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-rw-r--r--src/mesa/shader/prog_parameter.c19
-rw-r--r--src/mesa/shader/prog_parameter.h4
-rw-r--r--src/mesa/shader/shader_api.c1511
-rw-r--r--src/mesa/shader/shader_api.h111
4 files changed, 656 insertions, 989 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index 7094d6fc038..84e92d7ed0a 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -444,3 +444,22 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
return clone;
}
+
+
+/**
+ * Find longest name of any parameter in list.
+ */
+GLuint
+_mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
+{
+ GLuint i, maxLen = 0;
+ if (!list)
+ return 0;
+ for (i = 0; i < list->NumParameters; i++) {
+ GLuint len = _mesa_strlen(list->Parameters[i].Name);
+ if (len > maxLen)
+ maxLen = len;
+ }
+ return maxLen;
+}
+
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/shader/prog_parameter.h
index c60ef543b75..fb82757d831 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/shader/prog_parameter.h
@@ -115,9 +115,11 @@ _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
GLsizei nameLen, const char *name);
extern GLboolean
-_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *paramList,
+_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
const GLfloat v[], GLsizei vSize,
GLint *posOut, GLuint *swizzleOut);
+extern GLuint
+_mesa_parameter_longest_name(const struct gl_program_parameter_list *list);
#endif /* PROG_PARAMETER_H */
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index aaaf942cf57..ab2fd438c8c 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,24 +24,22 @@
/**
* \file shader_api.c
- * API functions for shader objects
+ * Implementation of GLSL-related API functions
* \author Brian Paul
*/
/**
* XXX things to do:
* 1. Check that the right error code is generated for all _mesa_error() calls.
- *
+ * 2. Insert FLUSH_VERTICES calls in various places
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
-#include "macros.h"
#include "program.h"
#include "prog_parameter.h"
-#include "shaderobjects.h"
#include "shader_api.h"
#include "slang_compile.h"
@@ -49,100 +47,106 @@
-GLvoid GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
-{
-#if 000
- if (obj != 0) {
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glDeleteObjectARB");
-
- if (gen != NULL) {
- (**gen).Delete(gen);
- RELEASE_GENERIC(gen);
- }
- }
-#endif
-}
-GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src the strings source
+ * \param maxLength max chars to copy
+ * \param length returns number of chars copied
+ * \param dst the string destination
+ */
+static void
+copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
+ GLsizei len;
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
+ *length = len;
+}
- switch (pname) {
- case GL_PROGRAM_OBJECT_ARB:
- {
- struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
- if (pro != NULL)
- return (**pro)._container._generic.
- GetName((struct gl2_generic_intf **) (pro));
- }
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
- }
-#endif
- return 0;
-}
-GLvoid GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
+/**
+ * Called via ctx->Driver.AttachShader()
+ */
+void
+_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_program *prog = _mesa_lookup_shader(ctx, shader);
const GLuint n = linked->NumShaders;
- GLuint i, j;
+ GLuint i;
if (!linked || !prog) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDetachObjectARB(bad program or shader name)");
+ "glAttachShader(bad program or shader name)");
return;
}
for (i = 0; i < n; i++) {
if (linked->Shaders[i] == prog) {
- struct gl_program **newList;
- /* found it */
- /* alloc new list */
- newList = (struct gl_program **)
- _mesa_malloc((n - 1) * sizeof(struct gl_program *));
- if (!newList) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachObjectARB");
- return;
- }
- for (j = 0; j < i; j++) {
- newList[j] = linked->Shaders[j];
- }
- while (++i < n)
- newList[j++] = linked->Shaders[i];
- _mesa_free(linked->Shaders);
- linked->Shaders = newList;
+ /* already attached */
return;
}
}
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glDetachObjectARB(shader not found)");
+ /* grow list */
+ linked->Shaders = (struct gl_program **)
+ _mesa_realloc(linked->Shaders,
+ n * sizeof(struct gl_program *),
+ (n + 1) * sizeof(struct gl_program *));
+ if (!linked->Shaders) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+ return;
+ }
+
+ /* append */
+ linked->Shaders[n] = prog;
+ prog->RefCount++;
+ linked->NumShaders++;
}
-GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum shaderType)
+void
+_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
+ const GLchar *name)
+{
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)");
+ return;
+ }
+
+#if 0 /* XXXX */
+ if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ else if (IS_NAME_WITH_GL_PREFIX(name))
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+ else
+ (**pro).OverrideAttribBinding(pro, index, name);
+ RELEASE_PROGRAM(pro);
+#endif
+}
+
+
+GLuint
+_mesa_create_shader(GLcontext *ctx, GLenum type)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_program *newProg;
GLuint name;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- switch (shaderType) {
+ switch (type) {
case GL_FRAGMENT_SHADER_ARB:
/* alloc new gl_fragment_program */
newProg = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, name);
@@ -152,7 +156,7 @@ _mesa_CreateShaderObjectARB(GLenum shaderType)
newProg = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, name);
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "CreateShaderObject(shaderType)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
return 0;
}
@@ -162,709 +166,404 @@ _mesa_CreateShaderObjectARB(GLenum shaderType)
}
-
-GLvoid GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB ** string, const GLint * length)
+GLuint
+_mesa_create_program(GLcontext *ctx)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_program *shader;
- GLint *offsets;
- GLsizei i;
- GLcharARB *source;
-
- if (string == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
-
- shader = _mesa_lookup_shader(ctx, shaderObj);
- if (!shader) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(shaderObj)");
- return;
- }
-
- /*
- * This array holds offsets of where the appropriate string ends, thus the
- * last element will be set to the total length of the source code.
