmpipe->draw, 10000.0); draw_wide_line_threshold(llvmpipe->draw, 10000.0); #if USE_DRAW_STAGE_PSTIPPLE diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h index 50f9091c3ca..34fa20e204a 100644 --- a/src/gallium/drivers/llvmpipe/lp_context.h +++ b/src/gallium/drivers/llvmpipe/lp_context.h @@ -101,6 +101,9 @@ struct llvmpipe_context { /** Vertex format */ struct vertex_info vertex_info; + + /** Which vertex shader output slot contains point size */ + int psize_slot; /** Fragment shader input interpolation info */ unsigned num_inputs; diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 4c8275665e5..778bfb4f6ea 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -494,6 +494,15 @@ lp_setup_set_line_state( struct lp_setup_context *setup, setup->line_width = line_width; } +void +lp_setup_set_point_state( struct lp_setup_context *setup, + float point_size) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + setup->point_size = point_size; +} + void lp_setup_set_fs_inputs( struct lp_setup_context *setup, const struct lp_shader_input *input, @@ -733,6 +742,12 @@ lp_setup_update_state( struct lp_setup_context *setup ) */ { struct llvmpipe_context *lp = llvmpipe_context(scene->pipe); + + /* Will probably need to move this somewhere else, just need + * to know about vertex shader point size attribute. + */ + setup->psize = lp->psize_slot; + if (lp->dirty) { llvmpipe_update_derived(lp); } diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index 693550b8c8d..6b041e70713 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -104,6 +104,10 @@ void lp_setup_set_line_state( struct lp_setup_context *setup, float line_width); +void +lp_setup_set_point_state( struct lp_setup_context *setup, + float point_size); + void lp_setup_set_fs_inputs( struct lp_setup_context *setup, const struct lp_shader_input *interp, diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index 97919c09d4e..7d486afbbf0 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -92,6 +92,8 @@ struct lp_setup_context unsigned cullmode; float pixel_offset; float line_width; + float point_size; + float psize; struct pipe_framebuffer_state fb; struct u_rect framebuffer; diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c index 709c3e2fd20..07a28fc6e30 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2010, VMware Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -30,10 +30,229 @@ */ #include "lp_setup_context.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "lp_perf.h" +#include "lp_setup_context.h" +#include "lp_rast.h" +#include "lp_state_fs.h" + +#define NUM_CHANNELS 4 + +struct point_info { + /* x,y deltas */ + int dy01, dy12; + int dx01, dx12; + + const float (*v0)[4]; +}; + + +/** + * Compute a0 for a constant-valued coefficient (GL_FLAT shading). + */ +static void constant_coef( struct lp_setup_context *setup, + struct lp_rast_triangle *point, + unsigned slot, + const float value, + unsigned i ) +{ + point->inputs.a0[slot][i] = value; + point->inputs.dadx[slot][i] = 0.0f; + point->inputs.dady[slot][i] = 0.0f; +} + +/** + * Special coefficient setup for gl_FragCoord. + * X and Y are trivial + * Z and W are copied from position_coef which should have already been computed. + * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask. + */ +static void +setup_point_fragcoord_coef(struct lp_setup_context *setup, + struct lp_rast_triangle *point, + const struct point_info *info, + unsigned slot, + unsigned usage_mask) +{ + /*X*/ + if (usage_mask & TGSI_WRITEMASK_X) { + point->inputs.a0[slot][0] = 0.0; + point->inputs.dadx[slot][0] = 1.0; + point->inputs.dady[slot][0] = 0.0; + } + + /*Y*/ + if (usage_mask & TGSI_WRITEMASK_Y) { + point->inputs.a0[slot][1] = 0.0; + point->inputs.dadx[slot][1] = 0.0; + point->inputs.dady[slot][1] = 1.0; + } + + /*Z*/ + if (usage_mask & TGSI_WRITEMASK_Z) { + constant_coef(setup, point, slot, info->v0[0][2], 2); + } + + /*W*/ + if (usage_mask & TGSI_WRITEMASK_W) { + constant_coef(setup, point, slot, info->v0[0][3], 3); + } +} + +/** + * Compute the point->coef[] array dadx, dady, a0 values. + */ +static void +setup_point_coefficients( struct lp_setup_context *setup, + struct lp_rast_triangle *point, + const struct point_info *info) +{ + unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ; + unsigned slot; + + /* setup interpolation for all the remaining attributes: + */ + for (slot = 0; slot < setup->fs.nr_inputs; slot++) { + unsigned vert_attr = setup->fs.input[slot].src_index; + unsigned usage_mask = setup->fs.input[slot].usage_mask; + unsigned i; + + switch (setup->fs.input[slot].interp) { + case LP_INTERP_POSITION: + /* + * The generated pixel interpolators will pick up the coeffs from + * slot 0, so all need to ensure that the usage mask is