diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/glsl_lexer.ll | 268 |
1 files changed, 136 insertions, 132 deletions
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll index d2c8c317454..ef1402bfccc 100644 --- a/src/glsl/glsl_lexer.ll +++ b/src/glsl/glsl_lexer.ll @@ -48,20 +48,34 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *); * * Certain words start out as identifiers, become reserved words in * later language revisions, and finally become language keywords. + * This may happen at different times in desktop GLSL and GLSL ES. * * For example, consider the following lexer rule: - * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER) + * samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER) * * This means that "samplerBuffer" will be treated as: * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40 * - a reserved word - error ...in GLSL >= 1.30 - * - an identifier ...in GLSL < 1.30 + * - an identifier ...in GLSL < 1.30 or GLSL ES */ -#define KEYWORD(reserved_version, allowed_version, token) \ +#define KEYWORD(reserved_glsl, reserved_glsl_es, \ + allowed_glsl, allowed_glsl_es, token) \ + KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \ + allowed_glsl, allowed_glsl_es, false, token) + +/** + * Like the KEYWORD macro, but the word is also treated as a keyword + * if the given boolean expression is true. + */ +#define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \ + allowed_glsl, allowed_glsl_es, \ + alt_expr, token) \ do { \ - if (yyextra->language_version >= allowed_version) { \ + if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \ + || alt_expr) { \ return token; \ - } else if (yyextra->language_version >= reserved_version) { \ + } else if (yyextra->is_version(reserved_glsl, \ + reserved_glsl_es)) { \ _mesa_glsl_error(yylloc, yyextra, \ "Illegal use of reserved word `%s'", yytext); \ return ERROR_TOK; \ @@ -71,16 +85,6 @@ static int classify_identifier(struct _mesa_glsl_parse_state *, const char *); } \ } while (0) -/* The ES macro can be used in KEYWORD checks: - * - * word KEYWORD(110 || ES, 400, TOKEN) - * ...means the word is reserved in GLSL ES 1.00, while - * - * word KEYWORD(110, 130 || ES, TOKEN) - * ...means the word is a legal keyword in GLSL ES 1.00. - */ -#define ES yyextra->es_shader - static int literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, YYSTYPE *lval, YYLTYPE *lloc, int base) @@ -224,7 +228,7 @@ const return CONST_TOK; bool return BOOL_TOK; float return FLOAT_TOK; int return INT_TOK; -uint KEYWORD(130, 130, UINT_TOK); +uint KEYWORD(130, 0, 130, 0, UINT_TOK); break return BREAK; continue return CONTINUE; @@ -242,59 +246,59 @@ bvec4 return BVEC4; ivec2 return IVEC2; ivec3 return IVEC3; ivec4 return IVEC4; -uvec2 KEYWORD(130, 130, UVEC2); -uvec3 KEYWORD(130, 130, UVEC3); -uvec4 KEYWORD(130, 