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-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 7a0ea3cdfdf..97cfd5d895f 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -476,6 +476,19 @@ vec4_gs_visitor::visit(ir_emit_vertex *ir)
{
this->current_annotation = "emit vertex: safety check";
+ /* Haswell and later hardware ignores the "Render Stream Select" bits
+ * from the 3DSTATE_STREAMOUT packet when the SOL stage is disabled,
+ * and instead sends all primitives down the pipeline for rasterization.
+ * If the SOL stage is enabled, "Render Stream Select" is honored and
+ * primitives bound to non-zero streams are discarded after stream output.
+ *
+ * Since the only purpose of primives sent to non-zero streams is to
+ * be recorded by transform feedback, we can simply discard all geometry
+ * bound to these streams when transform feedback is disabled.
+ */
+ if (ir->stream_id() > 0 && shader_prog->TransformFeedback.NumVarying == 0)
+ return;
+
/* To ensure that we don't output more vertices than the shader specified
* using max_vertices, do the logic inside a conditional of the form "if
* (vertex_count < MAX)"