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-rw-r--r--src/mesa/shader/nvprogram.c28
-rw-r--r--src/mesa/shader/nvprogram.h2
-rw-r--r--src/mesa/shader/nvvertparse.c25
3 files changed, 55 insertions, 0 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index d6469b17bea..fdb2f4210ad 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -511,6 +511,34 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer)
+void
+_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program)
+{
+ int i;
+
+ program->NumTemporaries = 0;
+ for (i = 0; i < program->NumInstructions; i++) {
+ struct prog_instruction *inst = &program->Instructions[i];
+
+ if (inst->DstReg.File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2(program->NumTemporaries,
+ inst->DstReg.Index + 1);
+ }
+ if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2(program->NumTemporaries,
+ inst->SrcReg[0].Index + 1);
+ }
+ if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2(program->NumTemporaries,
+ inst->SrcReg[1].Index + 1);
+ }
+ if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) {
+ program->NumTemporaries = MAX2(program->NumTemporaries,
+ inst->SrcReg[2].Index + 1);
+ }
+ }
+}
+
/**
* Load/parse/compile a program.
* \note Called from the GL API dispatcher.
diff --git a/src/mesa/shader/nvprogram.h b/src/mesa/shader/nvprogram.h
index bfac165b5ed..0ed143d52f7 100644
--- a/src/mesa/shader/nvprogram.h
+++ b/src/mesa/shader/nvprogram.h
@@ -103,5 +103,7 @@ extern void GLAPIENTRY
_mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name,
GLdouble *params);
+extern void
+_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program);
#endif
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c
index f5e2df26708..a94e6b8b803 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/shader/nvvertparse.c
@@ -44,6 +44,7 @@
#include "nvprogram.h"
#include "nvvertparse.h"
#include "prog_instruction.h"
+#include "prog_parameter.h"
#include "prog_print.h"
#include "program.h"
@@ -1345,6 +1346,9 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
if (Parse_Program(&parseState, instBuffer)) {
+ gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
+ int i;
+
/* successful parse! */
if (parseState.isStateProgram) {
@@ -1398,6 +1402,27 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
_mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0);
_mesa_printf("------------------------------\n");
#endif
+
+ if (program->Base.Parameters)
+ _mesa_free_parameter_list(program->Base.Parameters);
+
+ program->Base.Parameters = _mesa_new_parameter_list ();
+ program->Base.NumParameters = 0;
+
+ state_tokens[0] = STATE_VERTEX_PROGRAM;
+ state_tokens[1] = STATE_ENV;
+ /* Add refs to all of the potential params, in order. If we want to not
+ * upload everything, _mesa_layout_parameters is the answer.
+ */
+ for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) {
+ state_tokens[2] = i;
+ int index = _mesa_add_state_reference(program->Base.Parameters,
+ state_tokens);
+ assert(index == i);
+ }
+ program->Base.NumParameters = program->Base.Parameters->NumParameters;
+
+ _mesa_setup_nv_temporary_count(ctx, &program->Base);
}
else {
/* Error! */