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-rw-r--r--src/mesa/main/stencil.c98
-rw-r--r--src/mesa/main/teximage.c22
-rw-r--r--src/mesa/main/texobj.c6
-rw-r--r--src/mesa/main/texstate.c78
-rw-r--r--src/mesa/main/varray.c6
5 files changed, 117 insertions, 93 deletions
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index e3529996be7..1a05ab2ccab 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -1,4 +1,4 @@
-/* $Id: stencil.c,v 1.6 1999/10/13 18:42:50 brianp Exp $ */
+/* $Id: stencil.c,v 1.7 1999/11/05 06:43:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -99,8 +99,8 @@ void gl_StencilFunc( GLcontext *ctx, GLenum func, GLint ref, GLuint mask )
}
maxref = (1 << STENCIL_BITS) - 1;
- ctx->Stencil.Ref = CLAMP( ref, 0, maxref );
- ctx->Stencil.ValueMask = mask;
+ ctx->Stencil.Ref = (GLstencil) CLAMP( ref, 0, maxref );
+ ctx->Stencil.ValueMask = (GLstencil) mask;
if (ctx->Driver.StencilFunc) {
(*ctx->Driver.StencilFunc)( ctx, func, ctx->Stencil.Ref, mask );
@@ -214,7 +214,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
{
const GLstencil ref = ctx->Stencil.Ref;
const GLstencil wrtmask = ctx->Stencil.WriteMask;
- const GLstencil invmask = ~ctx->Stencil.WriteMask;
+ const GLstencil invmask = (GLstencil) (~ctx->Stencil.WriteMask);
GLstencil *stencil = STENCIL_ADDRESS( x, y );
GLuint i;
@@ -233,7 +233,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
else {
for (i=0;i<n;i++) {
if (mask[i]) {
- stencil[i] = stencil[i] & invmask;
+ stencil[i] = (GLstencil) (stencil[i] & invmask);
}
}
}
@@ -250,7 +250,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil s = stencil[i];
- stencil[i] = (invmask & s ) | (wrtmask & ref);
+ stencil[i] = (GLstencil) ((invmask & s ) | (wrtmask & ref));
}
}
}
@@ -261,7 +261,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
if (mask[i]) {
GLstencil s = stencil[i];
if (s < STENCIL_MAX) {
- stencil[i] = s+1;
+ stencil[i] = (GLstencil) (s+1);
}
}
}
@@ -272,7 +272,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
/* VERIFY logic of adding 1 to a write-masked value */
GLstencil s = stencil[i];
if (s < STENCIL_MAX) {
- stencil[i] = (invmask & s) | (wrtmask & (s+1));
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s+1)));
}
}
}
@@ -284,7 +284,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
if (mask[i]) {
GLstencil s = stencil[i];
if (s>0) {
- stencil[i] = s-1;
+ stencil[i] = (GLstencil) (s-1);
}
}
}
@@ -295,7 +295,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
/* VERIFY logic of subtracting 1 to a write-masked value */
GLstencil s = stencil[i];
if (s>0) {
- stencil[i] = (invmask & s) | (wrtmask & (s-1));
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (s-1)));
}
}
}
@@ -313,7 +313,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil s = stencil[i];
- stencil[i] = (invmask & s) | (wrtmask & (stencil[i]+1));
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (stencil[i]+1)));
}
}
}
@@ -330,7 +330,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil s = stencil[i];
- stencil[i] = (invmask & s) | (wrtmask & (stencil[i]-1));
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & (stencil[i]-1)));
}
}
}
@@ -348,7 +348,7 @@ static void apply_stencil_op_to_span( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil s = stencil[i];
- stencil[i] = (invmask & s) | (wrtmask & ~s);
+ stencil[i] = (GLstencil) ((invmask & s) | (wrtmask & ~s));
}
}
}
@@ -405,10 +405,10 @@ GLint gl_stencil_span( GLcontext *ctx,
allfail = 1;
break;
case GL_LESS:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r < s) {
/* passed */
fail[i] = 0;
@@ -424,10 +424,10 @@ GLint gl_stencil_span( GLcontext *ctx,
