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-rw-r--r--src/mesa/main/APIspec.xml20
-rw-r--r--src/mesa/main/es1_conversion.c1
-rw-r--r--src/mesa/main/light.c6
3 files changed, 6 insertions, 21 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml
index 6d6462ca49b..e7777a7cbcf 100644
--- a/src/mesa/main/APIspec.xml
+++ b/src/mesa/main/APIspec.xml
@@ -612,26 +612,6 @@
<param name="param" type="GLtype"/>
</vector>
</proto>
-
- <desc name="face">
- <value name="GL_FRONT"/>
- <value name="GL_BACK"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_SHININESS"/>
- <desc name="params" vector_size="1"/>
- </desc>
-
- <desc name="pname">
- <value name="GL_AMBIENT"/>
- <value name="GL_DIFFUSE"/>
- <value name="GL_AMBIENT_AND_DIFFUSE"/>
- <value name="GL_SPECULAR"/>
- <value name="GL_EMISSION"/>
-
- <desc name="params" vector_size="4"/>
- </desc>
</template>
<template name="GetString" direction="get">
diff --git a/src/mesa/main/es1_conversion.c b/src/mesa/main/es1_conversion.c
index c1d7b83306c..c1bcfbe1f57 100644
--- a/src/mesa/main/es1_conversion.c
+++ b/src/mesa/main/es1_conversion.c
@@ -293,7 +293,6 @@ _es_GetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
break;
case GL_AMBIENT:
case GL_DIFFUSE:
- case GL_AMBIENT_AND_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
n_params = 4;
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index d6fbcd9be2c..a6039353e66 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -789,6 +789,10 @@ _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
*params = mat[MAT_ATTRIB_SHININESS(f)][0];
break;
case GL_COLOR_INDEXES:
+ if (ctx->API != API_OPENGL) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(pname)" );
+ return;
+ }
params[0] = mat[MAT_ATTRIB_INDEXES(f)][0];
params[1] = mat[MAT_ATTRIB_INDEXES(f)][1];
params[2] = mat[MAT_ATTRIB_INDEXES(f)][2];
@@ -807,6 +811,8 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* update materials */
+ ASSERT(ctx->API == API_OPENGL);
+
FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
if (face==GL_FRONT) {