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-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c8
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_sampler.c8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 4c8167a9e7d..1778b13f9dd 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -854,10 +854,10 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
- if (view->target == PIPE_TEXTURE_1D_ARRAY ||
- view->target == PIPE_TEXTURE_2D_ARRAY ||
- view->target == PIPE_TEXTURE_CUBE ||
- view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_CUBE ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets
diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
index b205f02fdba..1e055878f7c 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
@@ -275,10 +275,10 @@ prepare_shader_sampling(
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
- if (view->target == PIPE_TEXTURE_1D_ARRAY ||
- view->target == PIPE_TEXTURE_2D_ARRAY ||
- view->target == PIPE_TEXTURE_CUBE ||
- view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
+ tex->target == PIPE_TEXTURE_2D_ARRAY ||
+ tex->target == PIPE_TEXTURE_CUBE ||
+ tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *