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-rw-r--r--src/mesa/main/texcompress_fxt1.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 3d3849ab12f..603f434f209 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -414,8 +414,8 @@ fxt1_choose (float vec[][MAX_COMP], int nv,
int i, j, k;
int minSum = 1000; /* big enough */
int maxSum = -1; /* small enough */
- int minCol;
- int maxCol;
+ int minCol = 0; /* phoudoin: silent compiler! */
+ int maxCol = 0; /* phoudoin: silent compiler! */
struct {
int flag;
@@ -876,14 +876,15 @@ fxt1_quantize_HI (unsigned long *cc,
{
const int n_vect = 6; /* highest vector number */
const int n_comp = 3; /* 3 components: R, G, B */
- float b, iv[MAX_COMP]; /* interpolation vector */
+ float b = 0.0; /* phoudoin: silent compiler! */
+ float iv[MAX_COMP]; /* interpolation vector */
int i, k;
unsigned long hihi; /* high quadword: hi dword */
int minSum = 1000; /* big enough */
int maxSum = -1; /* small enough */
- int minCol;
- int maxCol;
+ int minCol = 0; /* phoudoin: silent compiler! */
+ int maxCol = 0; /* phoudoin: silent compiler! */
/* Our solution here is to find the darkest and brightest colors in
* the 8x4 tile and use those as the two representative colors.