}
break;
case GL_LEQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r <= s) {
/* pass */
fail[i] = 0;
@@ -443,10 +443,10 @@ GLint gl_stencil_span( GLcontext *ctx,
}
break;
case GL_GREATER:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r > s) {
/* passed */
fail[i] = 0;
@@ -462,10 +462,10 @@ GLint gl_stencil_span( GLcontext *ctx,
}
break;
case GL_GEQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r >= s) {
/* passed */
fail[i] = 0;
@@ -481,10 +481,10 @@ GLint gl_stencil_span( GLcontext *ctx,
}
break;
case GL_EQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r == s) {
/* passed */
fail[i] = 0;
@@ -503,7 +503,7 @@ GLint gl_stencil_span( GLcontext *ctx,
r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
for (i=0;i<n;i++) {
if (mask[i]) {
- s = stencil[i] & ctx->Stencil.ValueMask;
+ s = (GLstencil) (stencil[i] & ctx->Stencil.ValueMask);
if (r != s) {
/* passed */
fail[i] = 0;
@@ -611,7 +611,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
GLstencil wrtmask, invmask;
wrtmask = ctx->Stencil.WriteMask;
- invmask = ~ctx->Stencil.WriteMask;
+ invmask = (GLstencil) (~ctx->Stencil.WriteMask);
ref = ctx->Stencil.Ref;
@@ -632,7 +632,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = invmask & *sptr;
+ *sptr = (GLstencil) (invmask & *sptr);
}
}
}
@@ -650,7 +650,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (invmask & *sptr ) | (wrtmask & ref);
+ *sptr = (GLstencil) ((invmask & *sptr ) | (wrtmask & ref));
}
}
}
@@ -661,7 +661,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
if (*sptr < STENCIL_MAX) {
- *sptr = *sptr + 1;
+ *sptr = (GLstencil) (*sptr + 1);
}
}
}
@@ -671,7 +671,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
if (*sptr < STENCIL_MAX) {
- *sptr = (invmask & *sptr) | (wrtmask & (*sptr+1));
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
}
}
}
@@ -683,7 +683,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
if (*sptr>0) {
- *sptr = *sptr - 1;
+ *sptr = (GLstencil) (*sptr - 1);
}
}
}
@@ -693,7 +693,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
if (*sptr>0) {
- *sptr = (invmask & *sptr) | (wrtmask & (*sptr-1));
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
}
}
}
@@ -704,7 +704,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = *sptr + 1;
+ *sptr = (GLstencil) (*sptr + 1);
}
}
}
@@ -712,7 +712,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (invmask & *sptr) | (wrtmask & (*sptr+1));
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr+1)));
}
}
}
@@ -722,7 +722,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = *sptr - 1;
+ *sptr = (GLstencil) (*sptr - 1);
}
}
}
@@ -730,7 +730,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (invmask & *sptr) | (wrtmask & (*sptr-1));
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & (*sptr-1)));
}
}
}
@@ -740,7 +740,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = ~*sptr;
+ *sptr = (GLstencil) (~*sptr);
}
}
}
@@ -748,7 +748,7 @@ static void apply_stencil_op_to_pixels( GLcontext *ctx,
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS( x[i], y[i] );
- *sptr = (invmask & *sptr) | (wrtmask & ~*sptr);
+ *sptr = (GLstencil) ((invmask & *sptr) | (wrtmask & ~*sptr));
}
}
}
@@ -803,11 +803,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
allfail = 1;
break;
case GL_LESS:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r < s) {
/* passed */
fail[i] = 0;
@@ -823,11 +823,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
}
break;
case GL_LEQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r <= s) {
/* pass */
fail[i] = 0;
@@ -843,11 +843,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
