diff options
Diffstat (limited to 'src')
37 files changed, 131 insertions, 131 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 8ddc084cab7..1b882900081 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2826,7 +2826,7 @@ apply_explicit_binding(struct _mesa_glsl_parse_state *state, static void validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, YYLTYPE *loc, - const glsl_interp_qualifier interpolation, + const glsl_interp_mode interpolation, const struct ast_type_qualifier *qual, const struct glsl_type *var_type, ir_variable_mode mode) @@ -2855,7 +2855,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, * fragment shader." */ if (state->is_version(130, 300) - && interpolation != INTERP_QUALIFIER_NONE) { + && interpolation != INTERP_MODE_NONE) { const char *i = interpolation_string(interpolation); if (mode != ir_var_shader_in && mode != ir_var_shader_out) _mesa_glsl_error(loc, state, @@ -2893,7 +2893,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, * These deprecated storage qualifiers do not exist in GLSL ES 3.00. */ if (state->is_version(130, 0) - && interpolation != INTERP_QUALIFIER_NONE + && interpolation != INTERP_MODE_NONE && qual->flags.q.varying) { const char *i = interpolation_string(interpolation); @@ -2939,7 +2939,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, */ if (state->is_version(130, 300) && var_type->contains_integer() - && interpolation != INTERP_QUALIFIER_FLAT + && interpolation != INTERP_MODE_FLAT && ((state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_in) || (state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_out && state->es_shader))) { @@ -2969,7 +2969,7 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, */ if (state->has_double() && var_type->contains_double() - && interpolation != INTERP_QUALIFIER_FLAT + && interpolation != INTERP_MODE_FLAT && state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_in) { _mesa_glsl_error(loc, state, "if a fragment input is (or contains) " @@ -2977,20 +2977,20 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, } } -static glsl_interp_qualifier +static glsl_interp_mode interpret_interpolation_qualifier(const struct ast_type_qualifier *qual, const struct glsl_type *var_type, ir_variable_mode mode, struct _mesa_glsl_parse_state *state, YYLTYPE *loc) { - glsl_interp_qualifier interpolation; + glsl_interp_mode interpolation; if (qual->flags.q.flat) - interpolation = INTERP_QUALIFIER_FLAT; + interpolation = INTERP_MODE_FLAT; else if (qual->flags.q.noperspective) - interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + interpolation = INTERP_MODE_NOPERSPECTIVE; else if (qual->flags.q.smooth) - interpolation = INTERP_QUALIFIER_SMOOTH; + interpolation = INTERP_MODE_SMOOTH; else if (state->es_shader && ((mode == ir_var_shader_in && state->stage != MESA_SHADER_VERTEX) || @@ -3001,9 +3001,9 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual, * "When no interpolation qualifier is present, smooth interpolation * is used." */ - interpolation = INTERP_QUALIFIER_SMOOTH; + interpolation = INTERP_MODE_SMOOTH; else - interpolation = INTERP_QUALIFIER_NONE; + interpolation = INTERP_MODE_NONE; validate_interpolation_qualifier(state, loc, interpolation, diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index a311047dced..f63dc3a0b16 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -330,7 +330,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; this->fields[this->num_fields].location = slot; this->fields[this->num_fields].offset = -1; - this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE; + this->fields[this->num_fields].interpolation = INTERP_MODE_NONE; this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; this->fields[this->num_fields].patch = 0; @@ -1004,11 +1004,11 @@ builtin_variable_generator::generate_vs_special_vars() } if (state->AMD_vertex_shader_layer_enable) { var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } if (state->AMD_vertex_shader_viewport_index_enable) { var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } if (compatibility) { add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); @@ -1075,10 +1075,10 @@ builtin_variable_generator::generate_gs_special_vars() ir_variable *var; var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; if (state->is_version(410, 0) || state->ARB_viewport_array_enable) { var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } if (state->is_version(400, 0) || state->ARB_gpu_shader5_enable) add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID"); @@ -1094,9 +1094,9 @@ builtin_variable_generator::generate_gs_special_vars() * gl_PrimitiveIDIn as an {ARB,EXT}_geometry_shader4-only variable. */ var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveIDIn"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } @@ -1123,7 +1123,7 @@ builtin_variable_generator::generate_fs_special_vars() if (state->has_geometry_shader()) { var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } /* gl_FragColor and gl_FragData were deprecated starting in desktop GLSL @@ -1192,9 +1192,9 @@ builtin_variable_generator::generate_fs_special_vars() if (state->is_version(430, 0) || state->ARB_fragment_layer_viewport_enable) { var = add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; var = add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex"); - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } if (state->is_version(450, 310) || state->ARB_ES3_1_compatibility_enable) diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp index 7961f00ffd1..b049fda3a66 100644 --- a/src/compiler/glsl/ir.cpp +++ b/src/compiler/glsl/ir.cpp @@ -1676,7 +1676,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name, this->data.invariant = false; this->data.how_declared = ir_var_declared_normally; this->data.mode = mode; - this->data.interpolation = INTERP_QUALIFIER_NONE; + this->data.interpolation = INTERP_MODE_NONE; this->data.max_array_access = -1; this->data.offset = 0; this->data.precision = GLSL_PRECISION_NONE; @@ -1703,10 +1703,10 @@ const char * interpolation_string(unsigned interpolation) { switch (interpolation) { - case INTERP_QUALIFIER_NONE: return "no"; - case INTERP_QUALIFIER_SMOOTH: return "smooth"; - case INTERP_QUALIFIER_FLAT: return "flat"; - case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; + case INTERP_MODE_NONE: return "no"; + case INTERP_MODE_SMOOTH: return "smooth"; + case INTERP_MODE_FLAT: return "flat"; + case INTERP_MODE_NOPERSPECTIVE: return "noperspective"; } assert(!"Should not get here."); diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 1325e3533fe..5d93cf11f0c 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -592,7 +592,7 @@ public: inline bool is_interpolation_flat() const { - return this->data.interpolation == INTERP_QUALIFIER_FLAT || + return this->data.interpolation == INTERP_MODE_FLAT || this->type->contains_integer() || this->type->contains_double(); } @@ -686,7 +686,7 @@ public: /** * Interpolation mode for shader inputs / outputs * - * \sa glsl_interp_qualifier + * \sa glsl_interp_mode */ unsigned interpolation:2; diff --git a/src/compiler/glsl/ir_print_visitor.cpp b/src/compiler/glsl/ir_print_visitor.cpp index e06acce782a..0dd1c3527e7 100644 --- a/src/compiler/glsl/ir_print_visitor.cpp +++ b/src/compiler/glsl/ir_print_visitor.cpp @@ -181,7 +181,7 @@ void ir_print_visitor::visit(ir_variable *ir) STATIC_ASSERT(ARRAY_SIZE(mode) == ir_var_mode_count); const char *const stream [] = {"", "stream1 ", "stream2 ", "stream3 "}; const char *const interp[] = { "", "smooth", "flat", "noperspective" }; - STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT); + STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_MODE_COUNT); fprintf(f, "(%s%s%s%s%s%s%s%s%s) ", loc, cent, samp, patc, inv, prec, mode[ir->data.mode], diff --git a/src/compiler/glsl/ir_reader.cpp b/src/compiler/glsl/ir_reader.cpp index 15315aac522..7deb125264f 100644 --- a/src/compiler/glsl/ir_reader.cpp +++ b/src/compiler/glsl/ir_reader.cpp @@ -448,11 +448,11 @@ ir_reader::read_declaration(s_expression *expr) } else if (strcmp(qualifier->value(), "stream3") == 0) { var->data.stream = 3; } else if (strcmp(qualifier->value(), "smooth") == 0) { - var->data.interpolation = INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = INTERP_MODE_SMOOTH; } else if (strcmp(qualifier->value(), "flat") == 0) { - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; } else if (strcmp(qualifier->value(), "noperspective") == 0) { - var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + var->data.interpolation = INTERP_MODE_NOPERSPECTIVE; } else { ir_read_error(expr, "unknown qualifier: %s", qualifier->value()); return NULL; diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index 1f9971dffc7..7c61994daca 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, if (stage == MESA_SHADER_FRAGMENT) { gl_fragment_program *fprog = (gl_fragment_program *) prog; fprog->InterpQualifier[idx] = - (glsl_interp_qualifier) var->data.interpolation; + (glsl_interp_mode) var->data.interpolation; if (var->data.centroid) fprog->IsCentroid |= bitfield; if (var->data.sample) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 76d0be1c61d..29362c4f21c 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1388,13 +1388,13 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) if (producer_var) { producer_var->data.centroid = false; producer_var->data.sample = false; - producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + