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-rw-r--r--src/gallium/drivers/galahad/glhd_context.c98
1 files changed, 57 insertions, 41 deletions
diff --git a/src/gallium/drivers/galahad/glhd_context.c b/src/gallium/drivers/galahad/glhd_context.c
index dc7f017d91e..601081b0dc1 100644
--- a/src/gallium/drivers/galahad/glhd_context.c
+++ b/src/gallium/drivers/galahad/glhd_context.c
@@ -182,43 +182,52 @@ galahad_context_create_sampler_state(struct pipe_context *_pipe,
}
static void
-galahad_context_bind_fragment_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
+galahad_context_bind_sampler_states(struct pipe_context *_pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num_samplers,
+ void **samplers)
{
struct galahad_context *glhd_pipe = galahad_context(_pipe);
struct pipe_context *pipe = glhd_pipe->pipe;
if (num_samplers > PIPE_MAX_SAMPLERS) {
- glhd_error("%u fragment samplers requested, "
+ glhd_error("%u samplers requested, "
"but only %u are permitted by API",
num_samplers, PIPE_MAX_SAMPLERS);
}
- pipe->bind_fragment_sampler_states(pipe,
- num_samplers,
- samplers);
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers);
+ break;
+ default:
+ assert(0);
+ }
}
static void
galahad_context_bind_vertex_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
+ unsigned num_samplers,
+ void **samplers)
{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- if (num_samplers > PIPE_MAX_SAMPLERS) {
- glhd_error("%u vertex samplers requested, "
- "but only %u are permitted by API",
- num_samplers, PIPE_MAX_SAMPLERS);
- }
+ galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
+ 0, num_samplers, samplers);
+}
- pipe->bind_vertex_sampler_states(pipe,
- num_samplers,
- samplers);
+static void
+galahad_context_bind_fragment_sampler_states(struct pipe_context *_pipe,
+ unsigned num_samplers,
+ void **samplers)
+{
+ galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT,
+ 0, num_samplers, samplers);
}
+
static void
galahad_context_delete_sampler_state(struct pipe_context *_pipe,
void *sampler)
@@ -558,9 +567,11 @@ galahad_context_set_viewport_state(struct pipe_context *_pipe,
}
static void
-galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
+galahad_context_set_sampler_views(struct pipe_context *_pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct galahad_context *glhd_pipe = galahad_context(_pipe);
struct pipe_context *pipe = glhd_pipe->pipe;
@@ -577,32 +588,37 @@ galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
views = unwrapped_views;
}
- pipe->set_fragment_sampler_views(pipe, num, views);
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ pipe->set_vertex_sampler_views(pipe, num, views);
+ break;
+ case PIPE_SHADER_FRAGMENT:
+ pipe->set_fragment_sampler_views(pipe, num, views);
+ break;
+ default:
+ assert(0);
+ }
}
static void
galahad_context_set_vertex_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
- struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
- struct pipe_sampler_view **views = NULL;
- unsigned i;
-
- if (_views) {
- for (i = 0; i < num; i++)
- unwrapped_views[i] = galahad_sampler_view_unwrap(_views[i]);
- for (; i < Elements(unwrapped_views); i++)
- unwrapped_views[i] = NULL;
-
- views = unwrapped_views;
- }
+ galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX,
+ 0, num, _views);
+}
- pipe->set_vertex_sampler_views(pipe, num, views);
+static void
+galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ galahad_context_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT,
+ 0, num, _views);
}
+
static void
galahad_context_set_vertex_buffers(struct pipe_context *_pipe,
unsigned num_buffers,