- */
- offsets = (GLint *) _mesa_malloc(count * sizeof(GLint));
- if (offsets == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (string[i] == NULL) {
- _mesa_free((GLvoid *) offsets);
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB(null string)");
- return;
- }
- if (length == NULL || length[i] < 0)
- offsets[i] = _mesa_strlen(string[i]);
- else
- offsets[i] = length[i];
- /* accumulate string lengths */
- if (i > 0)
- offsets[i] += offsets[i - 1];
- }
+ GLuint name;
+ struct gl_linked_program *linked;
- source = (GLcharARB *) _mesa_malloc((offsets[count - 1] + 1) *
- sizeof(GLcharARB));
- if (source == NULL) {
- _mesa_free((GLvoid *) offsets);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
+ name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1);
+ linked = _mesa_new_linked_program(ctx, name);
- for (i = 0; i < count; i++) {
- GLint start = (i > 0) ? offsets[i - 1] : 0;
- _mesa_memcpy(source + start, string[i],
- (offsets[i] - start) * sizeof(GLcharARB));
- }
- source[offsets[count - 1]] = '\0';
+ _mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked);
- /* free old shader source string and install new one */
- if (shader->String) {
- _mesa_free(shader->String);
- }
- shader->String = (GLubyte *) source;
+ return name;
}
-GLvoid GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB shaderObj)
+void
+_mesa_delete_program2(GLcontext *ctx, GLuint name)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj);
- slang_info_log info_log;
- slang_code_object obj;
- slang_unit_type type;
+ struct gl_linked_program *linked;
- if (!prog) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
+ linked = _mesa_lookup_linked_program(ctx, name);
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
return;
}
- slang_info_log_construct(&info_log);
- _slang_code_object_ctr(&obj);
-
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- type = slang_unit_vertex_shader;
- }
- else {
- assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
- type = slang_unit_fragment_shader;
- }
-
- if (_slang_compile((const char*) prog->String, &obj,
- type, &info_log, prog)) {
- /*
- prog->CompileStatus = GL_TRUE;
- */
- }
- else {
- /*
- prog->CompileStatus = GL_FALSE;
- */
- _mesa_problem(ctx, "Program did not compile!");
- }
+ /* XXX refcounting! */
+ _mesa_HashRemove(ctx->Shared->ProgramObjects, name);
+ _mesa_delete_linked_program(ctx, linked);
}
-GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(GLvoid)
+void
+_mesa_delete_shader(GLcontext *ctx, GLuint shader)
{
- GET_CURRENT_CONTEXT(ctx);
- GLuint name;
- struct gl_linked_program *linked;
-
- name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1);
- linked = _mesa_new_linked_program(ctx, name);
-
- _mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked);
+ /* XXX refcounting! */
- return name;
+ /*
+ _mesa_DeleteObjectARB(shader);
+ */
}
-GLvoid GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
+void
+_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
- struct gl_program *prog = _mesa_lookup_shader(ctx, shader);
const GLuint n = linked->NumShaders;
- GLuint i;
+ GLuint i, j;
- if (!linked || !prog) {
+ if (!linked) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glAttachShader(bad program or shader name)");
+ "glDetachShader(bad program or shader name)");
return;
}
for (i = 0; i < n; i++) {
- if (linked->Shaders[i] == prog) {
- /* already attached */
+ if (linked->Shaders[i]->Id == shader) {
+ struct gl_program **newList;
+ /* found it */
+ /* alloc new, smaller array */
+ newList = (struct gl_program **)
+ _mesa_malloc((n - 1) * sizeof(struct gl_program *));
+ if (!newList) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
+ return;
+ }
+ for (j = 0; j < i; j++) {
+ newList[j] = linked->Shaders[j];
+ }
+ while (++i < n)
+ newList[j++] = linked->Shaders[i];
+ _mesa_free(linked->Shaders);
+
+ /* XXX refcounting! */
+
+ linked->Shaders = newList;
return;
}
}
- /* grow list */
- linked->Shaders = (struct gl_program **)
- _mesa_realloc(linked->Shaders,
- n * sizeof(struct gl_program *),
- (n + 1) * sizeof(struct gl_program *));
- /* append */
- linked->Shaders[n] = prog;
- prog->RefCount++;
- linked->NumShaders++;
+ /* not found */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDetachShader(shader not found)");
}
-
-
-GLvoid GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj)
+void
+_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked;
+ static const GLenum vec_types[] = {
+ GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
+ };
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+ GLint sz;
- linked = _mesa_lookup_linked_program(ctx, programObj);
if (!linked) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(programObj)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
return;
}
- _slang_link2(ctx, programObj, linked);
-}
-
-
-
-GLvoid GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- linked = _mesa_lookup_linked_program(ctx, programObj);
- if (!linked) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseProgramObjectARB(programObj)");
+ if (!linked->Attributes || index >= linked->Attributes->NumParameters) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
return;
}
- ctx->ShaderObjects.Linked = linked;
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB programObj)
-{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glValidateProgramARB");
-
- if (pro != NULL) {
- (**pro).Validate(pro);
- RELEASE_PROGRAM(pro);
- }
-#endif
+ copy_string(nameOut, maxLength, length,
+ linked->Attributes->Parameters[index].Name);
+ sz = linked->Attributes->Parameters[index].Size;
+ if (size)
+ *size = sz;
+ if (type)
+ *type = vec_types[sz]; /* XXX this is a temporary hack */
}
/**
- * Helper function for all the _mesa_Uniform*() functions below.