130, UVEC4); +uvec2 KEYWORD(130, 0, 130, 0, UVEC2); +uvec3 KEYWORD(130, 0, 130, 0, UVEC3); +uvec4 KEYWORD(130, 0, 130, 0, UVEC4); vec2 return VEC2; vec3 return VEC3; vec4 return VEC4; mat2 return MAT2X2; mat3 return MAT3X3; mat4 return MAT4X4; -mat2x2 KEYWORD(120, 120, MAT2X2); -mat2x3 KEYWORD(120, 120, MAT2X3); -mat2x4 KEYWORD(120, 120, MAT2X4); -mat3x2 KEYWORD(120, 120, MAT3X2); -mat3x3 KEYWORD(120, 120, MAT3X3); -mat3x4 KEYWORD(120, 120, MAT3X4); -mat4x2 KEYWORD(120, 120, MAT4X2); -mat4x3 KEYWORD(120, 120, MAT4X3); -mat4x4 KEYWORD(120, 120, MAT4X4); +mat2x2 KEYWORD(120, 0, 120, 0, MAT2X2); +mat2x3 KEYWORD(120, 0, 120, 0, MAT2X3); +mat2x4 KEYWORD(120, 0, 120, 0, MAT2X4); +mat3x2 KEYWORD(120, 0, 120, 0, MAT3X2); +mat3x3 KEYWORD(120, 0, 120, 0, MAT3X3); +mat3x4 KEYWORD(120, 0, 120, 0, MAT3X4); +mat4x2 KEYWORD(120, 0, 120, 0, MAT4X2); +mat4x3 KEYWORD(120, 0, 120, 0, MAT4X3); +mat4x4 KEYWORD(120, 0, 120, 0, MAT4X4); in return IN_TOK; out return OUT_TOK; inout return INOUT_TOK; uniform return UNIFORM; varying return VARYING; -centroid KEYWORD(120, 120, CENTROID); -invariant KEYWORD(120 || ES, 120 || ES, INVARIANT); -flat KEYWORD(130 || ES, 130, FLAT); -smooth KEYWORD(130, 130, SMOOTH); -noperspective KEYWORD(130, 130, NOPERSPECTIVE); +centroid KEYWORD(120, 0, 120, 0, CENTROID); +invariant KEYWORD(120, 100, 120, 100, INVARIANT); +flat KEYWORD(130, 100, 130, 0, FLAT); +smooth KEYWORD(130, 0, 130, 0, SMOOTH); +noperspective KEYWORD(130, 0, 130, 0, NOPERSPECTIVE); sampler1D return SAMPLER1D; sampler2D return SAMPLER2D; sampler3D return SAMPLER3D; samplerCube return SAMPLERCUBE; -sampler1DArray KEYWORD(130, 130, SAMPLER1DARRAY); -sampler2DArray KEYWORD(130, 130, SAMPLER2DARRAY); +sampler1DArray KEYWORD(130, 0, 130, 0, SAMPLER1DARRAY); +sampler2DArray KEYWORD(130, 0, 130, 0, SAMPLER2DARRAY); sampler1DShadow return SAMPLER1DSHADOW; sampler2DShadow return SAMPLER2DSHADOW; -samplerCubeShadow KEYWORD(130, 130, SAMPLERCUBESHADOW); -sampler1DArrayShadow KEYWORD(130, 130, SAMPLER1DARRAYSHADOW); -sampler2DArrayShadow KEYWORD(130, 130, SAMPLER2DARRAYSHADOW); -isampler1D KEYWORD(130, 130, ISAMPLER1D); -isampler2D KEYWORD(130, 130, ISAMPLER2D); -isampler3D KEYWORD(130, 130, ISAMPLER3D); -isamplerCube KEYWORD(130, 130, ISAMPLERCUBE); -isampler1DArray KEYWORD(130, 130, ISAMPLER1DARRAY); -isampler2DArray KEYWORD(130, 130, ISAMPLER2DARRAY); -usampler1D KEYWORD(130, 130, USAMPLER1D); -usampler2D KEYWORD(130, 130, USAMPLER2D); -usampler3D KEYWORD(130, 130, USAMPLER3D); -usamplerCube KEYWORD(130, 130, USAMPLERCUBE); -usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY); -usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY); +samplerCubeShadow KEYWORD(130, 0, 130, 0, SAMPLERCUBESHADOW); +sampler1DArrayShadow KEYWORD(130, 0, 130, 0, SAMPLER1DARRAYSHADOW); +sampler2DArrayShadow KEYWORD(130, 0, 130, 