producer_var->data.interpolation = INTERP_MODE_FLAT; } if (consumer_var) { consumer_var->data.centroid = false; consumer_var->data.sample = false; - consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + consumer_var->data.interpolation = INTERP_MODE_FLAT; } } @@ -1612,7 +1612,7 @@ varying_matches::compute_packing_class(const ir_variable *var) (var->data.patch << 2); packing_class *= 4; packing_class += var->is_interpolation_flat() - ? unsigned(INTERP_QUALIFIER_FLAT) : var->data.interpolation; + ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation; return packing_class; } diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp index 2b347399cea..4eeb4b44d85 100644 --- a/src/compiler/glsl/lower_packed_varyings.cpp +++ b/src/compiler/glsl/lower_packed_varyings.cpp @@ -276,8 +276,8 @@ lower_packed_varyings_visitor::run(struct gl_linked_shader *shader) * together when their interpolation mode is "flat". Treat integers as * being flat when the interpolation mode is none. */ - assert(var->data.interpolation == INTERP_QUALIFIER_FLAT || - var->data.interpolation == INTERP_QUALIFIER_NONE || + assert(var->data.interpolation == INTERP_MODE_FLAT || + var->data.interpolation == INTERP_MODE_NONE || !var->type->contains_integer()); /* Clone the variable for program resource list before @@ -628,7 +628,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( packed_var->data.sample = unpacked_var->data.sample; packed_var->data.patch = unpacked_var->data.patch; packed_var->data.interpolation = packed_type == glsl_type::ivec4_type - ? unsigned(INTERP_QUALIFIER_FLAT) : unpacked_var->data.interpolation; + ? unsigned(INTERP_MODE_FLAT) : unpacked_var->data.interpolation; packed_var->data.location = location; packed_var->data.precision = unpacked_var->data.precision; packed_var->data.always_active_io = unpacked_var->data.always_active_io; diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c index 3c8b4e0e5d2..b5d46145aa8 100644 --- a/src/compiler/nir/nir.c +++ b/src/compiler/nir/nir.c @@ -161,7 +161,7 @@ nir_variable_create(nir_shader *shader, nir_variable_mode mode, if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) || (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT)) - var->data.interpolation = INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = INTERP_MODE_SMOOTH; if (mode == nir_var_shader_in || mode == nir_var_uniform) var->data.read_only = true; diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index a7921eeb2ab..c5d3b6b698d 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -179,7 +179,7 @@ typedef struct nir_variable { /** * Interpolation mode for shader inputs / outputs * - * \sa glsl_interp_qualifier + * \sa glsl_interp_mode */ unsigned interpolation:2; diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c index 5d8779e14cf..3e666691a69 100644 --- a/src/compiler/nir/nir_lower_two_sided_color.c +++ b/src/compiler/nir/nir_lower_two_sided_color.c @@ -114,7 +114,7 @@ setup_inputs(lower_2side_state *state) /* if we don't already have one, insert a FACE input: */ if (!state->face) { state->face = create_input(state->shader, ++maxloc, VARYING_SLOT_FACE); - state->face->data.interpolation = INTERP_QUALIFIER_FLAT; + state->face->data.interpolation = INTERP_MODE_FLAT; } /* add required back-face color inputs: */ diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c index bca8a3525ed..a3380e677d1 100644 --- a/src/compiler/nir/nir_print.c +++ b/src/compiler/nir/nir_print.c @@ -374,7 +374,7 @@ print_var_decl(nir_variable *var, print_state *state) const char *const inv = (var->data.invariant) ? "invariant " : ""; fprintf(fp, "%s%s%s%s%s %s ", cent, samp, patch, inv, get_variable_mode_str(var->data.mode), - glsl_interp_qualifier_name(var->data.interpolation)); + glsl_interp_mode_name(var->data.interpolation)); const char *const coher = (var->data.image.coherent) ? "coherent " : ""; const char *const volat = (var->data.image._volatile) ? "volatile " : ""; diff --git a/src/compiler/shader_enums.c b/src/compiler/shader_enums.c index ff2f564dc98..00261d1988c 100644 --- a/src/compiler/shader_enums.c +++ b/src/compiler/shader_enums.c @@ -226,15 +226,15 @@ gl_system_value_name(gl_system_value sysval) } const char * -glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +glsl_interp_mode_name(enum glsl_interp_mode qual) { static const char *names[] = { - ENUM(INTERP_QUALIFIER_NONE), - ENUM(INTERP_QUALIFIER_SMOOTH), - ENUM(INTERP_QUALIFIER_FLAT), - ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), + ENUM(INTERP_MODE_NONE), + ENUM(INTERP_MODE_SMOOTH), + ENUM(INTERP_MODE_FLAT), + ENUM(INTERP_MODE_NOPERSPECTIVE), }; - STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_QUALIFIER_COUNT); + STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT); return