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-rw-r--r--src/mesa/main/mtypes.h15
-rw-r--r--src/mesa/main/shaderapi.c2
2 files changed, 7 insertions, 10 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 84a75c53cd0..401c35a31b7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2882,14 +2882,13 @@ struct gl_shader_program
#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */
-#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */
-#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
-#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
+#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
+#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
+#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
+#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
/**
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3d77448f9a5..187475f1277 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -83,8 +83,6 @@ _mesa_get_shader_flags(void)
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- else if (strstr(env, "opt"))
- flags |= GLSL_OPT;
if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))