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-rw-r--r--src/mesa/pipe/i915simple/i915_state_sampler.c64
1 files changed, 1 insertions, 63 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state_sampler.c b/src/mesa/pipe/i915simple/i915_state_sampler.c
index 65a4d3e1990..0991e6ac0d1 100644
--- a/src/mesa/pipe/i915simple/i915_state_sampler.c
+++ b/src/mesa/pipe/i915simple/i915_state_sampler.c
@@ -35,34 +35,6 @@
#include "i915_state.h"
-static uint
-bitcount(uint k)
-{
- uint count = 0;
- while (k) {
- if (k & 1)
- count++;
- k = k >> 1;
- }
- return count;
-}
-
-
-#if 0
-static boolean
-is_power_of_two_texture(const struct pipe_mipmap_tree *mt)
-{
- if (bitcount(mt->width0) == 1 &&
- bitcount(mt->height0) == 1 &&
- bitcount(mt->depth0) == 1) {
- return 1;
- }
- else
- return 0;
-}
-#endif
-
-
/**
* Compute i915 texture sampling state.
*
@@ -124,6 +96,7 @@ static void update_sampler(struct i915_context *i915,
state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
}
+
void i915_update_samplers( struct i915_context *i915 )
{
uint unit;
@@ -151,8 +124,6 @@ void i915_update_samplers( struct i915_context *i915 )
}
-
-
static uint
translate_texture_format(uint pipeFormat)
{
@@ -204,10 +175,6 @@ translate_texture_format(uint pipeFormat)
}
-#define I915_TEXREG_MS3 1
-#define I915_TEXREG_MS4 2
-
-
static void
i915_update_texture(struct i915_context *i915, uint unit,
uint state[6])
@@ -222,40 +189,12 @@ i915_update_texture(struct i915_context *i915, uint unit,
assert(height);
assert(depth);
-#if 0
- if (i915->state.tex_buffer[unit] != NULL) {
- driBOUnReference(i915->state.tex_buffer[unit]);
- i915->state.tex_buffer[unit] = NULL;
- }
-#endif
-
- /* this reference does not seem to be needed. In fact, when it's enabled
- * we leak a lot of memory (try xdemos/wincopy).
- */
-#if 0
- {
- /*struct pipe_buffer_handle *p =*/ driBOReference(mt->region->buffer);
- }
-#endif
-
-#if 0
- i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
- buffer);
- i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
- 0, intelObj->
- firstLevel);
-#endif
-
format = translate_texture_format(mt->format);
pitch = mt->pitch * mt->cpp;
assert(format);
assert(pitch);
- /*
- printf("texture format = 0x%x\n", format);
- */
-
/* MS3 state */
state[0] =
(((height - 1) << MS3_HEIGHT_SHIFT)
@@ -272,7 +211,6 @@ i915_update_texture(struct i915_context *i915, uint unit,
}
-
void
i915_update_textures(struct i915_context *i915)
{