NAME(qual); } diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index df3124eb6b3..a69905cb7d4 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -485,19 +485,19 @@ const char *gl_system_value_name(gl_system_value sysval); * The possible interpolation qualifiers that can be applied to a fragment * shader input in GLSL. * - * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the + * Note: INTERP_MODE_NONE must be 0 so that memsetting the * gl_fragment_program data structure to 0 causes the default behavior. */ -enum glsl_interp_qualifier +enum glsl_interp_mode { - INTERP_QUALIFIER_NONE = 0, - INTERP_QUALIFIER_SMOOTH, - INTERP_QUALIFIER_FLAT, - INTERP_QUALIFIER_NOPERSPECTIVE, - INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ + INTERP_MODE_NONE = 0, + INTERP_MODE_SMOOTH, + INTERP_MODE_FLAT, + INTERP_MODE_NOPERSPECTIVE, + INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ }; -const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); +const char *glsl_interp_mode_name(enum glsl_interp_mode qual); /** * Fragment program results diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c index 85f53a0fdc8..1efda9ba85c 100644 --- a/src/compiler/spirv/spirv_to_nir.c +++ b/src/compiler/spirv/spirv_to_nir.c @@ -478,10 +478,10 @@ struct_member_decoration_cb(struct vtn_builder *b, case SpvDecorationUniform: break; /* FIXME: Do nothing with this for now. */ case SpvDecorationNoPerspective: - ctx->fields[member].interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + ctx->fields[member].interpolation = INTERP_MODE_NOPERSPECTIVE; break; case SpvDecorationFlat: - ctx->fields[member].interpolation = INTERP_QUALIFIER_FLAT; + ctx->fields[member].interpolation = INTERP_MODE_FLAT; break; case SpvDecorationCentroid: ctx->fields[member].centroid = true; diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index 8b112b016c6..84664ad8359 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -968,10 +968,10 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member, case SpvDecorationRelaxedPrecision: break; /* FIXME: Do nothing with this for now. */ case SpvDecorationNoPerspective: - nir_var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + nir_var->data.interpolation = INTERP_MODE_NOPERSPECTIVE; break; case SpvDecorationFlat: - nir_var->data.interpolation = INTERP_QUALIFIER_FLAT; + nir_var->data.interpolation = INTERP_MODE_FLAT; break; case SpvDecorationCentroid: nir_var->data.centroid = true; diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c index e2b305ecb37..e1d7c682bf6 100644 --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c @@ -353,13 +353,13 @@ ttn_emit_declaration(struct ttn_compile *c) */ switch (decl->Interp.Interpolate) { case TGSI_INTERPOLATE_CONSTANT: - var->data.interpolation = INTERP_QUALIFIER_FLAT; + var->data.interpolation = INTERP_MODE_FLAT; break; case TGSI_INTERPOLATE_LINEAR: - var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + var->data.interpolation = INTERP_MODE_NOPERSPECTIVE; break; case TGSI_INTERPOLATE_PERSPECTIVE: - var->data.interpolation = INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = INTERP_MODE_SMOOTH; break; } diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c index 8152f8fcb9c..485a4da2c1a 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c @@ -392,7 +392,7 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct fd3_emit *emit, */ uint32_t inloc = fp->inputs[j].inloc - 8; - if ((fp->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || + if ((fp->inputs[j].interpolate == INTERP_MODE_FLAT) || (fp->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_program.c b/src/gallium/drivers/freedreno/a4xx/fd4_program.c index 4590c0e7df9..0e8efc2e5c5 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_program.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_program.c @@ -520,7 +520,7 @@ fd4_program_emit(struct fd_ringbuffer *ring, struct fd4_emit *emit, */ uint32_t inloc = s[FS].v->inputs[j].inloc - 8; - if ((s[FS].v->inputs[j].interpolate == INTERP_QUALIFIER_FLAT) || + if ((s[FS].v->inputs[j].interpolate == INTERP_MODE_FLAT) || (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) { uint32_t loc = inloc; diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c index 5c7ad84c250..14d5e50f992 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c @@ -1146,7 +1146,7 @@ static void add_sysval_input(struct ir3_compile *ctx, gl_system_value slot, so->inputs[n].slot = slot; so->inputs[n].compmask = 1; so->inputs[n].regid = r; - so->inputs[n].interpolate = INTERP_QUALIFIER_FLAT; + so->inputs[n].interpolate = INTERP_MODE_FLAT; so->total_in++; ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1); @@ -2055,7 +2055,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in) * we need to do flat vs smooth shading depending on * rast state: */ - if (in->data.interpolation == INTERP_QUALIFIER_NONE) { + if (in->data.interpolation == INTERP_MODE_NONE) { switch (slot) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: @@ -2069,7 +2069,7 @@ setup_input(struct ir3_compile *ctx, nir_variable *in) } if (ctx->flat_bypass) { - if ((so->inputs[n].interpolate == INTERP_QUALIFIER_FLAT) || + if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) || (so->inputs[n].rasterflat && ctx->so->key.rasterflat)) use_ldlv = true; } diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h index c17a76be189..b773609249f 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h +++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h @@ -197,7 +197,7 @@ struct ir3_shader_variant { /* fragment shader specific: */ bool bary : 1; /* fetched varying (vs one loaded into reg) */ bool rasterflat : 1; /* special handling for emit->rasterflat */ - enum glsl_interp_qualifier interpolate; + enum glsl_interp_mode interpolate; } inputs[16 + 2]; /* +POSITION +FACE */ /* sum of input components (scalar). For frag shaders, it only counts diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c index dc098efca39..e8b244bcab7 100644 --- a/src/intel/vulkan/anv_meta_blit.c +++ b/src/intel/vulkan/anv_meta_blit.c @@ -54,7 +54,7 @@ build_nir_vertex_shader(void) nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); tex_pos_out->data.location = VARYING_SLOT_VAR0; - tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; nir_copy_var(&b, tex_pos_out, tex_pos_in); return b.shader; diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index e6c6875631d..9d4c2fcfb96 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -709,7 +709,7 @@ build_nir_vertex_shader(void) nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); tex_pos_out->data.location = VARYING_SLOT_VAR0; - tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; nir_copy_var(&b, tex_pos_out, tex_pos_in); nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in, @@ -718,7 +718,7 @@ build_nir_vertex_shader(void) nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_other"); other_out->data.location = VARYING_SLOT_VAR1; - other_out->data.interpolation = INTERP_QUALIFIER_FLAT; + other_out->data.interpolation = INTERP_MODE_FLAT; nir_copy_var(&b, other_out, other_in); return b.shader; @@ -976,7 +976,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device, nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in, ivec3, "v_tex_off"); tex_off_in->data.location = VARYING_SLOT_VAR0; - tex_off_in->data.interpolation = INTERP_QUALIFIER_FLAT; + tex_off_in->data.interpolation = INTERP_MODE_FLAT; /* In location 1 we have a uvec4 that gives us the bounds of the * destination. We need to discard if we get outside this boundary. @@ -984,7 +984,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device, nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in, uvec4, "v_bounds"); bounds_in->data.location = VARYING_SLOT_VAR1; - bounds_in->data.interpolation = INTERP_QUALIFIER_FLAT; + bounds_in->data.interpolation = INTERP_MODE_FLAT; nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); diff --git a/src/intel/vulkan/anv_meta_clear.c b/src/intel/vulkan/anv_meta_clear.c index 7ec060859cf..e39949825e6 100644 --- a/src/intel/vulkan/anv_meta_clear.c +++ b/src/intel/vulkan/anv_meta_clear.c @@ -94,7 +94,7 @@ build_color_shaders(struct nir_shader **out_vs, nir_variable_create(vs_b.shader, nir_var_shader_out, color_type, "v_color"); vs_out_color->data.location = VARYING_SLOT_VAR0; - vs_out_color->data.interpolation = INTERP_QUALIFIER_FLAT; + vs_out_color->data.interpolation = INTERP_MODE_FLAT; nir_variable *fs_in_color = nir_variable_create(fs_b.shader, nir_var_shader_in, color_type, diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index 76e771f217f..a54680e5b6b 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -353,7 +353,7 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v, #define LOAD_INPUT(name, type)\ v->v_##name = nir_variable_create(b->shader, nir_var_shader_in, \ type, #name); \ - v->v_##name->data.interpolation = INTERP_QUALIFIER_FLAT; \ + v->v_##name->data.interpolation = INTERP_MODE_FLAT; \ v->v_##name->data.location = VARYING_SLOT_VAR0 + \ offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); diff --git a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp index a38ea0c5516..1bc0dbbe756 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_clear.cpp @@ -70,7 +70,7 @@ brw_blorp_params_get_clear_kernel(struct brw_context *brw, nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in, glsl_vec4_type(), "v_color"); v_color->data.location = VARYING_SLOT_VAR0; - v_color->data.interpolation = INTERP_QUALIFIER_FLAT; + v_color->data.interpolation = INTERP_MODE_FLAT; nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out, glsl_vec4_type(), diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index 3e6664e4a82..f5d0a5ad946 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -274,10 +274,10 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c, */ GLuint interp = c->key.interpolation_mode.mode[slot]; - if (interp != INTERP_QUALIFIER_FLAT) { + if (interp != INTERP_MODE_FLAT) { struct brw_reg tmp = get_tmp(c); struct brw_reg t = - interp == INTERP_QUALIFIER_NOPERSPECTIVE ? t_nopersp : t0; + interp == INTERP_MODE_NOPERSPECTIVE ? t_nopersp : t0; brw_MUL(p, vec4(brw_null_reg()), @@ -406,7 +406,7 @@ void brw_clip_copy_flatshaded_attributes( struct brw_clip_compile *c, struct brw_codegen *p = &c->func; for (int i = 0; i < c->vue_map.num_slots; i++) { - if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) { + if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) { brw_MOV(p, byte_offset(c->reg.vertex[to], brw_vue_slot_to_offset(i)), byte_offset(c->reg.vertex[from], brw_vue_slot_to_offset(i))); diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 028bffcbd40..bfad868cf87 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -392,7 +392,7 @@ struct interpolation_mode_map { static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map) { for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++) - if (map->mode[i] == INTERP_QUALIFIER_FLAT) + if (map->mode[i] == INTERP_MODE_FLAT) return true; return false; @@ -401,7 +401,7 @@ static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map) static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map) { for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++) - if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE) + if (map->mode[i] == INTERP_MODE_NOPERSPECTIVE) return true; return false; diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index d4e5e86e465..c907725d5c5 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1071,13 +1071,13 @@ fs_visitor::emit_fragcoord_interpolation() } static enum brw_barycentric_mode -barycentric_mode(enum glsl_interp_qualifier mode, +barycentric_mode(enum glsl_interp_mode mode, bool is_centroid, bool is_sample) { unsigned bary; /* Barycentric modes don't make sense for flat inputs. */ - assert(mode != INTERP_QUALIFIER_FLAT); + assert(mode != INTERP_MODE_FLAT); if (is_sample) { bary = BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE; @@ -1087,7 +1087,7 @@ barycentric_mode(enum glsl_interp_qualifier mode, bary = BRW_BARYCENTRIC_PERSPECTIVE_PIXEL; } - if (mode == INTERP_QUALIFIER_NOPERSPECTIVE) + if (mode == INTERP_MODE_NOPERSPECTIVE) bary += 3; return (enum brw_barycentric_mode) bary; @@ -1107,7 +1107,7 @@ centroid_to_pixel(enum brw_barycentric_mode bary) void fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name, const glsl_type *type, - glsl_interp_qualifier interpolation_mode, + glsl_interp_mode interpolation_mode, int *location, bool mod_centroid, bool mod_sample) { @@ -1142,7 +1142,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name, attr->type = brw_type_for_base_type(type->get_scalar_type()); - if (interpolation_mode == INTERP_QUALIFIER_FLAT) { + if (interpolation_mode == INTERP_MODE_FLAT) { /* Constant interpolation (flat shading) case. The SF has * handed us defined values in only the constant offset * field of the setup reg. @@ -1198,7 +1198,7 @@ fs_visitor::emit_general_interpolation(fs_reg *attr, const char *name, } else { bld.emit(FS_OPCODE_LINTERP, *attr, delta_xy[bary], interp); } - if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) { + if (devinfo->gen < 6 && interpolation_mode == INTERP_MODE_SMOOTH) { bld.MUL(*attr, *attr, this->pixel_w); } *attr = offset(*attr, bld, 1); @@ -6347,7 +6347,7 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, continue; /* Flat inputs don't need barycentric modes. */ - if (var->data.interpolation == INTERP_QUALIFIER_FLAT) + if (var->data.interpolation == INTERP_MODE_FLAT) continue; /* Determine the set (or sets) of barycentric coordinates needed to @@ -6357,7 +6357,7 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, * for lit pixels, so we need both sets of barycentric coordinates. */ enum brw_barycentric_mode bary_mode = - barycentric_mode((glsl_interp_qualifier) var->data.interpolation, + barycentric_mode((glsl_interp_mode) var->data.interpolation, var->data.centroid, var->data.sample); barycentric_interp_modes |= 1 << bary_mode; @@ -6382,7 +6382,7 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data, continue; /* flat shading */ - if (var->data.interpolation == INTERP_QUALIFIER_FLAT) + if (var->data.interpolation == INTERP_MODE_FLAT) prog_data->flat_inputs |= (1 << input_index); } } @@ -6423,18 +6423,18 @@ brw_nir_set_default_interpolation(const struct brw_device_info *devinfo, * Everything defaults to smooth except for the legacy GL color * built-in variables, which might be flat depending on API state. */ - if (var->data.interpolation == INTERP_QUALIFIER_NONE) { + if (var->data.interpolation == INTERP_MODE_NONE) { const bool flat = api_flat_shade && (var->data.location == VARYING_SLOT_COL0 || var->data.location == VARYING_SLOT_COL1); - var->data.interpolation = flat ? INTERP_QUALIFIER_FLAT - : INTERP_QUALIFIER_SMOOTH; + var->data.interpolation = flat ? INTERP_MODE_FLAT + : INTERP_MODE_SMOOTH; } /* Apply 'sample' if necessary for API state. */ if (per_sample_interpolation && - var->data.interpolation != INTERP_QUALIFIER_FLAT) { + var->data.interpolation != INTERP_MODE_FLAT) { var->data.centroid = false; var->data.sample = true; } diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 70e324919e1..29c13cd8028 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -176,7 +176,7 @@ public: fs_reg *emit_samplemaskin_setup(); void emit_general_interpolation(fs_reg *attr, const char *name, const glsl_type *type, - glsl_interp_qualifier interpolation_mode, + glsl_interp_mode interpolation_mode, int *location, bool mod_centroid, bool mod_sample); fs_reg *emit_vs_system_value(int location); diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 129984a8812..ccf0d093f5b 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -76,7 +76,7 @@ fs_visitor::nir_setup_inputs() } else { int location = var->data.location; emit_general_interpolation(&input, var->name, var->type, - (glsl_interp_qualifier) var->data.interpolation, + (glsl_interp_mode) var->data.interpolation, &location, var->data.centroid, var->data.sample); } @@ -1639,7 +1639,7 @@ emit_pixel_interpolater_send(const fs_builder &bld, const fs_reg &dst, const fs_reg &src, const fs_reg &desc, - glsl_interp_qualifier interpolation) + glsl_interp_mode interpolation) { fs_inst *inst; fs_reg payload; @@ -1658,7 +1658,7 @@ emit_pixel_interpolater_send(const fs_builder &bld, inst->mlen = mlen; /* 2 floats per slot returned */ inst->regs_written = 2 * bld.dispatch_width() / 8; - inst->pi_noperspective = interpolation == INTERP_QUALIFIER_NOPERSPECTIVE; + inst->pi_noperspective = interpolation == INTERP_MODE_NOPERSPECTIVE; return inst; } @@ -3108,8 +3108,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld, wm_prog_data->pulls_bary = true; fs_reg dst_xy = bld.vgrf(BRW_REGISTER_TYPE_F, 2); - const glsl_interp_qualifier interpolation = - (glsl_interp_qualifier) instr->variables[0]->var->data.interpolation; + const glsl_interp_mode interpolation = + (glsl_interp_mode) instr->variables[0]->var->data.interpolation; switch (instr->intrinsic) { case nir_intrinsic_interp_var_at_centroid: diff --git a/src/mesa/drivers/dri/i965/brw_interpolation_map.c b/src/mesa/drivers/dri/i965/brw_interpolation_map.c index 87b35d8d59d..6d0a813eee7 100644 --- a/src/mesa/drivers/dri/i965/brw_interpolation_map.c +++ b/src/mesa/drivers/dri/i965/brw_interpolation_map.c @@ -26,10 +26,10 @@ static char const *get_qual_name(int mode) { switch (mode) { - case INTERP_QUALIFIER_NONE: return "none"; - case INTERP_QUALIFIER_FLAT: return "flat"; - case INTERP_QUALIFIER_SMOOTH: return "smooth"; - case INTERP_QUALIFIER_NOPERSPECTIVE: return "nopersp"; + case INTERP_MODE_NONE: return "none"; + case INTERP_MODE_FLAT: return "flat"; + case INTERP_MODE_SMOOTH: return "smooth"; + case INTERP_MODE_NOPERSPECTIVE: return "nopersp"; default: return "???"; } } @@ -49,7 +49,7 @@ brw_setup_vue_interpolation(struct brw_context *brw) BRW_NEW_VUE_MAP_GEOM_OUT)) return; - memset(&brw->interpolation_mode, INTERP_QUALIFIER_NONE, sizeof(brw->interpolation_mode)); + memset(&brw->interpolation_mode, INTERP_MODE_NONE, sizeof(brw->interpolation_mode)); brw->ctx.NewDriverState |= BRW_NEW_INTERPOLATION_MAP; @@ -64,7 +64,7 @@ brw_setup_vue_interpolation(struct brw_context *brw) /* HPOS always wants noperspective. setting it up here allows * us to not need special handling in the SF program. */ if (varying == VARYING_SLOT_POS) { - brw->interpolation_mode.mode[i] = INTERP_QUALIFIER_NOPERSPECTIVE; + brw->interpolation_mode.mode[i] = INTERP_MODE_NOPERSPECTIVE; continue; } @@ -75,17 +75,17 @@ brw_setup_vue_interpolation(struct brw_context *brw) if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib))) continue; - enum glsl_interp_qualifier mode = fprog->InterpQualifier[frag_attrib]; + enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib]; /* If the mode is not specified, the default varies: Color values * follow GL_SHADE_MODEL; everything else is smooth. */ - if (mode == INTERP_QUALIFIER_NONE) { + if (mode == INTERP_MODE_NONE) { if (frag_attrib == VARYING_SLOT_COL0 || frag_attrib == VARYING_SLOT_COL1) mode = brw->ctx.Light.ShadeModel == GL_FLAT - ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH; + ? INTERP_MODE_FLAT : INTERP_MODE_SMOOTH; else - mode = INTERP_QUALIFIER_SMOOTH; + mode = INTERP_MODE_SMOOTH; } brw->interpolation_mode.mode[i] = mode; diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c index f03b74143f4..fe05d547fbc 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c @@ -162,7 +162,7 @@ static void copy_flatshaded_attributes(struct brw_sf_compile *c, int i; for (i = 0; i < c->vue_map.num_slots; i++) { - if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) { + if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) { brw_MOV(p, get_vue_slot(c, dst, i), get_vue_slot(c, src, i)); @@ -176,7 +176,7 @@ static int count_flatshaded_attributes(struct brw_sf_compile *c) int count = 0; for (i = 0; i < c->vue_map.num_slots; i++) - if (c->key.interpolation_mode.mode[i] == INTERP_QUALIFIER_FLAT) + if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) count++; return count; @@ -336,17 +336,17 @@ calculate_masks(struct brw_sf_compile *c, GLushort *pc_linear) { bool is_last_attr = (reg == c->nr_setup_regs - 1); - enum glsl_interp_qualifier interp; + enum glsl_interp_mode interp; *pc_persp = 0; *pc_linear = 0; *pc = 0xf; interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 0)]; - if (interp == INTERP_QUALIFIER_SMOOTH) { + if (interp == INTERP_MODE_SMOOTH) { *pc_linear = 0xf; *pc_persp = 0xf; - } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE) + } else if (interp == INTERP_MODE_NOPERSPECTIVE) *pc_linear = 0xf; /* Maybe only processs one attribute on the final round: @@ -355,10 +355,10 @@ calculate_masks(struct brw_sf_compile *c, *pc |= 0xf0; interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 1)]; - if (interp == INTERP_QUALIFIER_SMOOTH) { + if (interp == INTERP_MODE_SMOOTH) { *pc_linear |= 0xf0; *pc_persp |= 0xf0; - } else if (interp == INTERP_QUALIFIER_NOPERSPECTIVE) + } else if (interp == INTERP_MODE_NOPERSPECTIVE) *pc_linear |= 0xf0; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 29e47debfc2..3dae16895a2 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2031,9 +2031,9 @@ struct gl_fragment_program /** * GLSL interpolation qualifier associated with each fragment shader input. * For inputs that do not have an interpolation qualifier specified in - * GLSL, the value is INTERP_QUALIFIER_NONE. + * GLSL, the value is INTERP_MODE_NONE. */ - enum glsl_interp_qualifier InterpQualifier[VARYING_SLOT_MAX]; + enum glsl_interp_mode InterpQualifier[VARYING_SLOT_MAX]; /** * Bitfield indicating, for each fragment shader input, 1 if that input @@ -2638,7 +2638,7 @@ struct gl_shader_variable /** * Interpolation mode for shader inputs / outputs * - * \sa glsl_interp_qualifier + * \sa glsl_interp_mode */ unsigned interpolation:2; diff --git a/src/mesa/state_tracker/st_nir_lower_builtin.c b/src/mesa/state_tracker/st_nir_lower_builtin.c index 20b04d1e20f..19a8ac03139 100644 --- a/src/mesa/state_tracker/st_nir_lower_builtin.c +++ b/src/mesa/state_tracker/st_nir_lower_builtin.c @@ -46,12 +46,12 @@ * * with appropriate substitutions in the uniform variables list: * - * decl_var uniform INTERP_QUALIFIER_NONE gl_FogParameters gl_Fog (0, 0) + * decl_var uniform INTERP_MODE_NONE gl_FogParameters gl_Fog (0, 0) * * would become: * - * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.color (0, 0) - * decl_var uniform INTERP_QUALIFIER_NONE vec4 state.fog.params (0, 1) + * decl_var uniform INTERP_MODE_NONE vec4 state.fog.color (0, 0) + * decl_var uniform INTERP_MODE_NONE vec4 state.fog.params (0, 1) * * See in particular 'struct gl_builtin_uniform_element'. */ diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 57b09354487..ebeed14ea2e 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -545,18 +545,18 @@ st_get_vp_variant(struct st_context *st, static unsigned -st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color) +st_translate_interp(enum glsl_interp_mode glsl_qual, bool is_color) { switch (glsl_qual) { - case INTERP_QUALIFIER_NONE: + case INTERP_MODE_NONE: if (is_color) return TGSI_INTERPOLATE_COLOR; return TGSI_INTERPOLATE_PERSPECTIVE; - case INTERP_QUALIFIER_SMOOTH: + case INTERP_MODE_SMOOTH: return TGSI_INTERPOLATE_PERSPECTIVE; - case INTERP_QUALIFIER_FLAT: + case INTERP_MODE_FLAT: return TGSI_INTERPOLATE_CONSTANT; - case INTERP_QUALIFIER_NOPERSPECTIVE: + case INTERP_MODE_NOPERSPECTIVE: return TGSI_INTERPOLATE_LINEAR; default: assert(0 && "unexpected interp mode in st_translate_interp()"); |