+ * Called via ctx->Driver.GetActiveUniform().
*/
-static INLINE void
-uniform(GLint location, GLsizei count, const GLvoid *values, GLenum type,
- const char *caller)
+void
+_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
{
- GET_CURRENT_CONTEXT(ctx);
+ static const GLenum vec_types[] = {
+ GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
+ };
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+ GLint sz;
- if (ctx->ShaderObjects.Linked) {
- struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
- if (location >= 0 && location < linked->Uniforms->NumParameters) {
- GLfloat *v = linked->Uniforms->ParameterValues[location];
- const GLfloat *fValues = (const GLfloat *) values; /* XXX */
- GLint i;
- if (type == GL_FLOAT_VEC4)
- count *= 4;
- else if (type == GL_FLOAT_VEC3)
- count *= 3;
- else
- abort();
-
- for (i = 0; i < count; i++)
- v[i] = fValues[i];
- return;
- }
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
+ return;
}
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- uniform(location, 1, &v0, GL_FLOAT, "glUniform1fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- uniform(location, 1, v, GL_FLOAT_VEC2, "glUniform2fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- uniform(location, 1, v, GL_FLOAT_VEC3, "glUniform3fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- uniform(location, 1, v, GL_FLOAT_VEC4, "glUniform4fARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- uniform(location, 1, &v0, GL_INT, "glUniform1iARB");
-}
-GLvoid GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- uniform(location, 1, v, GL_INT_VEC2, "glUniform2iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- uniform(location, 1, v, GL_INT_VEC3, "glUniform3iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- uniform(location, 1, v, GL_INT_VEC4, "glUniform4iARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT, "glUniform1fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC2, "glUniform2fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC3, "glUniform3fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- uniform(location, count, value, GL_FLOAT_VEC4, "glUniform4fvARB");
-}
-
-GLvoid GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT, "glUniform1ivARB");
-}
+ if (!linked->Uniforms || index >= linked->Uniforms->NumParameters) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ return;
+ }
-GLvoid GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT_VEC2, "glUniform2ivARB");
+ copy_string(nameOut, maxLength, length,
+ linked->Uniforms->Parameters[index].Name);
+ sz = linked->Uniforms->Parameters[index].Size;
+ if (size)
+ *size = sz;
+ if (type)
+ *type = vec_types[sz]; /* XXX this is a temporary hack */
}
-GLvoid GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- uniform(location, count, value, GL_INT_VEC3, "glUniform3ivARB");
-}
-GLvoid GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
+/**
+ * Called via ctx->Driver.GetAttachedShaders().
+ */
+void
+_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
{
- uniform(location, count, value, GL_INT_VEC4, "glUniform4ivARB");
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+ if (linked) {
+ GLuint i;
+ for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
+ obj[i] = linked->Shaders[i]->Id;
+ }
+ if (count)
+ *count = i;
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders");
+ }
}
-/**
- * Helper function used by UniformMatrix**vARB() functions below.