0, SAMPLER2DARRAYSHADOW); +isampler1D KEYWORD(130, 0, 130, 0, ISAMPLER1D); +isampler2D KEYWORD(130, 0, 130, 0, ISAMPLER2D); +isampler3D KEYWORD(130, 0, 130, 0, ISAMPLER3D); +isamplerCube KEYWORD(130, 0, 130, 0, ISAMPLERCUBE); +isampler1DArray KEYWORD(130, 0, 130, 0, ISAMPLER1DARRAY); +isampler2DArray KEYWORD(130, 0, 130, 0, ISAMPLER2DARRAY); +usampler1D KEYWORD(130, 0, 130, 0, USAMPLER1D); +usampler2D KEYWORD(130, 0, 130, 0, USAMPLER2D); +usampler3D KEYWORD(130, 0, 130, 0, USAMPLER3D); +usamplerCube KEYWORD(130, 0, 130, 0, USAMPLERCUBE); +usampler1DArray KEYWORD(130, 0, 130, 0, USAMPLER1DARRAY); +usampler2DArray KEYWORD(130, 0, 130, 0, USAMPLER2DARRAY); samplerCubeArray { if (yyextra->ARB_texture_cube_map_array_enable) @@ -411,96 +415,96 @@ false { /* Reserved words in GLSL 1.10. */ -asm KEYWORD(110 || ES, 999, ASM); -class KEYWORD(110 || ES, 999, CLASS); -union KEYWORD(110 || ES, 999, UNION); -enum KEYWORD(110 || ES, 999, ENUM); -typedef KEYWORD(110 || ES, 999, TYPEDEF); -template KEYWORD(110 || ES, 999, TEMPLATE); -this KEYWORD(110 || ES, 999, THIS); -packed KEYWORD(110 || ES, 140 || yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK); -goto KEYWORD(110 || ES, 999, GOTO); -switch KEYWORD(110 || ES, 130, SWITCH); -default KEYWORD(110 || ES, 130, DEFAULT); -inline KEYWORD(110 || ES, 999, INLINE_TOK); -noinline KEYWORD(110 || ES, 999, NOINLINE); -volatile KEYWORD(110 || ES, 999, VOLATILE); -public KEYWORD(110 || ES, 999, PUBLIC_TOK); -static KEYWORD(110 || ES, 999, STATIC); -extern KEYWORD(110 || ES, 999, EXTERN); -external KEYWORD(110 || ES, 999, EXTERNAL); -interface KEYWORD(110 || ES, 999, INTERFACE); -long KEYWORD(110 || ES, 999, LONG_TOK); -short KEYWORD(110 || ES, 999, SHORT_TOK); -double KEYWORD(110 || ES, 400, DOUBLE_TOK); -half KEYWORD(110 || ES, 999, HALF); -fixed KEYWORD(110 || ES, 999, FIXED_TOK); -unsigned KEYWORD(110 || ES, 999, UNSIGNED); -input KEYWORD(110 || ES, 999, INPUT_TOK); -output KEYWORD(110 || ES, 999, OUTPUT); -hvec2 KEYWORD(110 || ES, 999, HVEC2); -hvec3 KEYWORD(110 || ES, 999, HVEC3); -hvec4 KEYWORD(110 || ES, 999, HVEC4); -dvec2 KEYWORD(110 || ES, 400, DVEC2); -dvec3 KEYWORD(110 || ES, 400, DVEC3); -dvec4 KEYWORD(110 || ES, 400, DVEC4); -fvec2 KEYWORD(110 || ES, 999, FVEC2); -fvec3 KEYWORD(110 || ES, 999, FVEC3); -fvec4 KEYWORD(110 || ES, 999, FVEC4); +asm KEYWORD(110, 100, 0, 0, ASM); +class KEYWORD(110, 100, 0, 0, CLASS); +union KEYWORD(110, 100, 0, 0, UNION); +enum KEYWORD(110, 100, 0, 0, ENUM); +typedef KEYWORD(110, 100, 0, 0, TYPEDEF); +template KEYWORD(110, 100, 0, 0, TEMPLATE); +this KEYWORD(110, 100, 0, 0, THIS); +packed KEYWORD_WITH_ALT(110, 100, 140, 0, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK); +goto KEYWORD(110, 100, 0, 0, GOTO); +switch KEYWORD(110, 100, 130, 0, SWITCH); +default KEYWORD(110, 100, 130, 0, DEFAULT); +inline KEYWORD(110, 