}
break;
case GL_GREATER:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r > s) {
/* passed */
fail[i] = 0;
@@ -863,11 +863,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
}
break;
case GL_GEQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r >= s) {
/* passed */
fail[i] = 0;
@@ -883,11 +883,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
}
break;
case GL_EQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r == s) {
/* passed */
fail[i] = 0;
@@ -903,11 +903,11 @@ GLint gl_stencil_pixels( GLcontext *ctx,
}
break;
case GL_NOTEQUAL:
- r = ctx->Stencil.Ref & ctx->Stencil.ValueMask;
+ r = (GLstencil) (ctx->Stencil.Ref & ctx->Stencil.ValueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
GLstencil *sptr = STENCIL_ADDRESS(x[i],y[i]);
- s = *sptr & ctx->Stencil.ValueMask;
+ s = (GLstencil) (*sptr & ctx->Stencil.ValueMask);
if (r != s) {
/* passed */
fail[i] = 0;
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 2a732b178e9..599fbeede02 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.9 1999/11/03 17:27:05 brianp Exp $ */
+/* $Id: teximage.c,v 1.10 1999/11/05 06:43:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -619,9 +619,9 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat,
GLint srcRow = 7 - i % 8;
for (j=0;j<width;j++) {
GLint srcCol = j % 32;
- GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
+ GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
for (k=0;k<components;k++) {
- *imgPtr++ = texel;
+ *imgPtr++ = (GLubyte) texel;
}
}
}
@@ -642,7 +642,7 @@ static GLboolean
texture_error_check( GLcontext *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
- GLint dimensions,
+ GLuint dimensions,
GLint width, GLint height,
GLint depth, GLint border )
{
@@ -650,21 +650,21 @@ texture_error_check( GLcontext *ctx, GLenum target,
GLint iformat;
if (dimensions == 1) {
- isProxy = (target == GL_PROXY_TEXTURE_1D);
+ isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_1D);
if (target != GL_TEXTURE_1D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 2) {
- isProxy = (target == GL_PROXY_TEXTURE_2D);
+ isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
if (target != GL_TEXTURE_2D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
- isProxy = (target == GL_PROXY_TEXTURE_3D);
+ isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_3D);
if (target != GL_TEXTURE_3D && !isProxy) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
return GL_TRUE;
@@ -946,7 +946,7 @@ static GLboolean
copytexsubimage_error_check( GLcontext *ctx, GLint dimensions,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height )
+ GLsizei width, GLsizei height )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
@@ -1760,7 +1760,7 @@ void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
if (!copytexsubimage_error_check(ctx, 1, target, level,
- xoffset, 0, 0, x, y, width, 1)) {
+ xoffset, 0, 0, width, 1)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1787,7 +1787,7 @@ void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
if (!copytexsubimage_error_check(ctx, 2, target, level,
- xoffset, yoffset, 0, x, y, width, height)) {
+ xoffset, yoffset, 0, width, height)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1815,7 +1815,7 @@ void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level,
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
if (!copytexsubimage_error_check(ctx, 3, target, level,
- xoffset, yoffset, zoffset, x, y, width, height)) {
+ xoffset, yoffset, zoffset, width, height)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 60a142ea5bc..2d7db2d5193 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.6 1999/10/13 18:42:50 brianp Exp $ */
