diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/broadcom/Makefile.sources | 2 | ||||
-rw-r--r-- | src/broadcom/common/v3d_debug.c | 89 | ||||
-rw-r--r-- | src/broadcom/common/v3d_debug.h | 82 |
3 files changed, 173 insertions, 0 deletions
diff --git a/src/broadcom/Makefile.sources b/src/broadcom/Makefile.sources index 70ed415c5aa..92f972754c7 100644 --- a/src/broadcom/Makefile.sources +++ b/src/broadcom/Makefile.sources @@ -11,6 +11,8 @@ BROADCOM_GENXML_XML_FILES = \ BROADCOM_FILES = \ cle/v3d_packet_helpers.h \ + common/v3d_debug.c \ + common/v3d_debug.h \ common/v3d_device_info.h \ $() diff --git a/src/broadcom/common/v3d_debug.c b/src/broadcom/common/v3d_debug.c new file mode 100644 index 00000000000..630bfe0fc25 --- /dev/null +++ b/src/broadcom/common/v3d_debug.c @@ -0,0 +1,89 @@ +/* + * Copyright 2003 VMware, Inc. + * Copyright © 2006 Intel Corporation + * Copyright © 2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file v3d_debug.c + * + * Support for the V3D_DEBUG environment variable, along with other + * miscellaneous debugging code. + */ + +#include <stdlib.h> + +#include "common/v3d_debug.h" +#include "util/macros.h" +#include "util/debug.h" +#include "c11/threads.h" + +uint32_t V3D_DEBUG = 0; + +static const struct debug_control debug_control[] = { + { "cl", V3D_DEBUG_CL}, + { "qpu", V3D_DEBUG_QPU}, + { "vir", V3D_DEBUG_VIR}, + { "nir", V3D_DEBUG_NIR}, + { "tgsi", V3D_DEBUG_TGSI}, + { "shaderdb", V3D_DEBUG_SHADERDB}, + { "surface", V3D_DEBUG_SURFACE}, + { "perf", V3D_DEBUG_PERF}, + { "norast", V3D_DEBUG_NORAST}, + { "fs", V3D_DEBUG_FS}, + { "vs", V3D_DEBUG_VS}, + { "cs", V3D_DEBUG_CS}, + { NULL, 0 } +}; + +uint32_t +v3d_debug_flag_for_shader_stage(gl_shader_stage stage) +{ + uint32_t flags[] = { + [MESA_SHADER_VERTEX] = V3D_DEBUG_VS, + [MESA_SHADER_TESS_CTRL] = 0, + [MESA_SHADER_TESS_EVAL] = 0, + [MESA_SHADER_GEOMETRY] = 0, + [MESA_SHADER_FRAGMENT] = V3D_DEBUG_FS, + [MESA_SHADER_COMPUTE] = V3D_DEBUG_CS, + }; + STATIC_ASSERT(MESA_SHADER_STAGES == 6); + return flags[stage]; +} + +static void +v3d_process_debug_variable_once(void) +{ + V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control); + + if (V3D_DEBUG & V3D_DEBUG_SHADERDB) + V3D_DEBUG |= V3D_DEBUG_NORAST; +} + +void +v3d_process_debug_variable(void) +{ + static once_flag v3d_process_debug_variable_flag = ONCE_FLAG_INIT; + + call_once(&v3d_process_debug_variable_flag, + v3d_process_debug_variable_once); +} diff --git a/src/broadcom/common/v3d_debug.h b/src/broadcom/common/v3d_debug.h new file mode 100644 index 00000000000..bdb9518548c --- /dev/null +++ b/src/broadcom/common/v3d_debug.h @@ -0,0 +1,82 @@ +/* + * Copyright 2003 VMware, Inc. + * Copyright © 2007 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef MESA_V3D_DEBUG_H +#define MESA_V3D_DEBUG_H + +#include <stdint.h> +#include "compiler/shader_enums.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * \file v3d_debug.h + * + * Basic V3D_DEBUG environment variable handling. This file defines the + * list of debugging flags, as well as some macros for handling them. + */ + +extern uint32_t V3D_DEBUG; + +#define V3D_DEBUG_SHADERDB (1 << 0) +#define V3D_DEBUG_TGSI (1 << 1) +#define V3D_DEBUG_NIR (1 << 2) +#define V3D_DEBUG_VIR (1 << 3) +#define V3D_DEBUG_QPU (1 << 4) +#define V3D_DEBUG_FS (1 << 5) +#define V3D_DEBUG_VS (1 << 6) +#define V3D_DEBUG_CS (1 << 7) +#define V3D_DEBUG_CL (1 << 8) +#define V3D_DEBUG_SURFACE (1 << 9) +#define V3D_DEBUG_PERF (1 << 10) +#define V3D_DEBUG_NORAST (1 << 11) +#define V3D_DEBUG_ALWAYS_FLUSH (1 << 12) + +#ifdef HAVE_ANDROID_PLATFORM +#define LOG_TAG "BROADCOM-MESA" +#include <cutils/log.h> +#ifndef ALOGW +#define ALOGW LOGW +#endif +#define dbg_printf(...) ALOGW(__VA_ARGS__) +#else +#define dbg_printf(...) fprintf(stderr, __VA_ARGS__) +#endif /* HAVE_ANDROID_PLATFORM */ + +#define DBG(flag, ...) do { \ + if (unlikely(V3D_DEBUG & (flag))) \ + dbg_printf(__VA_ARGS__); \ +} while(0) + +extern uint32_t v3d_debug_flag_for_shader_stage(gl_shader_stage stage); + +extern void v3d_process_debug_variable(void); + +#ifdef __cplusplus +} +#endif + +#endif /* V3D_DEBUG_H */ |