diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/context.c | 9 | ||||
-rw-r--r-- | src/mesa/main/get.c | 30 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 12 |
3 files changed, 51 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 3bcedecd9ba..643476b941d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -542,6 +542,9 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MediumInt.RangeMax = 24; prog->MediumInt.Precision = 0; prog->LowInt = prog->HighInt = prog->MediumInt; + + prog->MaxUniformBlocks = 12; + prog->MaxCombinedUniformComponents = prog->MaxUniformComponents; } @@ -653,6 +656,12 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; + /** GL_ARB_uniform_buffer_object */ + ctx->Const.MaxCombinedUniformBlocks = 36; + ctx->Const.MaxUniformBufferBindings = 36; + ctx->Const.MaxUniformBlockSize = 16384; + ctx->Const.UniformBufferOffsetAlignment = 1; + /* GL 3.2: hard-coded for now: */ ctx->Const.ProfileMask = GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 8dc47306f90..4ac3689ae4a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -289,6 +289,12 @@ static const int extra_ARB_sampler_objects[] = { EXTRA_END }; +static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { + EXT(ARB_uniform_buffer_object), + EXT(ARB_geometry_shader4), + EXTRA_END +}; + EXTRA_EXT(ARB_ES2_compatibility); EXTRA_EXT(ARB_texture_cube_map); @@ -335,6 +341,7 @@ EXTRA_EXT(EXT_framebuffer_sRGB); EXTRA_EXT(ARB_texture_buffer_object); EXTRA_EXT(OES_EGL_image_external); EXTRA_EXT(ARB_blend_func_extended); +EXTRA_EXT(ARB_uniform_buffer_object); static const int extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { @@ -1321,6 +1328,29 @@ static const struct value_desc values[] = { { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended }, + /* GL_ARB_uniform_buffer_object */ + { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), + extra_ARB_uniform_buffer_object }, + { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), + extra_ARB_uniform_buffer_object }, + { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), + extra_ARB_uniform_buffer_object_and_geometry_shader }, + { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks), + extra_ARB_uniform_buffer_object }, + { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), + extra_ARB_uniform_buffer_object }, + { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings), + extra_ARB_uniform_buffer_object }, + + { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), + extra_ARB_uniform_buffer_object }, + { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), + extra_ARB_uniform_buffer_object }, + { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), + extra_ARB_uniform_buffer_object_and_geometry_shader }, + { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment), + extra_ARB_uniform_buffer_object }, + #endif /* FEATURE_GL */ }; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d52ab151aa4..53e52807d95 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2709,6 +2709,9 @@ struct gl_program_constants /* ES 2.0 and GL_ARB_ES2_compatibility */ struct gl_precision LowFloat, MediumFloat, HighFloat; struct gl_precision LowInt, MediumInt, HighInt; + /* GL_ARB_uniform_buffer_object */ + GLuint MaxUniformBlocks; + GLuint MaxCombinedUniformComponents; }; @@ -2774,6 +2777,15 @@ struct gl_constants GLuint MaxVertexVaryingComponents; /**< Between vert and geom shader */ GLuint MaxGeometryVaryingComponents; /**< Between geom and frag shader */ + /** @{ + * GL_ARB_uniform_buffer_object + */ + GLuint MaxCombinedUniformBlocks; + GLuint MaxUniformBufferBindings; + GLuint MaxUniformBlockSize; + GLuint UniformBufferOffsetAlignment; + /** @} */ + /** GL_ARB_geometry_shader4 */ GLuint MaxGeometryOutputVertices; GLuint MaxGeometryTotalOutputComponents; |