+/* $Id: texobj.c,v 1.7 1999/11/05 06:43:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -415,7 +415,7 @@ void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj;
- GLint dim;
+ GLuint dim;
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
fprintf(stderr, "glBindTexture %s %d\n",
@@ -423,7 +423,7 @@ void gl_BindTexture( GLcontext *ctx, GLenum target, GLuint texName )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBindTexture");
- dim = target - GL_TEXTURE_1D;
+ dim = (GLuint) (target - GL_TEXTURE_1D);
if (dim < 0 || dim > 2) {
gl_error( ctx, GL_INVALID_ENUM, "glBindTexture" );
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a828ce028a..5a3664e79aa 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,4 +1,4 @@
-/* $Id: texstate.c,v 1.3 1999/10/08 09:27:11 keithw Exp $ */
+/* $Id: texstate.c,v 1.4 1999/11/05 06:43:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -111,10 +111,10 @@ void gl_TexEnvfv( GLcontext *ctx,
}
}
else if (pname==GL_TEXTURE_ENV_COLOR) {
- texUnit->EnvColor[0] = CLAMP( param[0], 0.0, 1.0 );
- texUnit->EnvColor[1] = CLAMP( param[1], 0.0, 1.0 );
- texUnit->EnvColor[2] = CLAMP( param[2], 0.0, 1.0 );
- texUnit->EnvColor[3] = CLAMP( param[3], 0.0, 1.0 );
+ texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
+ texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
+ texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
+ texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
@@ -284,10 +284,10 @@ void gl_TexParameterfv( GLcontext *ctx,
}
break;
case GL_TEXTURE_BORDER_COLOR:
- texObj->BorderColor[0] = CLAMP((GLint)(params[0]*255.0), 0, 255);
- texObj->BorderColor[1] = CLAMP((GLint)(params[1]*255.0), 0, 255);
- texObj->BorderColor[2] = CLAMP((GLint)(params[2]*255.0), 0, 255);
- texObj->BorderColor[3] = CLAMP((GLint)(params[3]*255.0), 0, 255);
+ texObj->BorderColor[0] = (GLubyte) CLAMP((GLint)(params[0]*255.0), 0, 255);
+ texObj->BorderColor[1] = (GLubyte) CLAMP((GLint)(params[1]*255.0), 0, 255);
+ texObj->BorderColor[2] = (GLubyte) CLAMP((GLint)(params[2]*255.0), 0, 255);
+ texObj->BorderColor[3] = (GLubyte) CLAMP((GLint)(params[3]*255.0), 0, 255);
break;
case GL_TEXTURE_MIN_LOD:
texObj->MinLod = params[0];
@@ -315,7 +315,7 @@ void gl_TexParameterfv( GLcontext *ctx,
break;
case GL_TEXTURE_PRIORITY:
- texObj->Priority = CLAMP( params[0], 0.0, 1.0 );
+ texObj->Priority = CLAMP( params[0], 0.0F, 1.0F );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(pname)" );
@@ -505,10 +505,10 @@ void gl_GetTexParameterfv( GLcontext *ctx,
*params = obj->MaxLod;
break;
case GL_TEXTURE_BASE_LEVEL:
- *params = obj->BaseLevel;
+ *params = (GLfloat) obj->BaseLevel;
break;
case GL_TEXTURE_MAX_LEVEL:
- *params = obj->MaxLevel;
+ *params = (GLfloat) obj->MaxLevel;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexParameterfv(pname)" );
@@ -556,10 +556,10 @@ void gl_GetTexParameteriv( GLcontext *ctx,
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat color[4];
- color[0] = obj->BorderColor[0]/255.0;
- color[1] = obj->BorderColor[1]/255.0;
- color[2] = obj->BorderColor[2]/255.0;
- color[3] = obj->BorderColor[3]/255.0;
+ color[0] = obj->BorderColor[0] / 255.0F;
+ color[1] = obj->BorderColor[1] / 255.0F;
+ color[2] = obj->BorderColor[2] / 255.0F;
+ color[3] = obj->BorderColor[3] / 255.0F;
params[0] = FLOAT_TO_INT( color[0] );
params[1] = FLOAT_TO_INT( color[1] );
params[2] = FLOAT_TO_INT( color[2] );
@@ -965,10 +965,16 @@ void gl_GetTexGeniv( GLcontext *ctx,
params[0] = texUnit->GenModeS;
}