covers all + * usages. + */ + fragcoord_usage_mask |= usage_mask; + break; + + default: + for (i = 0; i < NUM_CHANNELS; i++) { + if (usage_mask & (1 << i)) + constant_coef(setup, point, slot+1, info->v0[vert_attr][i], i); + } + } + } + + /* The internal position input is in slot zero: + */ + setup_point_fragcoord_coef(setup, point, info, 0, + fragcoord_usage_mask); +} + +static INLINE int +subpixel_snap(float a) +{ + return util_iround(FIXED_ONE * a); +} + static void lp_setup_point( struct lp_setup_context *setup, - const float (*v0)[4] ) + const float (*v0)[4] ) { + /* x/y positions in fixed point */ + const int sizeAttr = setup->psize; + const float size + = sizeAttr > 0 ? v0[sizeAttr][0] + : setup->point_size; + const float half_width = 0.5F * size; + + const int x0 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset); + const int x1 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset); + const int x2 = subpixel_snap(v0[0][0] + half_width - setup->pixel_offset); + const int y0 = subpixel_snap(v0[0][1] - half_width - setup->pixel_offset); + const int y1 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset); + const int y2 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset); + struct lp_scene *scene = lp_setup_get_current_scene(setup); + struct lp_rast_triangle *point; + unsigned bytes; + struct u_rect bbox; + unsigned nr_planes = 4; + struct point_info info; + + + /* Bounding rectangle (in pixels) */ + { + /* Yes this is necessary to accurately calculate bounding boxes + * with the two fill-conventions we support. GL (normally) ends + * up needing a bottom-left fill convention, which requires + * slightly different rounding. + */ + int adj = (setup->pixel_offset != 0) ? 1 : 0; + + bbox.x0 = (MIN3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER; + bbox.x1 = (MAX3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER; + bbox.y0 = (MIN3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + bbox.y1 = (MAX3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + + /* Inclusive coordinates: + */ + bbox.x1--; + bbox.y1--; + } + + if (!u_rect_test_intersection(&setup->draw_region, &bbox)) { + if (0) debug_printf("offscreen\n"); + LP_COUNT(nr_culled_tris); + return; + } + + u_rect_find_intersection(&setup->draw_region, &bbox); + + point = lp_setup_alloc_triangle(scene, + setup->fs.nr_inputs, + nr_planes, + &bytes); + if (!point) + return; + +#ifdef DEBUG + point->v[0][0] = v0[0][0]; + point->v[0][1] = v0[0][1]; +#endif + + info.v0 = v0; + info.dx01 = x1 - x0; + info.dx12 = x2 - x1; + info.dy01 = y1 - y0; + info.dy12 = y2 - y1; + + /* Setup parameter interpolants: + */ + setup_point_coefficients(setup, point, &info); + + point->inputs.facing = 1.0F; + point->inputs.state = setup->fs.stored; + + { + point->plane[0].dcdx = -1; + point->plane[0].dcdy = 0; + point->plane[0].c = 1-bbox.x0; + point->plane[0].ei = 0; + point->plane[0].eo = 1; + + point->plane[1].dcdx = 1; + point->plane[1].dcdy = 0; + point->plane[1].c = bbox.x1+1; + point->plane[1].ei = -1; + point->plane[1].eo = 0; + + point->plane[2].dcdx = 0; + point->plane[2].dcdy = 1; + point->plane[2].c = 1-bbox.y0; + point->plane[2].ei = 0; + point->plane[2].eo = 1; + + point->plane[3].dcdx = 0; + point->plane[3].dcdy = -1; + point->plane[3].c = bbox.y1+1; + point->plane[3].ei = -1; + point->plane[3].eo = 0; + } + + lp_setup_bin_triangle(setup, point, &bbox, nr_planes); } diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c index 77bec4640bb..9ef9983307c 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_derived.c +++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c @@ -125,6 +125,16 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe) inputs[i].src_index = vinfo->num_attribs; draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index); } + + /* Figure out if we need pointsize as well. + */ + llvmpipe->psize_slot = draw_find_shader_output(llvmpipe->draw, + TGSI_SEMANTIC_PSIZE, 0); + if (llvmpipe->psize_slot > 0) { + draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, + llvmpipe->psize_slot); + } + llvmpipe->num_inputs = lpfs->info.num_inputs; draw_compute_vertex_size(vinfo); diff --git a/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c b/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c index 67b985aa242..f845a0c6e5c 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c +++ b/src/gallium/drivers/llvmpipe/lp_state_rasterizer.c @@ -75,6 +75,8 @@ llvmpipe_bind_rasterizer_state(struct pipe_context *pipe, void *handle) llvmpipe->rasterizer->flatshade_first); lp_setup_set_line_state( llvmpipe->setup, llvmpipe->rasterizer->line_width); + lp_setup_set_point_state( llvmpipe->setup, + llvmpipe->rasterizer->point_size); } llvmpipe->dirty |= LP_NEW_RASTERIZER; |