- */
-static void
-uniform_matrix(GLint cols, GLint rows, const char *caller,
- GLenum matrixType,
- GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *values)
+GLint
+_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
+ const GLchar *name)
{
- const GLint matElements = rows * cols;
- GET_CURRENT_CONTEXT(ctx);
-
-#ifdef OLD
- GET_CURRENT_LINKED_PROGRAM(pro, caller);
-#endif
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
- if (values == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return;
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation");
+ return -1;
}
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-
- if (transpose) {
- GLfloat *trans, *pt;
- const GLfloat *pv;
- GLint i, j, k;
+ if (!linked->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetAttribLocation(program not linked)");
+ return -1;
+ }
- trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat));
- if (!trans) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
- return;
- }
+ if (!name)
+ return -1;
- pt = trans;
- pv = values;
- for (i = 0; i < count; i++) {
- /* transpose from pv matrix into pt matrix */
- for (j = 0; j < cols; j++) {
- for (k = 0; k < rows; k++) {
- /* XXX verify this */
- pt[j * rows + k] = pv[k * cols + j];
- }
+ if (linked->Attributes) {
+ GLuint i;
+ for (i = 0; i < linked->Attributes->NumParameters; i++) {
+ if (!strcmp(linked->Attributes->Parameters[i].Name, name)) {
+ return i;
}
- pt += matElements;
- pv += matElements;
}
-
-#ifdef OLD
- if (!(**pro).WriteUniform(pro, location, count, trans, matrixType))
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
-#endif
- _mesa_free(trans);
}
- else {
-#ifdef OLD
- if (!(**pro).WriteUniform(pro, location, count, values, matrixType))
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
-#endif
- }
-}
-
-
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(2, 2, "glUniformMatrix2fvARB", GL_FLOAT_MAT2,
- location, count, transpose, value);
-}
-
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(3, 3, "glUniformMatrix3fvARB", GL_FLOAT_MAT3,
- location, count, transpose, value);
+ return -1;
}
-GLvoid GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- uniform_matrix(4, 4, "glUniformMatrix4fvARB", GL_FLOAT_MAT4,
- location, count, transpose, value);
-}
-static GLboolean
-_mesa_get_object_parameter(GLhandleARB obj, GLenum pname, GLvoid * params,
- GLboolean * integral, GLint * size)
+GLuint
+_mesa_get_handle(GLcontext *ctx, GLenum pname)
{
-#if 000
+#if 0
GET_CURRENT_CONTEXT(ctx);
- GLint *ipar = (GLint *) params;
-
- /* set default values */
- *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
- *size = 1; /* param array size */
switch (pname) {
- case GL_OBJECT_TYPE_ARB:
- case GL_OBJECT_DELETE_STATUS_ARB:
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- {
- GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
-
- if (gen == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_TYPE_ARB:
- *ipar = (**gen).GetType(gen);
- break;
- case GL_OBJECT_DELETE_STATUS_ARB:
- *ipar = (**gen).GetDeleteStatus(gen);
- break;
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- *ipar = (**gen).GetInfoLogLength(gen);
- break;
- }
-
- RELEASE_GENERIC(gen);
- }
- break;
- case GL_OBJECT_SUBTYPE_ARB:
- case GL_OBJECT_COMPILE_STATUS_ARB:
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- GET_SHADER(sha, obj, "glGetObjectParameterivARB");
-
- if (sha == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_SUBTYPE_ARB:
- *ipar = (**sha).GetSubType(sha);
- break;
- case GL_OBJECT_COMPILE_STATUS_ARB:
- *ipar = (**sha).GetCompileStatus(sha);
- break;
- case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
- {
- const GLcharARB *src = (**sha).GetSource(sha);
- if (src == NULL)
- *ipar = 0;
- else
- *ipar = _mesa_strlen(src) + 1;
- }
- break;
- }
-
- RELEASE_SHADER(sha);
- }
- break;
- case GL_OBJECT_LINK_STATUS_ARB:
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ case GL_PROGRAM_OBJECT_ARB:
{
- GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
-
- if (pro == NULL)
- return GL_FALSE;
-
- switch (pname) {
- case GL_OBJECT_LINK_STATUS_ARB:
- *ipar = (**pro).GetLinkStatus(pro);
- break;
- case GL_OBJECT_VALIDATE_STATUS_ARB:
- *ipar = (**pro).GetValidateStatus(pro);
- break;
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- *ipar =
- (**pro)._container.
- GetAttachedCount((struct gl2_container_intf **) (pro));
- break;
- case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- *ipar = (**pro).GetActiveUniformCount(pro);
- break;
- case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveUniformMaxLength(pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
- *ipar = (**pro).GetActiveAttribCount(pro);
- break;
- case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
- *ipar = (**pro).GetActiveAttribMaxLength(pro);
- break;
- }
+ struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
- RELEASE_PROGRAM(pro);
+ if (pro != NULL)
+ return (**pro)._container._generic.