100, 0, 0, INLINE_TOK); +noinline KEYWORD(110, 100, 0, 0, NOINLINE); +volatile KEYWORD(110, 100, 0, 0, VOLATILE); +public KEYWORD(110, 100, 0, 0, PUBLIC_TOK); +static KEYWORD(110, 100, 0, 0, STATIC); +extern KEYWORD(110, 100, 0, 0, EXTERN); +external KEYWORD(110, 100, 0, 0, EXTERNAL); +interface KEYWORD(110, 100, 0, 0, INTERFACE); +long KEYWORD(110, 100, 0, 0, LONG_TOK); +short KEYWORD(110, 100, 0, 0, SHORT_TOK); +double KEYWORD(110, 100, 400, 0, DOUBLE_TOK); +half KEYWORD(110, 100, 0, 0, HALF); +fixed KEYWORD(110, 100, 0, 0, FIXED_TOK); +unsigned KEYWORD(110, 100, 0, 0, UNSIGNED); +input KEYWORD(110, 100, 0, 0, INPUT_TOK); +output KEYWORD(110, 100, 0, 0, OUTPUT); +hvec2 KEYWORD(110, 100, 0, 0, HVEC2); +hvec3 KEYWORD(110, 100, 0, 0, HVEC3); +hvec4 KEYWORD(110, 100, 0, 0, HVEC4); +dvec2 KEYWORD(110, 100, 400, 0, DVEC2); +dvec3 KEYWORD(110, 100, 400, 0, DVEC3); +dvec4 KEYWORD(110, 100, 400, 0, DVEC4); +fvec2 KEYWORD(110, 100, 0, 0, FVEC2); +fvec3 KEYWORD(110, 100, 0, 0, FVEC3); +fvec4 KEYWORD(110, 100, 0, 0, FVEC4); sampler2DRect return SAMPLER2DRECT; -sampler3DRect KEYWORD(110 || ES, 999, SAMPLER3DRECT); +sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT); sampler2DRectShadow return SAMPLER2DRECTSHADOW; -sizeof KEYWORD(110 || ES, 999, SIZEOF); -cast KEYWORD(110 || ES, 999, CAST); -namespace KEYWORD(110 || ES, 999, NAMESPACE); -using KEYWORD(110 || ES, 999, USING); +sizeof KEYWORD(110, 100, 0, 0, SIZEOF); +cast KEYWORD(110, 100, 0, 0, CAST); +namespace KEYWORD(110, 100, 0, 0, NAMESPACE); +using KEYWORD(110, 100, 0, 0, USING); /* Additional reserved words in GLSL 1.20. */ -lowp KEYWORD(120, 130 || ES, LOWP); -mediump KEYWORD(120, 130 || ES, MEDIUMP); -highp KEYWORD(120, 130 || ES, HIGHP); -precision KEYWORD(120, 130 || ES, PRECISION); +lowp KEYWORD(120, 100, 130, 100, LOWP); +mediump KEYWORD(120, 100, 130, 100, MEDIUMP); +highp KEYWORD(120, 100, 130, 100, HIGHP); +precision KEYWORD(120, 100, 130, 100, PRECISION); /* Additional reserved words in GLSL 1.30. */ -case KEYWORD(130, 130, CASE); -common KEYWORD(130, 999, COMMON); -partition KEYWORD(130, 999, PARTITION); -active KEYWORD(130, 999, ACTIVE); -superp KEYWORD(130 || ES, 999, SUPERP); -samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER); -filter KEYWORD(130, 999, FILTER); -image1D KEYWORD(130, 999, IMAGE1D); -image2D KEYWORD(130, 999, IMAGE2D); -image3D KEYWORD(130, 999, IMAGE3D); -imageCube KEYWORD(130, 999, IMAGECUBE); -iimage1D KEYWORD(130, 999, IIMAGE1D); -iimage2D KEYWORD(130, 999, IIMAGE2D); -iimage3D KEYWORD(130, 999, IIMAGE3D); -iimageCube KEYWORD(130, 999, IIMAGECUBE); -uimage1D KEYWORD(130, 999, UIMAGE1D); -uimage2D KEYWORD(130, 999, UIMAGE2D); -uimage3D KEYWORD(130, 999, UIMAGE3D); -uimageCube KEYWORD(130, 999, UIMAGECUBE); -image1DArray KEYWORD(130, 999, IMAGE1DARRAY); -image2DArray KEYWORD(130, 