diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/pipe/cell/spu/spu_tri.c | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c index 7b422f71a8d..199afa1aa69 100644 --- a/src/mesa/pipe/cell/spu/spu_tri.c +++ b/src/mesa/pipe/cell/spu/spu_tri.c @@ -32,6 +32,7 @@ #include "pipe/p_compiler.h" #include "pipe/p_format.h" #include "pipe/p_util.h" +#include "spu_blend.h" #include "spu_colorpack.h" #include "spu_main.h" #include "spu_texture.h" @@ -206,14 +207,14 @@ clip_emit_quad(struct setup_stage *setup) * Eg: four colors will be compute. */ static INLINE void -eval_coeff(uint slot, float x, float y, float4 result[4]) +eval_coeff(uint slot, float x, float y, vector float result[4]) { switch (spu.vertex_info.interp_mode[slot]) { case INTERP_CONSTANT: result[QUAD_TOP_LEFT] = result[QUAD_TOP_RIGHT] = result[QUAD_BOTTOM_LEFT] = - result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0; + result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0.v; break; case INTERP_LINEAR: @@ -227,10 +228,10 @@ eval_coeff(uint slot, float x, float y, float4 result[4]) spu_add(spu_mul(spu_splats(x), dadx), spu_mul(spu_splats(y), dady))); - result[QUAD_TOP_LEFT].v = topLeft; - result[QUAD_TOP_RIGHT].v = spu_add(topLeft, dadx); - result[QUAD_BOTTOM_LEFT].v = spu_add(topLeft, dady); - result[QUAD_BOTTOM_RIGHT].v = spu_add(spu_add(topLeft, dadx), dady); + result[QUAD_TOP_LEFT] = topLeft; + result[QUAD_TOP_RIGHT] = spu_add(topLeft, dadx); + result[QUAD_BOTTOM_LEFT] = spu_add(topLeft, dady); + result[QUAD_BOTTOM_RIGHT] = spu_add(spu_add(topLeft, dadx), dady); } } } @@ -305,32 +306,32 @@ emit_quad( int x, int y, mask_t mask ) if (spu.texture.start) { /* texture mapping */ - float4 texcoords[4]; + vector float texcoords[4]; eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - spu.ctile.ui[iy][ix] = spu.sample_texture(texcoords[0].v); + spu.ctile.ui[iy][ix] = spu.sample_texture(texcoords[0]); if (spu_extract(mask, 1)) - spu.ctile.ui[iy][ix+1] = spu.sample_texture(texcoords[1].v); + spu.ctile.ui[iy][ix+1] = spu.sample_texture(texcoords[1]); if (spu_extract(mask, 2)) - spu.ctile.ui[iy+1][ix] = spu.sample_texture(texcoords[2].v); + spu.ctile.ui[iy+1][ix] = spu.sample_texture(texcoords[2]); if (spu_extract(mask, 3)) - spu.ctile.ui[iy+1][ix+1] = spu.sample_texture(texcoords[3].v); + spu.ctile.ui[iy+1][ix+1] = spu.sample_texture(texcoords[3]); } else { /* simple shading */ const vector unsigned char shuffle = spu.color_shuffle; - float4 colors[4]; + vector float colors[4]; eval_coeff(1, (float) x, (float) y, colors); if (spu_extract(mask, 0)) - spu.ctile.ui[iy][ix] = spu_pack_color_shuffle(colors[0].v, shuffle); + spu.ctile.ui[iy][ix] = spu_pack_color_shuffle(colors[0], shuffle); if (spu_extract(mask, 1)) - spu.ctile.ui[iy][ix+1] = spu_pack_color_shuffle(colors[1].v, shuffle); + spu.ctile.ui[iy][ix+1] = spu_pack_color_shuffle(colors[1], shuffle); if (spu_extract(mask, 2)) - spu.ctile.ui[iy+1][ix] = spu_pack_color_shuffle(colors[2].v, shuffle); + spu.ctile.ui[iy+1][ix] = spu_pack_color_shuffle(colors[2], shuffle); if (spu_extract(mask, 3)) - spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(colors[3].v, shuffle); + spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(colors[3], shuffle); } #if 0 |