+ GetName((struct gl2_generic_intf **) (pro));
}
break;
default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
- return GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
#endif
- return GL_TRUE;
+ return 0;
}
-GLvoid GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
+
+void
+_mesa_get_programiv(GLcontext *ctx, GLuint program,
+ GLenum pname, GLint *params)
{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
- if (params == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
return;
}
- assert(sizeof(GLfloat) == sizeof(GLint));
-
- if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
- &integral, &size)) {
- if (integral) {
- GLint i;
- for (i = 0; i < size; i++)
- params[i] = (GLfloat) ((GLint *) params)[i];
- }
+ switch (pname) {
+ case GL_DELETE_STATUS:
+ *params = linked->DeletePending;
+ break;
+ case GL_LINK_STATUS:
+ *params = linked->LinkStatus;
+ break;
+ case GL_VALIDATE_STATUS:
+ *params = linked->Validated;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = linked->InfoLog ? strlen(linked->InfoLog) : 0;
+ break;
+ case GL_ATTACHED_SHADERS:
+ *params = linked->NumShaders;
+ break;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
+ break;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = _mesa_parameter_longest_name(linked->Attributes);
+ break;
+ case GL_ACTIVE_UNIFORMS:
+ *params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
+ break;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = _mesa_parameter_longest_name(linked->Uniforms);
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
+ return;
}
}
-GLvoid GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
+
+void
+_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{
- GET_CURRENT_CONTEXT(ctx);
- GLboolean integral;
- GLint size;
+#if 0
+ struct gl_program *shader = _mesa_lookup_shader(ctx, name);
- if (params == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ if (!shader) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
return;
}
-
- assert(sizeof(GLfloat) == sizeof(GLint));
-
- if (_mesa_get_object_parameter(obj, pname, (GLvoid *) params,
- &integral, &size)) {
- if (!integral) {
- GLint i;
- for (i = 0; i < size; i++)
- params[i] = (GLint) ((GLfloat *) params)[i];
- }
+#else
+ struct gl_shader *shader;
+#endif
+ switch (pname) {
+ case GL_SHADER_TYPE:
+ *params = shader->Type;
+ break;
+ case GL_DELETE_STATUS:
+ *params = shader->DeletePending;
+ break;
+ case GL_COMPILE_STATUS:
+ *params = shader->CompileStatus;
+ break;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
+ break;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->Source ? strlen((char *) shader->Source) : 0;
+ break;
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
+ return;
}
}
-/**
- * Copy string from <src> to <dst>, up to maxLength characters, returning
- * length of <dst> in <length>.
- * \param src the strings source
- * \param maxLength max chars to copy
- * \param length returns numberof chars copied
- * \param dst the string destination
- */
-static GLvoid
-copy_string(const GLcharARB * src, GLsizei maxLength, GLsizei * length,
- GLcharARB * dst)
+void
+_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
{
- GLsizei len;
- for (len = 0; len < maxLength - 1 && src && src[len]; len++)
- dst[len] = src[len];
- if (maxLength > 0)
- dst[len] = 0;
- if (length)
- *length = len;
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
+ return;
+ }
+ /* XXX also test length, infoLog params for NULL? */
+ copy_string(linked->InfoLog, bufSize, length, infoLog);
}
-GLvoid GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
- GLcharARB * infoLog)
+void
+_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glGetInfoLogARB");
-
- if (gen == NULL)
+ struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
return;
-
- if (infoLog == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
- else {
- GLsizei actualsize = (**gen).GetInfoLogLength(gen);
- if (actualsize > maxLength)
- actualsize = maxLength;
- (**gen).GetInfoLog(gen, actualsize, infoLog);
- if (length != NULL)
- *length = (actualsize > 0) ? actualsize - 1 : 0;
}
- RELEASE_GENERIC(gen);
-#endif
+ /*
+ copy_string(shProg->InfoLog, bufSize, length, infoLog);
+ */
}
-GLvoid GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
+/**
+ * Called via ctx->Driver.GetShaderSource().
+ */
+void
+_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
-
- if (con == NULL)
+ struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
return;
+ }
+ copy_string((GLchar *) shProg->String, maxLength, length, sourceOut);
+}
- if (obj == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
- else {
- GLsizei cnt, i;
-
- cnt = (**con).GetAttachedCount(con);
- if (cnt > maxCount)
- cnt = maxCount;
- if (count != NULL)
- *count = cnt;
-
- for (i = 0; i < cnt; i++) {
- struct gl2_generic_intf **x = (**con).GetAttached(con, i);
- obj[i] = (**x).GetName(x);
- RELEASE_GENERIC(x);
+
+/**
+ * Called via ctx->Driver.GetUniformfv().
+ */
+void
+_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+ GLfloat *params)
+{
+ struct gl_linked_program *linked
+ = _mesa_lookup_linked_program(ctx, program);
+ if (linked) {
+ GLuint i;
+ if (location >= 0 && location < linked->Uniforms->NumParameters) {
+ for (i = 0; i < linked->Uniforms->Parameters[location].Size; i++) {
+ params[i] = linked->Uniforms->ParameterValues[location][i];
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetUniformfv(location)");
}
}
- RELEASE_CONTAINER(con);
-#endif
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
+ }
}
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx->ShaderObjects.Linked) {
- const struct gl_linked_program *linked = ctx->ShaderObjects.Linked;
+/**
+ * Called via ctx->Driver.GetUniformLocation().