999, IMAGE2DARRAY); -iimage1DArray KEYWORD(130, 999, IIMAGE1DARRAY); -iimage2DArray KEYWORD(130, 999, IIMAGE2DARRAY); -uimage1DArray KEYWORD(130, 999, UIMAGE1DARRAY); -uimage2DArray KEYWORD(130, 999, UIMAGE2DARRAY); -image1DShadow KEYWORD(130, 999, IMAGE1DSHADOW); -image2DShadow KEYWORD(130, 999, IMAGE2DSHADOW); -image1DArrayShadow KEYWORD(130, 999, IMAGE1DARRAYSHADOW); -image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW); -imageBuffer KEYWORD(130, 999, IMAGEBUFFER); -iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER); -uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER); -row_major KEYWORD(130, 140 || yyextra->ARB_uniform_buffer_object_enable, ROW_MAJOR); +case KEYWORD(130, 0, 130, 0, CASE); +common KEYWORD(130, 0, 0, 0, COMMON); +partition KEYWORD(130, 0, 0, 0, PARTITION); +active KEYWORD(130, 0, 0, 0, ACTIVE); +superp KEYWORD(130, 100, 0, 0, SUPERP); +samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER); +filter KEYWORD(130, 0, 0, 0, FILTER); +image1D KEYWORD(130, 0, 0, 0, IMAGE1D); +image2D KEYWORD(130, 0, 0, 0, IMAGE2D); +image3D KEYWORD(130, 0, 0, 0, IMAGE3D); +imageCube KEYWORD(130, 0, 0, 0, IMAGECUBE); +iimage1D KEYWORD(130, 0, 0, 0, IIMAGE1D); +iimage2D KEYWORD(130, 0, 0, 0, IIMAGE2D); +iimage3D KEYWORD(130, 0, 0, 0, IIMAGE3D); +iimageCube KEYWORD(130, 0, 0, 0, IIMAGECUBE); +uimage1D KEYWORD(130, 0, 0, 0, UIMAGE1D); +uimage2D KEYWORD(130, 0, 0, 0, UIMAGE2D); +uimage3D KEYWORD(130, 0, 0, 0, UIMAGE3D); +uimageCube KEYWORD(130, 0, 0, 0, UIMAGECUBE); +image1DArray KEYWORD(130, 0, 0, 0, IMAGE1DARRAY); +image2DArray KEYWORD(130, 0, 0, 0, IMAGE2DARRAY); +iimage1DArray KEYWORD(130, 0, 0, 0, IIMAGE1DARRAY); +iimage2DArray KEYWORD(130, 0, 0, 0, IIMAGE2DARRAY); +uimage1DArray KEYWORD(130, 0, 0, 0, UIMAGE1DARRAY); +uimage2DArray KEYWORD(130, 0, 0, 0, UIMAGE2DARRAY); +image1DShadow KEYWORD(130, 0, 0, 0, IMAGE1DSHADOW); +image2DShadow KEYWORD(130, 0, 0, 0, IMAGE2DSHADOW); +image1DArrayShadow KEYWORD(130, 0, 0, 0, IMAGE1DARRAYSHADOW); +image2DArrayShadow KEYWORD(130, 0, 0, 0, IMAGE2DARRAYSHADOW); +imageBuffer KEYWORD(130, 0, 0, 0, IMAGEBUFFER); +iimageBuffer KEYWORD(130, 0, 0, 0, IIMAGEBUFFER); +uimageBuffer KEYWORD(130, 0, 0, 0, UIMAGEBUFFER); +row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable, ROW_MAJOR); /* Additional reserved words in GLSL 1.40 */ -isampler2DRect KEYWORD(140, 140, ISAMPLER2DRECT); -usampler2DRect KEYWORD(140, 140, USAMPLER2DRECT); -isamplerBuffer KEYWORD(140, 140, ISAMPLERBUFFER); -usamplerBuffer KEYWORD(140, 140, USAMPLERBUFFER); +isampler2DRect KEYWORD(140, 0, 140, 0, ISAMPLER2DRECT); +usampler2DRect KEYWORD(140, 0, 140, 0, USAMPLER2DRECT); +isamplerBuffer KEYWORD(140, 0, 140, 0, ISAMPLERBUFFER); +usamplerBuffer KEYWORD(140, 0, 140, 0, USAMPLERBUFFER); [_a-zA-Z][_a-zA-Z0-9]* { struct _mesa_glsl_parse_state *state = yyextra; |