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-rw-r--r--src/glsl/ast_to_hir.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index bbe8f0596f9..5ad754c398d 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (var->interpolation != INTERP_QUALIFIER_NONE &&
!(state->target == vertex_shader && var->mode == ir_var_out) &&
!(state->target == fragment_shader && var->mode == ir_var_in)) {
- const char *qual_string = NULL;
- switch (var->interpolation) {
- case INTERP_QUALIFIER_FLAT:
- qual_string = "flat";
- break;
- case INTERP_QUALIFIER_NOPERSPECTIVE:
- qual_string = "noperspective";
- break;
- case INTERP_QUALIFIER_SMOOTH:
- qual_string = "smooth";
- break;
- }
-
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
- qual_string);
-
+ var->interpolation_string());
}
var->pixel_center_integer = qual->flags.q.pixel_center_integer;