+ */
+GLint
+_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
+{
+ if (ctx->Shader.CurrentProgram) {
+ const struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
GLuint loc;
for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) {
const struct gl_program_parameter *u
@@ -879,400 +578,246 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
}
-GLvoid GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB programObj, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
+GLboolean
+_mesa_is_program(GLcontext *ctx, GLuint name)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
-
- if (pro == NULL)
- return;
-
- if (size == NULL || type == NULL || name == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- else {
- if (index < (**pro).GetActiveUniformCount(pro))
- (**pro).GetActiveUniform(pro, index, maxLength, length, size, type,
- name);
- else
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- }
- RELEASE_PROGRAM(pro);
-#endif
+ struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name);
+ return linked ? GL_TRUE : GL_FALSE;
}
-GLvoid GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
+GLboolean
+_mesa_is_shader(GLcontext *ctx, GLuint name)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
-
- if (!pro)
- return;
-
- if (!(**pro).ReadUniform(pro, location, 1, params, GL_FLOAT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfvARB");
-
- RELEASE_PROGRAM(pro);
-#endif
+ struct gl_program *shader = _mesa_lookup_shader(ctx, name);
+ return shader ? GL_TRUE : GL_FALSE;
}
-GLvoid GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
-{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
-
- if (!pro)
- return;
-
- if (!(**pro).ReadUniform(pro, location, 1, params, GL_INT))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformivARB");
- RELEASE_PROGRAM(pro);
-#endif
-}
-GLvoid GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length,
- GLcharARB * sourceOut)
+/**
+ * Called via ctx->Driver.ShaderSource()
+ */
+void
+_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_program *shader = _mesa_lookup_shader(ctx, obj);
-
- if (!shader) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSourceARB(obj)");
+ struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
return;
}
- copy_string((GLcharARB *) shader->String, maxLength, length, sourceOut);
-}
-
-
-/* GL_ARB_vertex_shader */
-
-GLvoid GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB programObj, GLuint index,
- const GLcharARB * name)
-{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
-
- if (pro == NULL)
- return;
-
- if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
- else if (IS_NAME_WITH_GL_PREFIX(name))
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
- else
- (**pro).OverrideAttribBinding(pro, index, name);
- RELEASE_PROGRAM(pro);
-#endif
+ /* free old shader source string and install new one */
+ if (shProg->String) {
+ _mesa_free(shProg->String);
+ }
+ shProg->String = (GLubyte *) source;
}
-GLvoid GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB programObj, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
+/**
+ * Called via ctx->Driver.CompileShader()
+ */
+void
+_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+ struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj);
+ slang_info_log info_log;
+ slang_code_object obj;
+ slang_unit_type type;
- if (pro == NULL)
+ if (!prog) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
return;
+ }
- if (name == NULL || index >= (**pro).GetActiveAttribCount(pro))
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
- else
- (**pro).GetActiveAttrib(pro, index, maxLength, length, size, type,
- name);
- RELEASE_PROGRAM(pro);
-#endif
-}
-
-
-GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name)
-{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GLint loc = -1;
- GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+ slang_info_log_construct(&info_log);
+ _slang_code_object_ctr(&obj);
- if (!pro)
- return -1;
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ type = slang_unit_vertex_shader;
+ }
+ else {
+ assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
+ type = slang_unit_fragment_shader;
+ }
- if (name == NULL)
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
- else if (!IS_NAME_WITH_GL_PREFIX(name))
- loc = (**pro).GetAttribLocation(pro, name);
- RELEASE_PROGRAM(pro);
- return loc;
-#endif
- return 0;
+ if (_slang_compile((const char*) prog->String, &obj,
+ type, &info_log, prog)) {
+ /*
+ prog->CompileStatus = GL_TRUE;
+ */
+ }
+ else {
+ /*
+ prog->CompileStatus = GL_FALSE;
+ */
+ _mesa_problem(ctx, "Program did not compile!");
+ }
}
/**
- ** OpenGL 2.0 functions which basically wrap the ARB_shader functions
- **/
-
-void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader)
-{
- _mesa_AttachObjectARB(program, shader);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum type)
-{
- return (GLuint) _mesa_CreateShaderObjectARB(type);
-}
-
-GLuint GLAPIENTRY
-_mesa_CreateProgram(void)
-{
- return (GLuint) _mesa_CreateProgramObjectARB();
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteProgram(GLuint name)
+ * Called via ctx->Driver.LinkProgram()
+ */
+void
+_mesa_link_program(GLcontext *ctx, GLuint program)
{
- GET_CURRENT_CONTEXT(ctx);
struct gl_linked_program *linked;
- linked = _mesa_lookup_linked_program(ctx, name);
+ linked = _mesa_lookup_linked_program(ctx, program);
if (!linked) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)");
return;
}
- _mesa_HashRemove(ctx->Shared->ProgramObjects, name);
- _mesa_delete_linked_program(ctx, linked);
+ _slang_link2(ctx, program, linked);
}
-void GLAPIENTRY
-_mesa_DeleteShader(GLuint shader)
-{
- _mesa_DeleteObjectARB(shader);
+/**
+ * Called via ctx->Driver.UseProgram()
+ */
+void
+_mesa_use_program(GLcontext *ctx, GLuint program)
+{
+ /* XXXX need to handle reference counting here! */
+ if (program) {
+ struct gl_linked_program *linked;
+ linked = _mesa_lookup_linked_program(ctx, program);
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glUseProgramObjectARB(programObj)");
+ return;
+ }
+ ctx->Shader.CurrentProgram = linked;
+ }
+ else {
+ /* don't use a shader program */
+ ctx->Shader.CurrentProgram = NULL;
+ }
}
-void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader)
-{
- _mesa_DetachObjectARB(program, shader);
-}
-void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
+/**
+ * Called via ctx->Driver.Uniform().
+ */
+void
+_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
+ const GLvoid *values, GLenum type)
{
- {
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked
- = _mesa_lookup_linked_program(ctx, program);
- if (linked) {
- GLuint i;
- for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
- obj[i] = linked->Shaders[i]->Id;
- }
- if (count)
- *count = i;
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttachedShaders");
+ if (ctx->Shader.CurrentProgram) {
+ struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
+ if (location >= 0 && location < linked->Uniforms->NumParameters) {
+ GLfloat *v = linked->Uniforms->ParameterValues[location];
+ const GLfloat *fValues = (const GLfloat *) values; /* XXX */
+ GLint i;
+ if (type == GL_FLOAT_VEC4)
+ count *= 4;
+ else if (type == GL_FLOAT_VEC3)
+ count *= 3;
+ else
+ abort();
+
+ for (i = 0; i < count; i++)
+ v[i] = fValues[i];
+ return;
}
}
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
+ }
}
-void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+/**
+ * Called by ctx->Driver.UniformMatrix().
+ */
+void
+_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
+ GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values)
{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_PROGRAM(pro, program, "glGetProgramiv");
-
- if (!pro)
- return;
+ const char *caller = "glUniformMatrix";
+ const GLint matElements = rows * cols;
- switch (pname) {
- case GL_DELETE_STATUS:
- *params = (**pro)._container._generic.GetDeleteStatus((struct gl2_generic_intf **) pro);
- break;
- case GL_LINK_STATUS:
- *params = (**pro).GetLinkStatus(pro);
- break;
- case GL_VALIDATE_STATUS:
- *params = (**pro).GetValidateStatus(pro);
- break;
- case GL_INFO_LOG_LENGTH:
- *params = (**pro)._container._generic.GetInfoLogLength( (struct gl2_generic_intf **) pro );
- break;
- case GL_ATTACHED_SHADERS:
- *params = (**pro)._container.GetAttachedCount( (struct gl2_container_intf **) pro );
- break;
- case GL_ACTIVE_ATTRIBUTES:
- *params = (**pro).GetActiveAttribCount(pro);
- break;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = (**pro).GetActiveAttribMaxLength(pro);
- break;
- case GL_ACTIVE_UNIFORMS:
- *params = (**pro).GetActiveUniformCount(pro);
- break;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = (**pro).GetActiveUniformMaxLength(pro);
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
+ if (values == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
return;
}
-#endif
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- _mesa_GetInfoLogARB(program, bufSize, length, infoLog);
-}
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
-void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
-#if 0
- GET_CURRENT_CONTEXT(ctx);
- GET_SHADER(sh, shader, "glGetShaderiv");
+ if (transpose) {
+ GLfloat *trans, *pt;
+ const GLfloat *pv;
+ GLint i, j, k;
- if (!sh)
- return;
+ trans = (GLfloat *) _mesa_malloc(count * matElements * sizeof(GLfloat));
+ if (!trans) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
+ return;
+ }
- switch (pname) {
- case GL_SHADER_TYPE:
- *params = (**sh).GetSubType(sh);
- break;
- case GL_DELETE_STATUS:
- *params = (**sh)._generic.GetDeleteStatus((struct gl2_generic_intf **) sh);
- break;
- case GL_COMPILE_STATUS:
- *params = (**sh).GetCompileStatus(sh);
- break;
- case GL_INFO_LOG_LENGTH:
- *params = (**sh)._generic.GetInfoLogLength((struct gl2_generic_intf **)sh);
- break;
- case GL_SHADER_SOURCE_LENGTH:
- {
- const GLchar *src = (**sh).GetSource(sh);
- *params = src ? (_mesa_strlen(src) + 1) : 0;
+ pt = trans;
+ pv = values;
+ for (i = 0; i < count; i++) {
+ /* transpose from pv matrix into pt matrix */
+ for (j = 0; j < cols; j++) {
+ for (k = 0; k < rows; k++) {
+ /* XXX verify this */
+ pt[j * rows + k] = pv[k * cols + j];
+ }
+ }
+ pt += matElements;
+ pv += matElements;
}
- break;
- default:
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
- return;
+
+#ifdef OLD
+ if (!(**pro).WriteUniform(pro, location, count, trans, matrixType))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+#endif
+ _mesa_free(trans);
}
+ else {
+#ifdef OLD
+ if (!(**pro).WriteUniform(pro, location, count, values, matrixType))
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
#endif
+ }
}
-void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- _mesa_GetInfoLogARB(shader, bufSize, length, infoLog);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name);
- if (linked)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint name)
+void
+_mesa_validate_program(GLcontext *ctx, GLuint program)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_program *shader = _mesa_lookup_shader(ctx, name);
- if (shader)
- return GL_TRUE;
- else
- return GL_FALSE;
-}
-
-
-/**
- ** 2.1 functions
- **/
+ struct gl_linked_program *linked;
+ linked = _mesa_lookup_linked_program(ctx, program);