else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneS );
+ params[0] = (GLint) texUnit->ObjectPlaneS[0];
+ params[1] = (GLint) texUnit->ObjectPlaneS[1];
+ params[2] = (GLint) texUnit->ObjectPlaneS[2];
+ params[3] = (GLint) texUnit->ObjectPlaneS[3];
}
else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneS );
+ params[0] = (GLint) texUnit->EyePlaneS[0];
+ params[1] = (GLint) texUnit->EyePlaneS[1];
+ params[2] = (GLint) texUnit->EyePlaneS[2];
+ params[3] = (GLint) texUnit->EyePlaneS[3];
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
@@ -977,13 +983,19 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeT;
+ params[0] = (GLint) texUnit->GenModeT;
}
else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneT );
+ params[0] = (GLint) texUnit->ObjectPlaneT[0];
+ params[1] = (GLint) texUnit->ObjectPlaneT[1];
+ params[2] = (GLint) texUnit->ObjectPlaneT[2];
+ params[3] = (GLint) texUnit->ObjectPlaneT[3];
}
else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneT );
+ params[0] = (GLint) texUnit->EyePlaneT[0];
+ params[1] = (GLint) texUnit->EyePlaneT[1];
+ params[2] = (GLint) texUnit->EyePlaneT[2];
+ params[3] = (GLint) texUnit->EyePlaneT[3];
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
@@ -992,13 +1004,19 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_R:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeR;
+ params[0] = (GLint) texUnit->GenModeR;
}
else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneR );
+ params[0] = (GLint) texUnit->ObjectPlaneR[0];
+ params[1] = (GLint) texUnit->ObjectPlaneR[1];
+ params[2] = (GLint) texUnit->ObjectPlaneR[2];
+ params[3] = (GLint) texUnit->ObjectPlaneR[3];
}
else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneR );
+ params[0] = (GLint) texUnit->EyePlaneR[0];
+ params[1] = (GLint) texUnit->EyePlaneR[1];
+ params[2] = (GLint) texUnit->EyePlaneR[2];
+ params[3] = (GLint) texUnit->EyePlaneR[3];
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
@@ -1007,13 +1025,19 @@ void gl_GetTexGeniv( GLcontext *ctx,
break;
case GL_Q:
if (pname==GL_TEXTURE_GEN_MODE) {
- params[0] = texUnit->GenModeQ;
+ params[0] = (GLint) texUnit->GenModeQ;
}
else if (pname==GL_OBJECT_PLANE) {
- COPY_4V( params, texUnit->ObjectPlaneQ );
+ params[0] = (GLint) texUnit->ObjectPlaneQ[0];
+ params[1] = (GLint) texUnit->ObjectPlaneQ[1];
+ params[2] = (GLint) texUnit->ObjectPlaneQ[2];
+ params[3] = (GLint) texUnit->ObjectPlaneQ[3];
}
else if (pname==GL_EYE_PLANE) {
- COPY_4V( params, texUnit->EyePlaneQ );
+ params[0] = (GLint) texUnit->EyePlaneQ[0];
+ params[1] = (GLint) texUnit->EyePlaneQ[1];
+ params[2] = (GLint) texUnit->EyePlaneQ[2];
+ params[3] = (GLint) texUnit->EyePlaneQ[3];
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" );
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 29eb392de8b..02aca61e4f1 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.6 1999/11/04 19:42:28 keithw Exp $ */
+/* $Id: varray.c,v 1.7 1999/11/05 06:43:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -505,7 +505,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
struct immediate *IM = VB->IM;
struct gl_client_array *client_data;
struct gl_pipeline *elt = &ctx->CVA.elt;
- GLuint relock;
+ GLboolean relock;
GLuint fallback, required;
if (ctx->NewState)
@@ -1226,7 +1226,7 @@ void GLAPIENTRY glDrawRangeElements(CTX_ARG GLenum mode, GLuint start,
return;
}
- if (!ctx->Array.LockCount && 2*count > 3*(end-start)) {
+ if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
glLockArraysEXT(CTX_PRM start, end );
glDrawElements(CTX_PRM mode, count, type, indices );
glUnlockArraysEXT(CTX_VPRM );