+ if (!linked) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)");
+ return;
+ }
+ /* XXX temporary */
+ linked->Validated = GL_TRUE;
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(2, 3, "glUniformMatrix2x3fv", GL_FLOAT_MAT2x3,
- location, count, transpose, value);
-}
+ /* From the GL spec:
+ any two active samplers in the current program object are of
+ different types, but refer to the same texture image unit,
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(3, 2, "glUniformMatrix3x2fv", GL_FLOAT_MAT3x2,
- location, count, transpose, value);
-}
+ any active sampler in the current program object refers to a texture
+ image unit where fixed-function fragment processing accesses a
+ texture target that does not match the sampler type, or
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(2, 4, "glUniformMatrix2x4fv", GL_FLOAT_MAT2x4,
- location, count, transpose, value);
+ the sum of the number of active samplers in the program and the
+ number of texture image units enabled for fixed-function fragment
+ processing exceeds the combined limit on the total number of texture
+ image units allowed.
+ */
}
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(4, 2, "glUniformMatrix4x2fv", GL_FLOAT_MAT4x2,
- location, count, transpose, value);
-}
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(3, 4, "glUniformMatrix3x4fv", GL_FLOAT_MAT3x4,
- location, count, transpose, value);
-}
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- uniform_matrix(4, 3, "glUniformMatrix4x3fv", GL_FLOAT_MAT4x3,
- location, count, transpose, value);
-}
+/**********************************************************************/
/**
@@ -1376,15 +921,9 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
}
-GLvoid
-_mesa_init_shaderobjects(GLcontext * ctx)
+void
+_mesa_init_shader_state(GLcontext * ctx)
{
-
- ctx->ShaderObjects.CurrentProgram = NULL;
- ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
- ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
-
-#if 0
- _mesa_init_shaderobjects_3dlabs(ctx);
-#endif
+ ctx->Shader._FragmentShaderPresent = GL_FALSE;
+ ctx->Shader._VertexShaderPresent = GL_FALSE;
}
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/shader/shader_api.h
index 388692b623e..723f92690d3 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/shader/shader_api.h
@@ -31,6 +31,13 @@
#include "mtypes.h"
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
extern struct gl_linked_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name);
@@ -52,8 +59,108 @@ extern struct gl_program *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-extern GLvoid
-_mesa_init_shaderobjects(GLcontext * ctx);
+/**
+ * API/Driver functions
+ */
+
+extern void
+_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader);
+
+extern void
+_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
+ const GLchar *name);
+
+extern void
+_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj);
+
+extern GLuint
+_mesa_create_shader(GLcontext *ctx, GLenum type);
+
+extern GLuint
+_mesa_create_program(GLcontext *ctx);
+
+extern void
+_mesa_delete_program2(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_delete_shader(GLcontext *ctx, GLuint shader);
+
+extern void
+_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader);
+
+extern void
+_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *name);
+
+extern void
+_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *name);
+
+extern void
+_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern GLint
+_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
+ const GLchar *name);
+
+extern GLuint
+_mesa_get_handle(GLcontext *ctx, GLenum pname);
+
+extern void
+_mesa_get_programiv(GLcontext *ctx, GLuint program,
+ GLenum pname, GLint *params);
+
+extern void
+_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void
+_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params);
+
+extern void
+_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void
+_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut);
+
+extern void
+_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
+ GLfloat *params);
+
+extern GLint
+_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name);
+
+extern GLboolean
+_mesa_is_program(GLcontext *ctx, GLuint name);
+
+extern GLboolean
+_mesa_is_shader(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_link_program(GLcontext *ctx, GLuint program);
+
+extern void
+_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source);
+
+extern void
+_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
+ const GLvoid *values, GLenum type);
+
+void
+_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
+ GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose, const GLfloat *values);
+
+extern void
+_mesa_use_program(GLcontext *ctx, GLuint program);
+
+extern void
+_mesa_validate_program(GLcontext *ctx, GLuint program);
#endif /* SHADER_API_H */